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<blockquote data-quote="BigTom" data-source="post: 2473094" data-attributes="member: 16366"><p>If I was DMing a group and someone kept enforcing there rules, I would so twist them against the party just to make the point that the goal is role playing, not optimization. Especially since some of these rules are really not good ideas in the real world.</p><p></p><p></p><p></p><p>I would have the party learn something that some noble really doesn't want to hear. After the disaster occurs from him not knowing, an even bigger noble shows up and reams the party out for being too cowardly to do what is right and tell the local noble he is wrong.</p><p></p><p></p><p></p><p>There are so many legitimate ways to hose this. Have you never heard of ransom? How about the mercenary company dropping everything to come after the group that ruthlessly murdered a few of their members after they honorably surrendered. Who was related to that guy you just killed and who will not not only not owe you a favor but will actually be out to get you for killing their kinfolk?</p><p></p><p></p><p></p><p>Just remember, if you don't help anybody, no one helps you.</p><p></p><p></p><p></p><p>Great way to make certain that when the big baddies are hunting you there is no one to shelter you.</p><p></p><p></p><p></p><p>Life is too uncertain to really be sure what is sub optimal. Going out of your way to be a self centered, greedy bastard is likely not a good way to make allies in the long run.</p><p></p><p></p><p></p><p>Unless it is a question of alignment or a particular world rule, the DM should be smart enough to stay out of it.</p><p></p><p></p><p></p><p>I would so whip the sorcerers butt with scrying and enchantment. "You have lots of fireballs? Good, aim at your former friends, my mental slave."</p></blockquote><p></p>
[QUOTE="BigTom, post: 2473094, member: 16366"] If I was DMing a group and someone kept enforcing there rules, I would so twist them against the party just to make the point that the goal is role playing, not optimization. Especially since some of these rules are really not good ideas in the real world. I would have the party learn something that some noble really doesn't want to hear. After the disaster occurs from him not knowing, an even bigger noble shows up and reams the party out for being too cowardly to do what is right and tell the local noble he is wrong. There are so many legitimate ways to hose this. Have you never heard of ransom? How about the mercenary company dropping everything to come after the group that ruthlessly murdered a few of their members after they honorably surrendered. Who was related to that guy you just killed and who will not not only not owe you a favor but will actually be out to get you for killing their kinfolk? Just remember, if you don't help anybody, no one helps you. Great way to make certain that when the big baddies are hunting you there is no one to shelter you. Life is too uncertain to really be sure what is sub optimal. Going out of your way to be a self centered, greedy bastard is likely not a good way to make allies in the long run. Unless it is a question of alignment or a particular world rule, the DM should be smart enough to stay out of it. I would so whip the sorcerers butt with scrying and enchantment. "You have lots of fireballs? Good, aim at your former friends, my mental slave." [/QUOTE]
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