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Founding of a Guild - Characters thread
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<blockquote data-quote="SarahRequiem" data-source="post: 4358080" data-attributes="member: 67744"><p>Meriadeth Brigid - Female- Human - Artificer - 1</p><p></p><p>Str 10</p><p>Con 16</p><p>Dex 10</p><p>Int 20</p><p>Wis 8</p><p>Cha 10</p><p></p><p>Ac (17)</p><p>For (15)</p><p>Ref (16)</p><p>Will (12)</p><p></p><p>HP: 28</p><p>Healing surges/day: 7/9</p><p></p><p>[sblock=Abilities]</p><p>Languages: Common, Dwarven, Elven, Draconic, Giant</p><p>Alignment: Good</p><p>Patron Deity: Atheist</p><p>---------------------------------------------------------------------------</p><p>Racial features:</p><p>+2 Intelligence</p><p>+1 trained Skill</p><p>+1 feat</p><p>+1 at-will power</p><p>Human Defence Bonus: +1 will, reflex and Fortitude</p><p>---------------------------------------------------------------------------</p><p>Class features:</p><p>Armor Proficiency: Cloth, Leather</p><p>Weapon Proficiency: Simple melee & ranged</p><p>Implement: Orbs, Wand, Staff, Rod</p><p>Bonus to Defence; +1 will, +1 fortitude</p><p>Arcane Replenishment</p><p>Components</p><p>Healing Infusions; Restorative Formula, Curative Mixture</p><p>Ritual Caster</p><p>Repair Rote</p><p>---------------------------------------------------------------------------</p><p>Skills (*trained):</p><p>Acrobatics + 2</p><p>Arcana* + 10</p><p>Athletics + 2</p><p>Bluff + 2</p><p>Diplomacy + 2</p><p>Dungeoneering* + 5</p><p>Endurance* + 8</p><p>Heal* + 5</p><p>History* + 10</p><p>Insight + 2</p><p>Intimidate + 2</p><p>Nature + 2</p><p>Perception + 2</p><p>Religion + 7</p><p>Stealth + 2</p><p>Streetwise + 2</p><p>Thievery* + 5</p><p>---------------------------------------------------------------------------</p><p>Feats:</p><p>Jack of all Trades +2 all untrained skills</p><p>Linguist</p><p>[/sblock]</p><p>[sblock=Powers]</p><p><span style="color: PaleGreen">-At Will:</span></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: PaleGreen">Thundering Armor.</span> Ranged 10</p><p>Primary; 1 ally gain +1 power bonus to AC until the end of your next turn.</p><p>Secondary; +5 vs Fort. 1d6+5 Thunder damage. (against an ennemy adjacent to primary target)</p><p>Effect: Target is pushed 1 square away</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: PaleGreen">Aggravating Force.</span> Ranged weapon.</p><p>+7 vs AC. 1d6+5 Force damage.</p><p>Effect: Until the end of your next turn, the next attack against the target by an ally gains +2 to attack roll</p><p>---------------------------------------------------------------------------</p><p><span style="color: Red">-Encounter:</span></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: Red">Spike Wire.</span> Ranged weapon, burst 1.</p><p>Each Ennemy in Burst; +7 vs Fort. 1d6+5 Force damage. Attacks made against the target(s) gain a +2 bonus to damage until the end of your next turn.</p><p></p><p><span style="color: Red">Repair Object</span>.</p><p>Target object regain HP equal to your healing surge value. Item reduced to 0hp cannot be healed.</p><p></p><p>Healing Infusions: (2/encounter)</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: Red">Restorative Formula.</span> Close burst 5, 1 target or self</p><p>Effect: Target spends an healing surge and regain an additional 1d6 hp.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: Red">Curative Mixture.</span> Close Burst 5, all alies and self.</p><p>Effect: Each ally can spend a healing surge and gain 4 temporary HP.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: Red">Scorching Burst.</span> Burst 1 within 10</p><p>+5 vs Reflex; 1d6+5 Fire damage.</p><p>---------------------------------------------------------------------------</p><p><span style="color: RoyalBlue">-Daily:</span></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: RoyalBlue">Life Tap.</span> Ranged 10.</p><p>+5 vs Reflex. 2d10+5 and an ally within 10 ft of me gain 10 temporary hp.</p><p>miss: ally gain 5 temporary hp.</p><p>---------------------------------------------------------------------------</p><p><span style="color: Plum">Rituals</span>:</p><p><span style="color: Plum">Make whole.</span> 10mins, Arcana (no checks)</p><p>cost: 20% of original cost</p><p>effect: an item fitting in a 10foot cube is completly repaired.</p><p></p><p><span style="color: Plum">Tenser's Floating Disk</span>. 10mins, Arcana.</p><p>cost: 10gp</p><p>duration; 24hours</p><p>effect:</p><p>9 or less: 250lb</p><p>10-24: 500lb</p><p>25-39: 1000lb</p><p>40 or more: 2000lb.</p><p>Disk floats within 5 squares of me, using my speed. 3 ft wide disk.</p><p>[/sblock]</p><p></p><p>Equipment :</p><p>Leather Armor; +2 AC</p><p>Hand Crossbow. +2 proficiency; 1d6; range 10/20</p><p>Dagger. +3 proficiency; 1d4; 5/10.</p><p>Crossbow Bolts (20)</p><p>Standard Adventurer's Kit</p><p>Ritual Book</p><p>Ritual Components; 30gp</p><p>3gp</p><p></p><p>---------------------------------------------------------------------------</p><p>Background :</p><p></p><p>Meriadeth is a young woman in her mid 20s, standing roughly 5'5" tall, with blond hair and Heterochromian eyes; one being Green, the other being Hazel (varying from brown to golden green) She carries a large back pack and many smaller bags which seem to be filled with weird objects, gadgets and components.</p><p></p><p>She comes from a large city in which she worked for one of the high noble of the place. She spent most of her days experimenting and creating new objects, or repairing other ones. It was a fairly simple job for her and she was quite happy with her life. Until the day she accidentally set fire to the mansion causing important damage and destroying her laboratory. The lord was most displeased, and fired the poor young woman. Finding work became impossible as the lord made sure to put a bad word about her through the town.</p><p></p><p>She is a fairly happy go lucky person, beleving there is a rational scientifical explanation behind everything. She decided to take on the Guild offer because she could not find any work anymore due to her little mistake, and wants to discover the mysteries of the world. She beleives our ancestors hid secrets that should not be discovered and that she will be digging them out. She's a real tech junky and really really wants to meet a warforged, but never met one yet.</p><p></p><p>-Any hooks or plot devices you'd like to include will be considered</p></blockquote><p></p>
[QUOTE="SarahRequiem, post: 4358080, member: 67744"] Meriadeth Brigid - Female- Human - Artificer - 1 Str 10 Con 16 Dex 10 Int 20 Wis 8 Cha 10 Ac (17) For (15) Ref (16) Will (12) HP: 28 Healing surges/day: 7/9 [sblock=Abilities] Languages: Common, Dwarven, Elven, Draconic, Giant Alignment: Good Patron Deity: Atheist --------------------------------------------------------------------------- Racial features: +2 Intelligence +1 trained Skill +1 feat +1 at-will power Human Defence Bonus: +1 will, reflex and Fortitude --------------------------------------------------------------------------- Class features: Armor Proficiency: Cloth, Leather Weapon Proficiency: Simple melee & ranged Implement: Orbs, Wand, Staff, Rod Bonus to Defence; +1 will, +1 fortitude Arcane Replenishment Components Healing Infusions; Restorative Formula, Curative Mixture Ritual Caster Repair Rote --------------------------------------------------------------------------- Skills (*trained): Acrobatics + 2 Arcana* + 10 Athletics + 2 Bluff + 2 Diplomacy + 2 Dungeoneering* + 5 Endurance* + 8 Heal* + 5 History* + 10 Insight + 2 Intimidate + 2 Nature + 2 Perception + 2 Religion + 7 Stealth + 2 Streetwise + 2 Thievery* + 5 --------------------------------------------------------------------------- Feats: Jack of all Trades +2 all untrained skills Linguist [/sblock] [sblock=Powers] [COLOR="PaleGreen"]-At Will:[/COLOR] :ranged: [COLOR="PaleGreen"]Thundering Armor.[/COLOR] Ranged 10 Primary; 1 ally gain +1 power bonus to AC until the end of your next turn. Secondary; +5 vs Fort. 1d6+5 Thunder damage. (against an ennemy adjacent to primary target) Effect: Target is pushed 1 square away :ranged: [COLOR="PaleGreen"]Aggravating Force.[/COLOR] Ranged weapon. +7 vs AC. 1d6+5 Force damage. Effect: Until the end of your next turn, the next attack against the target by an ally gains +2 to attack roll --------------------------------------------------------------------------- [COLOR="Red"]-Encounter:[/COLOR] :area: [COLOR="Red"]Spike Wire.[/COLOR] Ranged weapon, burst 1. Each Ennemy in Burst; +7 vs Fort. 1d6+5 Force damage. Attacks made against the target(s) gain a +2 bonus to damage until the end of your next turn. [COLOR="Red"]Repair Object[/COLOR]. Target object regain HP equal to your healing surge value. Item reduced to 0hp cannot be healed. Healing Infusions: (2/encounter) :ranged: [COLOR="Red"]Restorative Formula.[/COLOR] Close burst 5, 1 target or self Effect: Target spends an healing surge and regain an additional 1d6 hp. :area: [COLOR="Red"]Curative Mixture.[/COLOR] Close Burst 5, all alies and self. Effect: Each ally can spend a healing surge and gain 4 temporary HP. :area: [COLOR="Red"]Scorching Burst.[/COLOR] Burst 1 within 10 +5 vs Reflex; 1d6+5 Fire damage. --------------------------------------------------------------------------- [COLOR="RoyalBlue"]-Daily:[/COLOR] :ranged: [COLOR="RoyalBlue"]Life Tap.[/COLOR] Ranged 10. +5 vs Reflex. 2d10+5 and an ally within 10 ft of me gain 10 temporary hp. miss: ally gain 5 temporary hp. --------------------------------------------------------------------------- [COLOR="Plum"]Rituals[/COLOR]: [COLOR="Plum"]Make whole.[/COLOR] 10mins, Arcana (no checks) cost: 20% of original cost effect: an item fitting in a 10foot cube is completly repaired. [COLOR="Plum"]Tenser's Floating Disk[/COLOR]. 10mins, Arcana. cost: 10gp duration; 24hours effect: 9 or less: 250lb 10-24: 500lb 25-39: 1000lb 40 or more: 2000lb. Disk floats within 5 squares of me, using my speed. 3 ft wide disk. [/sblock] Equipment : Leather Armor; +2 AC Hand Crossbow. +2 proficiency; 1d6; range 10/20 Dagger. +3 proficiency; 1d4; 5/10. Crossbow Bolts (20) Standard Adventurer's Kit Ritual Book Ritual Components; 30gp 3gp --------------------------------------------------------------------------- Background : Meriadeth is a young woman in her mid 20s, standing roughly 5'5" tall, with blond hair and Heterochromian eyes; one being Green, the other being Hazel (varying from brown to golden green) She carries a large back pack and many smaller bags which seem to be filled with weird objects, gadgets and components. She comes from a large city in which she worked for one of the high noble of the place. She spent most of her days experimenting and creating new objects, or repairing other ones. It was a fairly simple job for her and she was quite happy with her life. Until the day she accidentally set fire to the mansion causing important damage and destroying her laboratory. The lord was most displeased, and fired the poor young woman. Finding work became impossible as the lord made sure to put a bad word about her through the town. She is a fairly happy go lucky person, beleving there is a rational scientifical explanation behind everything. She decided to take on the Guild offer because she could not find any work anymore due to her little mistake, and wants to discover the mysteries of the world. She beleives our ancestors hid secrets that should not be discovered and that she will be digging them out. She's a real tech junky and really really wants to meet a warforged, but never met one yet. -Any hooks or plot devices you'd like to include will be considered [/QUOTE]
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