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Founding of a Guild - Characters thread
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<blockquote data-quote="geogator" data-source="post: 4358512" data-attributes="member: 68879"><p><span style="color: Blue">Без перевода “Blizzard”</span>- Male - Dragonborn - Wizard 1</p><p></p><p>Str 10</p><p>Dex 10</p><p>Con 16 +3</p><p>Int 18 +4</p><p>Wis 10</p><p>Cha 12 +1</p><p></p><p>Ac 15</p><p>For 13</p><p>Ref 14</p><p>Will 13</p><p></p><p>HP: 26</p><p>Healing surges/day: 7 </p><p>Surge: 9</p><p></p><p>Languages: Draconic, Common</p><p>Alignment: Good</p><p>Patron Deity: Ioun</p><p></p><p>Racial features: Dragonborn Fury: when bloodied +1 to attack rolls.</p><p> Draconic Heritage: Healing Surges +Con Modifier</p><p> Dragon Breath (Ice) – *see Encounter Powers</p><p></p><p>Class features: Staff Defense: +1 AC and *see Encounter Powers</p><p> Cantrips: *see At-will Powers</p><p> Ritual Casting/Spellbook : Comprehend Language, Silence, Tenser’s Floating Disk, </p><p></p><p>Skills (*trained):</p><p>Acrobatics + </p><p>Arcana +*9</p><p>Athletics +</p><p>Bluff + 1</p><p>Diplomacy +*6</p><p>Dungeoneering +</p><p>Endurance +3</p><p>Heal + </p><p>History +*11</p><p>Insight +*5</p><p>Intimidate +3</p><p>Nature +</p><p>Perception +</p><p>Religion +4</p><p>Stealth +</p><p>Streetwise +1</p><p>Thievery +</p><p></p><p>Feats: Burning Blizzard</p><p></p><p></p><p>Powers (with description if possible):</p><p>-at will: <span style="color: Green">Ghost Sound</span>: Range 10, Produce sound</p><p> <span style="color: Green">Light</span>: Range 5, 5 minutes of light within 5 squares</p><p> <span style="color: Green">Mage</span> <span style="color: Green">Hand</span>: Range 5, 20lbs. Telekinesis, Sustain Minor</p><p> <span style="color: Green">Prestidigitation</span>: Small Magical Effects</p><p> <span style="color: Green">Magic Missile</span>: Range 20, +4 vs. Ref., 2d4 +4 Force Damage</p><p> <span style="color: Green">Ray of Frost</span>: Range 10, +4 vs. Ref., 1d6 +5 Cold and target is Slowed</p><p> </p><p> </p><p></p><p>-encounter:</p><p> <span style="color: DarkRed">Dragon Breath</span>: Close Blast 3, +5 vs. Ref., 1d6 +4 Cold</p><p> <span style="color: DarkRed">Staff Defense</span>: Interrupt, +3 AC </p><p> <span style="color: DarkRed">Icy Terrain</span>: Burst 1 within 10 Squares, +4 vs. Ref., 1d6+5 Cold target is knocked prone</p><p> </p><p>-daily: (Know 2 Daily per level, can only prepare 1) </p><p> <span style="color: Gray">Freezing Cloud</span>: Burst 2 within 10 Squares, +4 vs. Fort., 1d8+5 Cold (miss: half), Lasts until end of next round, Any creature starting in or moving through subject to another attack. </p><p> <span style="color: Gray">Acid Arrow</span>: Range 20, +4 vs. Ref., 2d8 +5 Acid ongoing 6 (save ends), Secondary Attack targeting all adjacent, +4 vs. Ref., 1d8 +5 Acid ongoing 6 acid (save ends), Miss: Half damage ongoing 3 no secondary </p><p></p><p>Equipment:</p><p> Staff: +2, 1d8 (5gp)</p><p> Ritual Components: 2x Tensers (20g), 2x Comprehend (20g), 1x Silence (30g)</p><p> Standard Adventurer’s Kit (15g)</p><p>Gold: 10</p><p> </p><p>Background (brief is enough):</p><p>-What does the character look like? Aqua and azure scales covered over with a cloudy white finish peak out from the traveling wizard’s grey robes. Cascades of platinum white “hair” stretch down his back and across his shoulders. A thin tendril of “hair” hangs off his chin at least a foot. He walks hunched and leaning heavily on the intricately carved staff. He is a harmless old traveler, no one to worry about. </p><p></p><p></p><p></p><p> -What's his story? Where does he come from? Без перевода is a name he only knows. It is the name his father gave him 75 years ago. It is Draconic for Born of Ice. Blizzard is the name some wonderful children gave the charlatan when he told them great stories. He won’t tell anyone where he is truly from or what the true story of his life is. Every time some one asks he takes great pleasure in spinning out another grand adventure of his life. The truth that he won’t tell is simply he was normal and average and he just had a wanderlust that has never gone away. He grew up in a tribe of dragonborn that hunted and survived along the taiga. The elders saw his aptitude for the arcane and sent him to learn from a white dragon they had associations with. Blizzard’s fundamental goodness could not endure the ramblings of the evil beast any longer so he ran. He found his way into a human village and found kindness in the population. So he stayed and learned their voice and enjoyed the hospitality of their evenings. He found a way to enjoy those evenings every night. And so it has been for him, every night in a new inn or a new town he spins fanciful stories to the delight of the crowd. </p><p></p><p></p><p></p><p> -What's his personality? Why is he an adventurer? He is a kindly old man, harmless and jovial. His outlook on adventure is simple: Adventure happens when you are on your way to something. He has a great passion for life and a greater passion for stories. Living a story he can tell would be a great accomplishment. </p><p></p><p></p><p></p><p> -Any hooks or plot devices: Really Blizzard is a perfect adventurer. He just takes what comes his way and reacts to it. So any plot will work, he will just be along for the ride.</p></blockquote><p></p>
[QUOTE="geogator, post: 4358512, member: 68879"] [COLOR=Blue]Без перевода “Blizzard”[/COLOR]- Male - Dragonborn - Wizard 1 Str 10 Dex 10 Con 16 +3 Int 18 +4 Wis 10 Cha 12 +1 Ac 15 For 13 Ref 14 Will 13 HP: 26 Healing surges/day: 7 Surge: 9 Languages: Draconic, Common Alignment: Good Patron Deity: Ioun Racial features: Dragonborn Fury: when bloodied +1 to attack rolls. Draconic Heritage: Healing Surges +Con Modifier Dragon Breath (Ice) – *see Encounter Powers Class features: Staff Defense: +1 AC and *see Encounter Powers Cantrips: *see At-will Powers Ritual Casting/Spellbook : Comprehend Language, Silence, Tenser’s Floating Disk, Skills (*trained): Acrobatics + Arcana +*9 Athletics + Bluff + 1 Diplomacy +*6 Dungeoneering + Endurance +3 Heal + History +*11 Insight +*5 Intimidate +3 Nature + Perception + Religion +4 Stealth + Streetwise +1 Thievery + Feats: Burning Blizzard Powers (with description if possible): -at will: [COLOR=Green]Ghost Sound[/COLOR]: Range 10, Produce sound [COLOR=Green]Light[/COLOR]: Range 5, 5 minutes of light within 5 squares [COLOR=Green]Mage[/COLOR] [COLOR=Green]Hand[/COLOR]: Range 5, 20lbs. Telekinesis, Sustain Minor [COLOR=Green]Prestidigitation[/COLOR]: Small Magical Effects [COLOR=Green]Magic Missile[/COLOR]: Range 20, +4 vs. Ref., 2d4 +4 Force Damage [COLOR=Green]Ray of Frost[/COLOR]: Range 10, +4 vs. Ref., 1d6 +5 Cold and target is Slowed -encounter: [COLOR=DarkRed]Dragon Breath[/COLOR]: Close Blast 3, +5 vs. Ref., 1d6 +4 Cold [COLOR=DarkRed]Staff Defense[/COLOR]: Interrupt, +3 AC [COLOR=DarkRed]Icy Terrain[/COLOR]: Burst 1 within 10 Squares, +4 vs. Ref., 1d6+5 Cold target is knocked prone -daily: (Know 2 Daily per level, can only prepare 1) [COLOR=Gray]Freezing Cloud[/COLOR]: Burst 2 within 10 Squares, +4 vs. Fort., 1d8+5 Cold (miss: half), Lasts until end of next round, Any creature starting in or moving through subject to another attack. [COLOR=Gray]Acid Arrow[/COLOR]: Range 20, +4 vs. Ref., 2d8 +5 Acid ongoing 6 (save ends), Secondary Attack targeting all adjacent, +4 vs. Ref., 1d8 +5 Acid ongoing 6 acid (save ends), Miss: Half damage ongoing 3 no secondary Equipment: Staff: +2, 1d8 (5gp) Ritual Components: 2x Tensers (20g), 2x Comprehend (20g), 1x Silence (30g) Standard Adventurer’s Kit (15g) Gold: 10 Background (brief is enough): -What does the character look like? Aqua and azure scales covered over with a cloudy white finish peak out from the traveling wizard’s grey robes. Cascades of platinum white “hair” stretch down his back and across his shoulders. A thin tendril of “hair” hangs off his chin at least a foot. He walks hunched and leaning heavily on the intricately carved staff. He is a harmless old traveler, no one to worry about. -What's his story? Where does he come from? Без перевода is a name he only knows. It is the name his father gave him 75 years ago. It is Draconic for Born of Ice. Blizzard is the name some wonderful children gave the charlatan when he told them great stories. He won’t tell anyone where he is truly from or what the true story of his life is. Every time some one asks he takes great pleasure in spinning out another grand adventure of his life. The truth that he won’t tell is simply he was normal and average and he just had a wanderlust that has never gone away. He grew up in a tribe of dragonborn that hunted and survived along the taiga. The elders saw his aptitude for the arcane and sent him to learn from a white dragon they had associations with. Blizzard’s fundamental goodness could not endure the ramblings of the evil beast any longer so he ran. He found his way into a human village and found kindness in the population. So he stayed and learned their voice and enjoyed the hospitality of their evenings. He found a way to enjoy those evenings every night. And so it has been for him, every night in a new inn or a new town he spins fanciful stories to the delight of the crowd. -What's his personality? Why is he an adventurer? He is a kindly old man, harmless and jovial. His outlook on adventure is simple: Adventure happens when you are on your way to something. He has a great passion for life and a greater passion for stories. Living a story he can tell would be a great accomplishment. -Any hooks or plot devices: Really Blizzard is a perfect adventurer. He just takes what comes his way and reacts to it. So any plot will work, he will just be along for the ride. [/QUOTE]
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