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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fortune Telling in 4E
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<blockquote data-quote="Nytmare" data-source="post: 5629928" data-attributes="member: 55178"><p>I always really enjoyed Everway, it was basically a game where the primary mechanic to resolving pretty much any task was a tarot deck reading.</p><p></p><p>The Gambling I'm In deck doesn't lend itself to that kind of reading, but I think that the layout you have is kinda limiting. I think it might be better if it was more applicable to any kind of question or problem instead of just "what is the one, major, overriding prophecy attached to my character."</p><p></p><p>It's been a while since I played, but I think the basic reading in Everway was a 6 card triangle, where the position of the face up card (either right side up, or inverted) changed the possible interpretation of the card. So, for example, the card "Trickery" could mean that the character was going to be conned or double crossed, but if it was revealed upside down, it could mean that the character was going to discover the deceit in time to stop or recognize it. </p><p></p><p>The bottom three cards illustrated, in order, a problem from the characters past, present, and future. The second rank of cards represented the two forces (both positive and negative) working for and against the character. And the final, topmost card represented the overall fate and resolution of the question or problem.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5629928, member: 55178"] I always really enjoyed Everway, it was basically a game where the primary mechanic to resolving pretty much any task was a tarot deck reading. The Gambling I'm In deck doesn't lend itself to that kind of reading, but I think that the layout you have is kinda limiting. I think it might be better if it was more applicable to any kind of question or problem instead of just "what is the one, major, overriding prophecy attached to my character." It's been a while since I played, but I think the basic reading in Everway was a 6 card triangle, where the position of the face up card (either right side up, or inverted) changed the possible interpretation of the card. So, for example, the card "Trickery" could mean that the character was going to be conned or double crossed, but if it was revealed upside down, it could mean that the character was going to discover the deceit in time to stop or recognize it. The bottom three cards illustrated, in order, a problem from the characters past, present, and future. The second rank of cards represented the two forces (both positive and negative) working for and against the character. And the final, topmost card represented the overall fate and resolution of the question or problem. [/QUOTE]
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