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<blockquote data-quote="Nonlethal Force" data-source="post: 2776865" data-attributes="member: 35788"><p>Couple of suggestions:</p><p></p><p>1. I DM three games here at Enworld. Bring that one player here and create a game. You'll get more players easily. Heck, if the game posts daily and I can fit in the setting easily, I'd play! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. Since I run three games here, feel free to open up the Sblock in my sig and click on any of the IC links. [Oh, wait. Don't click on Elysium Squad - they haven't had a combat yet... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> ] But either Clutches of Evil or Mightier than the Sword have both had plenty of combat. You'ss see that my players are excellent players - and quite comfortable posting out of the init order knowing that as a DM I'll straighten things out as I bring all their posts together.</p><p></p><p>3. DON'T make the players post in order of the INIT. If you do that, your combat rounds will take anywhere from 4 days to a week to do just one round. That'll get people loosing interest really quick. If all my players post just once in a given 24-hour time period, I go through a round of combat in a day - sometimes quicker than that if everyone posts. Of course, when people don't post the game slows.</p><p></p><p>4. Be upfront about posting expectations. List it when a player agrees to join. If they can't manage the posting requirements, it is so much easier to ask them to look for a different game (paced the way they need it to be) at the beginning than once they have started.</p><p></p><p>Anyway, feel free to snoop through my games - just don't post in the IC or the RG threads for each game, please!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2776865, member: 35788"] Couple of suggestions: 1. I DM three games here at Enworld. Bring that one player here and create a game. You'll get more players easily. Heck, if the game posts daily and I can fit in the setting easily, I'd play! :) 2. Since I run three games here, feel free to open up the Sblock in my sig and click on any of the IC links. [Oh, wait. Don't click on Elysium Squad - they haven't had a combat yet... :o ] But either Clutches of Evil or Mightier than the Sword have both had plenty of combat. You'ss see that my players are excellent players - and quite comfortable posting out of the init order knowing that as a DM I'll straighten things out as I bring all their posts together. 3. DON'T make the players post in order of the INIT. If you do that, your combat rounds will take anywhere from 4 days to a week to do just one round. That'll get people loosing interest really quick. If all my players post just once in a given 24-hour time period, I go through a round of combat in a day - sometimes quicker than that if everyone posts. Of course, when people don't post the game slows. 4. Be upfront about posting expectations. List it when a player agrees to join. If they can't manage the posting requirements, it is so much easier to ask them to look for a different game (paced the way they need it to be) at the beginning than once they have started. Anyway, feel free to snoop through my games - just don't post in the IC or the RG threads for each game, please! [/QUOTE]
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