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<blockquote data-quote="TheAuldGrump" data-source="post: 2473032" data-attributes="member: 6957"><p>So very many of these unwritten rules would not work in my game that it is not even funny (for the player characters at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )!</p><p></p><p>In particular: 'Oh you mocked the Cleric's god? Funny, the healing spells don't work for you anymore, he can cast them, they just don't work - nor will any healing spells from any cleric of any god in the pantheon'. The gods grant those spells, they can take them away.</p><p></p><p>Never showing mercy - after the bad guys start doing the exact same to your allies maybe you will change your minds. </p><p></p><p>The DM's answer should always be 'it is his character, oh, and you get -2 to your next 5 die rolls for trying to drag me into this.' (I had a player who tried doing this multiple times - it was only after number twenty or so that I imparted the Displeasure of the Gods circumstance modifier.)</p><p></p><p>Make sure that the PCs pick up a reputation as 'toad eaters' in regards to flattering every noble in sight - most people do not love a suck up.</p><p></p><p>Keeping an heirloom rather than returning it? Hey! where did all these posters with our faces and the word 'Reward' come from? (And my worlds have the printing press...)</p><p></p><p>It sounds like an awful lot of those unwritten rules means that your character picks up basketweaving rather than a life of adventure. This is one of the few times that I would penalize XP - if the whole point of your character's lives is easy experience then you aren't going to get it.</p><p></p><p>The overplanning can be handled by making real time = game time, an awful lot of Spot checks can be made during a 10 minute planning session.</p><p></p><p>It sounds so very much like Munchkin that I can't help but wonder if the group should be playing that instead.</p><p></p><p>In many ways it sounds like you need a new group, or at least ditch one or two players from the one that you are in currently, I have been in games where a player could roll over the DM, and try very hard not to be that player - during my most recent experience as a player rather than as a DM the brand new first time running a game DM kept turning to me and asking 'what should I do?' </p><p></p><p>The answer was always 'what would this NPC do given his personality?' or 'You are the DM, you decide.' With one or two 'You decide, if you want we can talk about it after the game, but go with what you think is right for now - it probably is' sprinkled in to add flavor. Sometimes I hate playing in games run by my former players... Other times it is a lot of fun, more fun when the DM has confidence.</p><p></p><p>I am glad that you finally got in a game that you enjoyed, that is what the game is all about, otherwise, why play? Keep it up! It may even help the DM learn to handle the job better, since he/she will likely have more fun too. (And that is what DMing is all about, otherwise, why run?)</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2473032, member: 6957"] So very many of these unwritten rules would not work in my game that it is not even funny (for the player characters at least :D )! In particular: 'Oh you mocked the Cleric's god? Funny, the healing spells don't work for you anymore, he can cast them, they just don't work - nor will any healing spells from any cleric of any god in the pantheon'. The gods grant those spells, they can take them away. Never showing mercy - after the bad guys start doing the exact same to your allies maybe you will change your minds. The DM's answer should always be 'it is his character, oh, and you get -2 to your next 5 die rolls for trying to drag me into this.' (I had a player who tried doing this multiple times - it was only after number twenty or so that I imparted the Displeasure of the Gods circumstance modifier.) Make sure that the PCs pick up a reputation as 'toad eaters' in regards to flattering every noble in sight - most people do not love a suck up. Keeping an heirloom rather than returning it? Hey! where did all these posters with our faces and the word 'Reward' come from? (And my worlds have the printing press...) It sounds like an awful lot of those unwritten rules means that your character picks up basketweaving rather than a life of adventure. This is one of the few times that I would penalize XP - if the whole point of your character's lives is easy experience then you aren't going to get it. The overplanning can be handled by making real time = game time, an awful lot of Spot checks can be made during a 10 minute planning session. It sounds so very much like Munchkin that I can't help but wonder if the group should be playing that instead. In many ways it sounds like you need a new group, or at least ditch one or two players from the one that you are in currently, I have been in games where a player could roll over the DM, and try very hard not to be that player - during my most recent experience as a player rather than as a DM the brand new first time running a game DM kept turning to me and asking 'what should I do?' The answer was always 'what would this NPC do given his personality?' or 'You are the DM, you decide.' With one or two 'You decide, if you want we can talk about it after the game, but go with what you think is right for now - it probably is' sprinkled in to add flavor. Sometimes I hate playing in games run by my former players... Other times it is a lot of fun, more fun when the DM has confidence. I am glad that you finally got in a game that you enjoyed, that is what the game is all about, otherwise, why play? Keep it up! It may even help the DM learn to handle the job better, since he/she will likely have more fun too. (And that is what DMing is all about, otherwise, why run?) The Auld Grump [/QUOTE]
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