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<blockquote data-quote="Elf Witch" data-source="post: 2471420" data-attributes="member: 9037"><p>Yes a TPK would have sucked but they suck no matter when they happen. And IMO a DM has the power over TPKs he can choose to fudge rolls or pull a rabbit out of his hat. In this case he could have easily stopeed a TPK by having the city guard come in and arrest everyone or since the bar had other customers all who hated the bully maybe they would have been inspired to jump in.</p><p></p><p>The player who went to -6 is my roommate and we discussed it on the way home. As she pointed out the session before she went to -8. We were exploring an old tomb and triggered a security device. As she said dead is dead and it makes no difference if you die looting a tomb or in a barfight. Neither are very heroic noble deaths.</p><p></p><p>It is not just the overplanning that has ruined the game for me. DnD had become more of what you cannot do rather than what you can do. For example in our Kalamar game we came across an evil temple doing evil things. We were sixth level at the time. My character carried a special sword. It was sentient and had been a paladin before being turned into a sword. The sword kept encourging me to do something to stop this temple. But the party refused to even try. Why? One of those unwritten rules of you can't take on an evil temple until epic or near epic levels. They would not even really investigate because of the possibilty that there might be a cleric who would cast a speak with god or some other divination that might identify us. I was so frustrated with them that my character just went behind the party's back and did things. Which was a mistake on my part because it caused all kinds of chaos in the group itself.</p><p></p><p>After that I just stopped doing anything without party approval. My roommate felt the same frustrations of what she termed the new politically correct way of playing that had infected the party. I think it happened because we had a new DM and a new player and our old DM was now playing and that mix just brought out the strategy wargamer mindset. That coupled with all that prior gaming experience of what are the most optimal ways of doing things. It sucked all the creativity and spontaneity right out of the game.</p><p></p><p>Gaming is supposed to be fun and I think it is supposed to be about heroes who take chances. With my party's mindset Frodo and Sam would never have gone to MT Doom because it would not make sense for low level character who are not even a full party with very few magical devices to try and take on Saron. Nope better wait until epic levels for that. :\</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 2471420, member: 9037"] Yes a TPK would have sucked but they suck no matter when they happen. And IMO a DM has the power over TPKs he can choose to fudge rolls or pull a rabbit out of his hat. In this case he could have easily stopeed a TPK by having the city guard come in and arrest everyone or since the bar had other customers all who hated the bully maybe they would have been inspired to jump in. The player who went to -6 is my roommate and we discussed it on the way home. As she pointed out the session before she went to -8. We were exploring an old tomb and triggered a security device. As she said dead is dead and it makes no difference if you die looting a tomb or in a barfight. Neither are very heroic noble deaths. It is not just the overplanning that has ruined the game for me. DnD had become more of what you cannot do rather than what you can do. For example in our Kalamar game we came across an evil temple doing evil things. We were sixth level at the time. My character carried a special sword. It was sentient and had been a paladin before being turned into a sword. The sword kept encourging me to do something to stop this temple. But the party refused to even try. Why? One of those unwritten rules of you can't take on an evil temple until epic or near epic levels. They would not even really investigate because of the possibilty that there might be a cleric who would cast a speak with god or some other divination that might identify us. I was so frustrated with them that my character just went behind the party's back and did things. Which was a mistake on my part because it caused all kinds of chaos in the group itself. After that I just stopped doing anything without party approval. My roommate felt the same frustrations of what she termed the new politically correct way of playing that had infected the party. I think it happened because we had a new DM and a new player and our old DM was now playing and that mix just brought out the strategy wargamer mindset. That coupled with all that prior gaming experience of what are the most optimal ways of doing things. It sucked all the creativity and spontaneity right out of the game. Gaming is supposed to be fun and I think it is supposed to be about heroes who take chances. With my party's mindset Frodo and Sam would never have gone to MT Doom because it would not make sense for low level character who are not even a full party with very few magical devices to try and take on Saron. Nope better wait until epic levels for that. :\ [/QUOTE]
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