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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fortune Telling in 4E
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<blockquote data-quote="bennyhobo" data-source="post: 5629113" data-attributes="member: 89606"><p>I like that, changing the Owl to wisdom. I think I'll do that. Then make the Hawk perception.</p><p> </p><p>Yeah, I was trying to stay away from assigning specific stats to different details. I don't want it to be used to randomly generate the character's background. And I don't want it to determine how the game will flow. It's intended mainly for fun and flavor, and then I'll let the characters decide how much weight they want to place on it.</p><p> </p><p>The order of the cards and what they represent and how they're laid out doesn't actually officially mean anything. It just felt like a cool-sounding way to explain the presentation. It's all made up, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I used to do palm readings when I was younger to hit on girls, and telling them in advance that there was some kind of "real" structure and meaning built into the process made them feel like I really knew what I was doing (I didn't). But I figure I can re-use some of those skills to draw the players deeper into the world.</p><p> </p><p>So yeah, it's mainly just for flavor. It'll be in the first session of the whole campaign, so a lot is going to change, and I don't expect the predicitons to come true. But I'm going to try to use it as an opportunity to suggest different paths and goals. I also want to use it to establish that gypsies are an important faction in the land. It may even turn into a plot where they have to scare out a ring of cheating lying gypsies handing out false fortunes to hopeful travelers, or something. It all depends on how the players approach it.</p><p> </p><p>P.S.</p><p> </p><p>Seriously guys, palm reading. Chicks eat it up. Make sure you cut and clean your fingernails.</p></blockquote><p></p>
[QUOTE="bennyhobo, post: 5629113, member: 89606"] I like that, changing the Owl to wisdom. I think I'll do that. Then make the Hawk perception. Yeah, I was trying to stay away from assigning specific stats to different details. I don't want it to be used to randomly generate the character's background. And I don't want it to determine how the game will flow. It's intended mainly for fun and flavor, and then I'll let the characters decide how much weight they want to place on it. The order of the cards and what they represent and how they're laid out doesn't actually officially mean anything. It just felt like a cool-sounding way to explain the presentation. It's all made up, of course. :) I used to do palm readings when I was younger to hit on girls, and telling them in advance that there was some kind of "real" structure and meaning built into the process made them feel like I really knew what I was doing (I didn't). But I figure I can re-use some of those skills to draw the players deeper into the world. So yeah, it's mainly just for flavor. It'll be in the first session of the whole campaign, so a lot is going to change, and I don't expect the predicitons to come true. But I'm going to try to use it as an opportunity to suggest different paths and goals. I also want to use it to establish that gypsies are an important faction in the land. It may even turn into a plot where they have to scare out a ring of cheating lying gypsies handing out false fortunes to hopeful travelers, or something. It all depends on how the players approach it. P.S. Seriously guys, palm reading. Chicks eat it up. Make sure you cut and clean your fingernails. [/QUOTE]
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Fortune Telling in 4E
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