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[Forum Game] What's in a title?
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<blockquote data-quote="Quickleaf" data-source="post: 9261783" data-attributes="member: 20323"><p><strong>The Hidden Hold of the Witch-Queen</strong></p><p></p><p>A riveting mystery aboard a storm-lashed trading galleon called the Witch-Queen, the adventure begins with the party accepting a simple job to safeguard the ship as it departs Scalabar bound for the Emerald Isles. However, the Witch-Queen has been plagued of late by inexplicable thefts mid-transit, costing trading costers 10s of thousands of gold. It's up to the party to discover who or what has been stealing the merchants' coin out from under their noses.</p><p></p><p>This adventure for 3-6 characters, levels 4-6, features a seafaring mystery in an environment of increasing claustrophobia and suspicion. Dead sailors stuffed in pickling jars might tell their secrets, if one can convince the half-ogre chef to unseal the vintage pickle barrels. A malign mocking seagull might have seen smugglers creeping about the deck under the new moon. Not to mention the captain's closely guarded secret of a split personality. Somewhere below decks is an extradimensional hold once used for smuggling, but now adapted for robbing those self-same merchant who washed their hands of the smuggling trade.</p><p></p><p><em>---------------------------------</em></p><p><em><strong>The Lost Island of Castanamir</strong></em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9261783, member: 20323"] [B]The Hidden Hold of the Witch-Queen[/B] A riveting mystery aboard a storm-lashed trading galleon called the Witch-Queen, the adventure begins with the party accepting a simple job to safeguard the ship as it departs Scalabar bound for the Emerald Isles. However, the Witch-Queen has been plagued of late by inexplicable thefts mid-transit, costing trading costers 10s of thousands of gold. It's up to the party to discover who or what has been stealing the merchants' coin out from under their noses. This adventure for 3-6 characters, levels 4-6, features a seafaring mystery in an environment of increasing claustrophobia and suspicion. Dead sailors stuffed in pickling jars might tell their secrets, if one can convince the half-ogre chef to unseal the vintage pickle barrels. A malign mocking seagull might have seen smugglers creeping about the deck under the new moon. Not to mention the captain's closely guarded secret of a split personality. Somewhere below decks is an extradimensional hold once used for smuggling, but now adapted for robbing those self-same merchant who washed their hands of the smuggling trade. [I]--------------------------------- [B]The Lost Island of Castanamir[/B][/I] [/QUOTE]
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