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<blockquote data-quote="TheGM" data-source="post: 2474294" data-attributes="member: 34054"><p>All good advice.</p><p></p><p>I've seen this syndrome, and I've seen it sap the life out of campaigns.</p><p></p><p>I'm glad you broke out of it, you'll have more fun now, because you won't be able to go back.</p><p></p><p>I've got a couple of players I'm trying to break of the habit, but sometimes they choose to follow that lead, and it ends in trouble, then they're uber-cautious again... So the going is slow, I wish they would come to the conclusion on thier own... It's cool that you did.</p><p></p><p>As to the geeks that tell other players they should do this or do that to get more hit potential or deal more damage... I quash them like bugs. "You're a fighter and you're telling the priest what spell to cast? Where did you get this knowledge, oh dead person who has not fallen down yet?"</p><p></p><p>The GM definitely has a lot of control over this stuff, but when you get a player from a game where this stuff was reinforced it does take time to retrain them.</p><p></p><p>Go out there, act a little rash. The GM will like it more if you have a good GM, and you'll all have more fun.</p><p></p><p>Some day I'll list the story about the party of three that stole the human sacrifice off the altar of an evil temple... Outside the planned game, and one of the best games I've had in years.</p></blockquote><p></p>
[QUOTE="TheGM, post: 2474294, member: 34054"] All good advice. I've seen this syndrome, and I've seen it sap the life out of campaigns. I'm glad you broke out of it, you'll have more fun now, because you won't be able to go back. I've got a couple of players I'm trying to break of the habit, but sometimes they choose to follow that lead, and it ends in trouble, then they're uber-cautious again... So the going is slow, I wish they would come to the conclusion on thier own... It's cool that you did. As to the geeks that tell other players they should do this or do that to get more hit potential or deal more damage... I quash them like bugs. "You're a fighter and you're telling the priest what spell to cast? Where did you get this knowledge, oh dead person who has not fallen down yet?" The GM definitely has a lot of control over this stuff, but when you get a player from a game where this stuff was reinforced it does take time to retrain them. Go out there, act a little rash. The GM will like it more if you have a good GM, and you'll all have more fun. Some day I'll list the story about the party of three that stole the human sacrifice off the altar of an evil temple... Outside the planned game, and one of the best games I've had in years. [/QUOTE]
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