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Fortune Telling in 4E
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<blockquote data-quote="bennyhobo" data-source="post: 5633495" data-attributes="member: 89606"><p>Yes, it's going to be put on them as part of the first session's opening sequence. The quick version of what's going to happen:</p><p> </p><p>Two of my players have never played 4E before, so I'm going to start the three as generic minions, working in the house of an evil lord. By being minions in the first encounter, it'll be a good way to ease them into the battle mechanics without worrying about complex powers. Then, while they're serving their master dinner, a heroic adventurer will burst in to kill the bad guy. The players can choose to defend their master, stand back and do nothing, or side with the hero and kill their master. Part of the lore of the Domains of Dread is that each domain changes and can be reshaped by the most powerful (usually most evil, but not always) being in there. When the hero kills the lord, the hero then becomes the most powerful being. The players are re-formed into the characters they built as the land changes to fit the hero's will. But something is different with these three. All other residents of the domain are unaware of the change, but the players remember their pasts as minions, as well as the history of their current lives. But the dead master, with his dying breath, curses any of his servants who stood against them. I'm also going to let that choice determine the players' alignments. If they fought against their master, they are good. If they stood back and did nothing, they're unaligned. If they fought against the hero, they're evil. I'm 90% sure they'll all side with the hero.</p><p> </p><p>So yeah, they'll be cursed from the start. I just need to decide what kind of curse they should have.</p></blockquote><p></p>
[QUOTE="bennyhobo, post: 5633495, member: 89606"] Yes, it's going to be put on them as part of the first session's opening sequence. The quick version of what's going to happen: Two of my players have never played 4E before, so I'm going to start the three as generic minions, working in the house of an evil lord. By being minions in the first encounter, it'll be a good way to ease them into the battle mechanics without worrying about complex powers. Then, while they're serving their master dinner, a heroic adventurer will burst in to kill the bad guy. The players can choose to defend their master, stand back and do nothing, or side with the hero and kill their master. Part of the lore of the Domains of Dread is that each domain changes and can be reshaped by the most powerful (usually most evil, but not always) being in there. When the hero kills the lord, the hero then becomes the most powerful being. The players are re-formed into the characters they built as the land changes to fit the hero's will. But something is different with these three. All other residents of the domain are unaware of the change, but the players remember their pasts as minions, as well as the history of their current lives. But the dead master, with his dying breath, curses any of his servants who stood against them. I'm also going to let that choice determine the players' alignments. If they fought against their master, they are good. If they stood back and did nothing, they're unaligned. If they fought against the hero, they're evil. I'm 90% sure they'll all side with the hero. So yeah, they'll be cursed from the start. I just need to decide what kind of curse they should have. [/QUOTE]
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