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<blockquote data-quote="haakon1" data-source="post: 2482197" data-attributes="member: 25619"><p>Hmm, a good DM could have a lot of fun with these rules. In real life, intelligent leaders don't generally like Yes Men, and though in D&D some leaders get the job because of who their father was, most are going to be intelligent and tough minded. So DM might want to have a leader think the PC are liars, and have that bite them somehow. Or reward an NPC with "the courage to speak truth to power".</p><p></p><p></p><p></p><p></p><p>Oh, so easily corrected, in the campaign has any sort of justice system. Whether that initiates a clan feud or a war crimes investigation, it could easily cause trouble. PC's can and do sometimes get arrested for crimes in my campaign . . . woe to the party that kills the baron's nephew who was a good kid "joyriding" with the bandits . . .</p><p></p><p></p><p></p><p>Useless characters annoy me, but there's more than one way to be useful.</p><p></p><p></p><p></p><p>IN CHARACTER, I'd give a cleric a lot of static for not healing people. Theology disputes belong after the fight, not during it. If the cleric and the thief have irreconcilable differences, one will leave the party after the fight -- but the cleric has no right to get the party killed. My paladin faced that same issue, and decided his friends and the mission were more important than his disagreement with the thief's lack of morals.</p><p></p><p></p><p></p><p>But in MOST circumstances, I think the party ought to stay together. Like the British Prime Minister's cabinet with collective responsibility, or the Russian Communist theory of "democratic centralism", everybody should have a say in making a decision, but once it's made, the honorable thing is to support it (even if you privately disagree) or quit. The party is like a rifle squad or a street gang or political cabinet -- you cover your mate's back, whether you personally like him or not, because if we don't hang together, we'll surely hang separately. That's more about being lawful than about being a power gamer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 2482197, member: 25619"] Hmm, a good DM could have a lot of fun with these rules. In real life, intelligent leaders don't generally like Yes Men, and though in D&D some leaders get the job because of who their father was, most are going to be intelligent and tough minded. So DM might want to have a leader think the PC are liars, and have that bite them somehow. Or reward an NPC with "the courage to speak truth to power". Oh, so easily corrected, in the campaign has any sort of justice system. Whether that initiates a clan feud or a war crimes investigation, it could easily cause trouble. PC's can and do sometimes get arrested for crimes in my campaign . . . woe to the party that kills the baron's nephew who was a good kid "joyriding" with the bandits . . . Useless characters annoy me, but there's more than one way to be useful. IN CHARACTER, I'd give a cleric a lot of static for not healing people. Theology disputes belong after the fight, not during it. If the cleric and the thief have irreconcilable differences, one will leave the party after the fight -- but the cleric has no right to get the party killed. My paladin faced that same issue, and decided his friends and the mission were more important than his disagreement with the thief's lack of morals. But in MOST circumstances, I think the party ought to stay together. Like the British Prime Minister's cabinet with collective responsibility, or the Russian Communist theory of "democratic centralism", everybody should have a say in making a decision, but once it's made, the honorable thing is to support it (even if you privately disagree) or quit. The party is like a rifle squad or a street gang or political cabinet -- you cover your mate's back, whether you personally like him or not, because if we don't hang together, we'll surely hang separately. That's more about being lawful than about being a power gamer. :p [/QUOTE]
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