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<blockquote data-quote="haakon1" data-source="post: 2482109" data-attributes="member: 25619"><p>Hmmm, I think people worry more about levels in 3e. The progression of power is perhaps steeper, but more than that, the DMing style the DMG encourages is pretty conservative -- throw only what the players can handle at them.</p><p></p><p>I much prefer the AD&D style of DMing. One room has a kobold, the next has a red dragon may be "illogical", but it's not unfair. In AD&D (and how I DM 3e), the world, like our real world, is not built around you. Yes, there's a CR 12 giant, and the party is only 2nd level, uh-huh. Got a problem with that? You either need to get lucky, negotiate, intimidate, or get away, same as in 1e.</p><p></p><p>In 1e mode: You've never really lived until you've pissed on an altar of Orcus.</p><p></p><p>1st time: Orcus gates in. Near TPK. My original character, a 7th level paladin, is killed.</p><p></p><p>2nd time: Orcus gates in. San Shei, the phenomenally lucky samurai archer, gets 4 chained crits in a row, using our house rule to keep rolling to double again for 20's -- that's right, natch 20, natch 20, natch 20, natch 20. That's not enough to kill Orcus, but it's enough to scare him. He gates out. San Shei gains serious honor points, and becomes a folk hero. At 4th level!</p><p></p><p>Could that sort of thing happen in 3e? Maybe 3e needs "super crit" rules, so that the statistically never-gunna-happen can happen?</p></blockquote><p></p>
[QUOTE="haakon1, post: 2482109, member: 25619"] Hmmm, I think people worry more about levels in 3e. The progression of power is perhaps steeper, but more than that, the DMing style the DMG encourages is pretty conservative -- throw only what the players can handle at them. I much prefer the AD&D style of DMing. One room has a kobold, the next has a red dragon may be "illogical", but it's not unfair. In AD&D (and how I DM 3e), the world, like our real world, is not built around you. Yes, there's a CR 12 giant, and the party is only 2nd level, uh-huh. Got a problem with that? You either need to get lucky, negotiate, intimidate, or get away, same as in 1e. In 1e mode: You've never really lived until you've pissed on an altar of Orcus. 1st time: Orcus gates in. Near TPK. My original character, a 7th level paladin, is killed. 2nd time: Orcus gates in. San Shei, the phenomenally lucky samurai archer, gets 4 chained crits in a row, using our house rule to keep rolling to double again for 20's -- that's right, natch 20, natch 20, natch 20, natch 20. That's not enough to kill Orcus, but it's enough to scare him. He gates out. San Shei gains serious honor points, and becomes a folk hero. At 4th level! Could that sort of thing happen in 3e? Maybe 3e needs "super crit" rules, so that the statistically never-gunna-happen can happen? [/QUOTE]
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