Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fortune Telling in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bennyhobo" data-source="post: 5627705" data-attributes="member: 89606"><p>So I'm getting ready to run a Ravenloft campaign, and I've been going back through the old AD&D Realm of Terror box set. I'm trying to adapt some of the old mechanics and details of that to 4E. There's one section of the sourcebook that talks about Gypsies, and gets into specifics of fortune telling. It even goes so far as to describe how you can assign meanings and details to a regular deck of cards for use in your game. That way the player can shuffle it and feel like they're having some control over the fate of their character.</p><p> </p><p>Last year at Gencon I picked up a deck of cards from Slugfest Games called "Gambling? I'm in!". It's a sort of generic fantasy-themed deck of cards with a book detailing different games that can be played, and how to gamble with them. I wanted to build a scene where the players had to gamble for a piece of info, but it never worked out. My players wouldn't go the way I wanted them to (surprise). But now I think I can use the cards as a fortune telling tool, and it'll look better than just using a standard deck of cards.</p><p> </p><p>So below here is a list of the different cards and the potential meanings I've assigned to the various details. I'm not using the whole deck, because I want a higher chance for the Dragon card to come up (the normal deck size is somewhere around 100 cards, and there are only 3 dragons total). I'm looking for comments on the meanings I've come up with, and suggestions on other ways to approach that stuff, if anyone has them? Also, I'm not sure what traits to use for the Raven and Hawk symbols. So any suggestions there would be welcome.</p><p> </p><p>In the end, it'll be a lot of making it up on the spot for me. But I still want to have some kind of basic framework to start with. And of course it'll be prefaced with the gypsy saying that they have the chance to change their fate. This is merely one possible future.</p><p> </p><p>Card Faces:</p><p>Warrior - Strength/Determination</p><p>Princess - Beauty/Deception</p><p>Bard - Charm/Travel</p><p>Merchant - Wealth/Power</p><p>Rogue - Independence/Adaptability</p><p>Dragon - Chaos</p><p> </p><p>Colors:</p><p>Green - Earth</p><p>Blue - Water</p><p>Red - Fire</p><p> </p><p>Animal Symbol:</p><p>Wolf - Cunning</p><p>Horse - Stability</p><p>Rabbit - Speed</p><p>Raven - </p><p>Owl - Perception</p><p>Hawk - </p><p> </p><p>In the Deck:</p><p>6x Warrior (two each color)</p><p>6x Princess (two each color)</p><p>6x Bard (two each color)</p><p>6x Merchant (two each color)</p><p>6x Rogue (two each color)</p><p>3x Dragon (one each color)</p><p>33 total cards</p><p> </p><p>Playing the cards:</p><p> </p><p>Card 1 represents the core of the PC's character. It reveals details of their soul.</p><p>Cards 2 and 3 represent their future. These cards explain what fortunes and dangers await them, what they can accomplish and what consequences there will be if they fail. These cards are dealt on opposite sides of card 1.</p><p>Cards 4 and 5 are choices they will be faced with. Challenges are presented to everyone in their lives. These will be their greatest ones. These cards are dealt on the remaining two opposing sides of card 1.</p><p>Card 6 is their adversary. This represents the greatest foe that they will face in their lives. This card is laid on top of card 1.</p><p> </p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="bennyhobo, post: 5627705, member: 89606"] So I'm getting ready to run a Ravenloft campaign, and I've been going back through the old AD&D Realm of Terror box set. I'm trying to adapt some of the old mechanics and details of that to 4E. There's one section of the sourcebook that talks about Gypsies, and gets into specifics of fortune telling. It even goes so far as to describe how you can assign meanings and details to a regular deck of cards for use in your game. That way the player can shuffle it and feel like they're having some control over the fate of their character. Last year at Gencon I picked up a deck of cards from Slugfest Games called "Gambling? I'm in!". It's a sort of generic fantasy-themed deck of cards with a book detailing different games that can be played, and how to gamble with them. I wanted to build a scene where the players had to gamble for a piece of info, but it never worked out. My players wouldn't go the way I wanted them to (surprise). But now I think I can use the cards as a fortune telling tool, and it'll look better than just using a standard deck of cards. So below here is a list of the different cards and the potential meanings I've assigned to the various details. I'm not using the whole deck, because I want a higher chance for the Dragon card to come up (the normal deck size is somewhere around 100 cards, and there are only 3 dragons total). I'm looking for comments on the meanings I've come up with, and suggestions on other ways to approach that stuff, if anyone has them? Also, I'm not sure what traits to use for the Raven and Hawk symbols. So any suggestions there would be welcome. In the end, it'll be a lot of making it up on the spot for me. But I still want to have some kind of basic framework to start with. And of course it'll be prefaced with the gypsy saying that they have the chance to change their fate. This is merely one possible future. Card Faces: Warrior - Strength/Determination Princess - Beauty/Deception Bard - Charm/Travel Merchant - Wealth/Power Rogue - Independence/Adaptability Dragon - Chaos Colors: Green - Earth Blue - Water Red - Fire Animal Symbol: Wolf - Cunning Horse - Stability Rabbit - Speed Raven - Owl - Perception Hawk - In the Deck: 6x Warrior (two each color) 6x Princess (two each color) 6x Bard (two each color) 6x Merchant (two each color) 6x Rogue (two each color) 3x Dragon (one each color) 33 total cards Playing the cards: Card 1 represents the core of the PC's character. It reveals details of their soul. Cards 2 and 3 represent their future. These cards explain what fortunes and dangers await them, what they can accomplish and what consequences there will be if they fail. These cards are dealt on opposite sides of card 1. Cards 4 and 5 are choices they will be faced with. Challenges are presented to everyone in their lives. These will be their greatest ones. These cards are dealt on the remaining two opposing sides of card 1. Card 6 is their adversary. This represents the greatest foe that they will face in their lives. This card is laid on top of card 1. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fortune Telling in 4E
Top