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Founding of a Guild - Characters thread
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<blockquote data-quote="garyh" data-source="post: 4357673" data-attributes="member: 6078"><p>Oak</p><p></p><p>[sblock=Oak's Informaton]<strong><span style="color: DarkGreen">Oak - Warforged - Ranger - 1</span></strong></p><p></p><p>Str 18 (+4)</p><p>Con 14 (+2)</p><p>Dex 16 (+3)</p><p>Int 10 (0)</p><p>Wis 14 (+2)</p><p>Cha 8 (-1)</p><p></p><p>Ac - 16</p><p>Fort - 15</p><p>Ref - 14</p><p>Will - 13</p><p></p><p>HP: 31</p><p>Healing surges/day: 8</p><p>Bloodied: 15</p><p>Surge Value: 7 HP</p><p></p><p>Languages: Common</p><p>Alignment: Good</p><p>Patron Deity: Avandra</p><p></p><p>Racial features: Construct, Living Construct, Warforged Mind, Warforged Resolve</p><p></p><p>Class features: Fighting Style (Two Blades), Hunter's Quarry, Prime Shot</p><p></p><p>Skills (*trained):</p><p>Acrobatics +2</p><p>Arcana +0</p><p>Athletics +8*</p><p>Bluff -1</p><p>Diplomacy -1</p><p>Dungeoneering +2</p><p>Endurance +8*</p><p>Heal +2</p><p>History +0</p><p>Insight +2</p><p>Intimidate +1</p><p>Nature +7*</p><p>Perception +7*</p><p>Religion +0</p><p>Stealth +7*</p><p>Streetwise -1</p><p>Thievery +2</p><p></p><p>Initiative +3</p><p>Speed 6</p><p></p><p>Feats: Lethal Hunter, Toughness (via Class Feature)</p><p></p><p>Powers (with description if possible):</p><p>-at will:</p><p>Hit and Run: +7 vs AC, 1d8 + 4 longsword damage, move with no OA from target</p><p>Twin Strike: one or two targets, two attacks at +7 vs AC, 1d8 longsword damage</p><p></p><p>-encounter:</p><p>Dire Wolverine Strike: close burst 1, +7 vs AC, 1d8 + 4 longsword damage against all visible enemies</p><p>Warforged Resolve: +3 temp HP, plus +3 HP if bloodied. Make one saving throw.</p><p></p><p>-daily:</p><p>Jaws of the Wolf: two attacks vs one target, +7 vs AC, 2d8 + 4 longsword damage</p><p></p><p>Equipment (100 gp): Longswords (2), dagger, sling, hide armor, standard adventurer's kit, climber's kit, sling bullets (40). Load 89 lbs. 19 gp in current funds.</p><p></p><p></p><p>Background:</p><p></p><p>Five years ago, the road wardens found a warforged buried some distance from the main road through western Barnost, next to an old oak tree. With only its hand above ground, the warforged took some work to dig up, and the wardens doubted it could be made functional again. Still, they took it back to their headquarters, where their chaplain examined him. Despite its rough condition, a few prayers to Avandra and the light returned to the warforged's eyes. Unfortunately, the warforged had no recollection of its past or how it had ended up in the state it was found in.</p><p></p><p>Deciding to aid those who rescued it, and with no other real options, the warforged trained and joined the wardens in their task. Taking up the name Oak after the tree by which it was found, the warforged served as a warden for several years, and learned much about guarding the frontier, proud of serving alongside those who rescued it.</p><p></p><p>Eventually, though, Oak's curiosity grew, and it sought to learn more about its past. Deciding to leave the wardens to find out where it - and perhaps all warforged - had came from, Oak is now headed towards Nesiah...</p><p></p><p>Appearance: Very, very well worn, with hints of rust in places. Dull metal plates. Not at all shiny.</p><p></p><p>Potential hooks: How did Oak end up in the state it was found in? How long was Oak buried? Who was Oak before being deactivated - a hero, a villain, a soldier, a thug, a nobody? Is there anyone out there looking for Oak?[/sblock]</p></blockquote><p></p>
[QUOTE="garyh, post: 4357673, member: 6078"] Oak [sblock=Oak's Informaton][B][COLOR="DarkGreen"]Oak - Warforged - Ranger - 1[/COLOR][/B] Str 18 (+4) Con 14 (+2) Dex 16 (+3) Int 10 (0) Wis 14 (+2) Cha 8 (-1) Ac - 16 Fort - 15 Ref - 14 Will - 13 HP: 31 Healing surges/day: 8 Bloodied: 15 Surge Value: 7 HP Languages: Common Alignment: Good Patron Deity: Avandra Racial features: Construct, Living Construct, Warforged Mind, Warforged Resolve Class features: Fighting Style (Two Blades), Hunter's Quarry, Prime Shot Skills (*trained): Acrobatics +2 Arcana +0 Athletics +8* Bluff -1 Diplomacy -1 Dungeoneering +2 Endurance +8* Heal +2 History +0 Insight +2 Intimidate +1 Nature +7* Perception +7* Religion +0 Stealth +7* Streetwise -1 Thievery +2 Initiative +3 Speed 6 Feats: Lethal Hunter, Toughness (via Class Feature) Powers (with description if possible): -at will: Hit and Run: +7 vs AC, 1d8 + 4 longsword damage, move with no OA from target Twin Strike: one or two targets, two attacks at +7 vs AC, 1d8 longsword damage -encounter: Dire Wolverine Strike: close burst 1, +7 vs AC, 1d8 + 4 longsword damage against all visible enemies Warforged Resolve: +3 temp HP, plus +3 HP if bloodied. Make one saving throw. -daily: Jaws of the Wolf: two attacks vs one target, +7 vs AC, 2d8 + 4 longsword damage Equipment (100 gp): Longswords (2), dagger, sling, hide armor, standard adventurer's kit, climber's kit, sling bullets (40). Load 89 lbs. 19 gp in current funds. Background: Five years ago, the road wardens found a warforged buried some distance from the main road through western Barnost, next to an old oak tree. With only its hand above ground, the warforged took some work to dig up, and the wardens doubted it could be made functional again. Still, they took it back to their headquarters, where their chaplain examined him. Despite its rough condition, a few prayers to Avandra and the light returned to the warforged's eyes. Unfortunately, the warforged had no recollection of its past or how it had ended up in the state it was found in. Deciding to aid those who rescued it, and with no other real options, the warforged trained and joined the wardens in their task. Taking up the name Oak after the tree by which it was found, the warforged served as a warden for several years, and learned much about guarding the frontier, proud of serving alongside those who rescued it. Eventually, though, Oak's curiosity grew, and it sought to learn more about its past. Deciding to leave the wardens to find out where it - and perhaps all warforged - had came from, Oak is now headed towards Nesiah... Appearance: Very, very well worn, with hints of rust in places. Dull metal plates. Not at all shiny. Potential hooks: How did Oak end up in the state it was found in? How long was Oak buried? Who was Oak before being deactivated - a hero, a villain, a soldier, a thug, a nobody? Is there anyone out there looking for Oak?[/sblock] [/QUOTE]
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