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Founding of a Guild - Characters thread
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<blockquote data-quote="Redclaw" data-source="post: 4358907" data-attributes="member: 53791"><p>still under construction</p><p></p><p><span style="color: Purple">Isdar</span> - Male - Human – Rogue (Artful Dodger) – Level 1</p><p></p><p>Str 12</p><p>Dex 16</p><p>Con 12</p><p>Int 14</p><p>Wis 10</p><p>Cha 16 (+2 racial)</p><p></p><p>Ac 15 (+2 armor, +3 dex)</p><p>For 12 (+1 str, +1 racial)</p><p>Ref 16 (+3 dex, +1 racial, +2 class)</p><p>Will 14 (+3 cha, +1 racial)</p><p></p><p>HP: 24</p><p>Healing surges/day: 7</p><p></p><p>Languages: Common, Draconic</p><p>Alignment: Good</p><p>Patron Deity: Ioun</p><p></p><p>Racial features: Bonus At-Will power</p><p>Bonus Feat</p><p>Bonus skill</p><p>Human Defense Bonus: +1 to Fort, Ref and Will defenses</p><p></p><p>Class features: First Strike: combat advantage against anyone who hasn’t acted yet</p><p>Artful Dodger: Bonus to AC vs Opportunity Attacks equal to CHA mod (+3)</p><p>Rogue Weapon Talent: +1 to attack with dagger: shuriken one damage die higher</p><p>Sneak Attack: +2d6 with light blade, crossbow or sling</p><p></p><p>Skills (*trained):</p><p>Acrobatics* +9 (+5 trained, +3 dex, +1 item)</p><p>Arcana +4</p><p>Athletics +3</p><p>Bluff* +8</p><p>Diplomacy +5</p><p>Dungeoneering +4</p><p>Endurance +3</p><p>Heal +2 </p><p>History +4</p><p>Insight* +5</p><p>Intimidate +5</p><p>Nature +4</p><p>Perception* +2</p><p>Religion +4</p><p>Stealth* +9 (+5 trained, +3 dex, +1 item)</p><p>Streetwise* +8</p><p>Thievery* +8</p><p></p><p>Feats: Jack of All Trades: +2 to all untrained skill checks</p><p>Human Perseverance: +1 to saving throws</p><p></p><p>Powers (with description if possible):</p><p>-at will: <span style="color: Lime">Deft Strike </span>(melee or ranged weapon, Standard Action)</p><p>Dex vs. AC, 1[W] + dex modifier damage, You can move 2 squares before the attack</p><p></p><p><span style="color: lime">Piercing Strike</span> (melee weapon, standard action)</p><p>Dex vs. reflex, 1[W] + dex modifier damage</p><p></p><p><span style="color: lime">Sly Flourish </span>(melee or ranged weapon, standard action) </p><p>Dex vs. AC, 1[W] + dex modifier + cha modifier damage</p><p> </p><p>-encounter: <span style="color: Red">King's Castle</span> (melee or ranged weapon, Standard Action)</p><p>Dex vs. Reflex, 2[W] + dex modifier damage. Effect: you switch places with a </p><p>willing adjacent ally</p><p></p><p>-daily: <span style="color: DimGray">Easy Target</span> (melee or ranged weapon, Standard Action)</p><p>Dex vs. AC, 2[W] + dex modifier damage, and the target is slowed and grants you combat advantage (save ends both)</p><p></p><p>Equipment (100 gp):</p><p><span style="color: Orange">Gloves of Agility</span>: +1 to Acrobatics, Stealth and Dexterity checks (but not attacks)</p><p>Leather Armor (25 gp)</p><p>Hand Crossbow (25 gp)</p><p>4 Daggers (4 gp)</p><p>Bolts (1 gp)</p><p>Standard Adventurer’s Kit (15 gp)</p><p>Thieves’ Tools (20 gp)</p><p>Lantern (7 gp)</p><p></p><p></p><p>Background (brief is enough, more accurate is better though):</p><p>-What does the character look like? (pics welcome if you have a clear idea)</p><p><span style="color: purple">Isdar is young and rakish, with a pronounced stubble on his chin and a lop-sided grin. </span></p><p></p><p>-What's his story? Where does he come from?</p><p><span style="color: purple">His father was a priest of Ioun, a true-believer in the power of knowledge and its importance in any attempt to restore the world to its past glory. He spent his life learning everything that was available in the city of Blenir, but he lived a frustrated life as he was unable to discover new knowledge for himself. Isdar witnessed this and decided that acquiring knowledge was the greatest pursuit, and that sometimes bending rules to do so was necessary. He took up the adventuring lifestyle in order to seek such knowledge, especially in the ruins of previous civilizations.</span></p><p></p><p>-What's his personality? </p><p><span style="color: purple">Isdar is a seeker of knowledge, but he has enough of his father’s ideals to believe that any knowledge gained needs to be turned over to the priests of Ioun. He falls short of zealotry, but only just. Despite this passion, he is a charming man with a tendency to befriend those around him. He would rather charm you into doing his will than try to muscle you into it.</span></p><p></p><p>-Why is he an adventurer?</p><p><span style="color: purple">To gain knowledge of past civilizations, in hopes of helping the current one. A little personal fame or fortune wouldn’t be bad, either.</span></p><p></p><p>-Any hooks or plot devices you'd like to include will be considered</p><p><span style="color: purple">His father’s quest for knowledge, a strong tie to the temples of Ioun, and possibly a history of “liberating” historical artifacts from less scrupulous owners.</span></p></blockquote><p></p>
[QUOTE="Redclaw, post: 4358907, member: 53791"] still under construction [COLOR="Purple"]Isdar[/COLOR] - Male - Human – Rogue (Artful Dodger) – Level 1 Str 12 Dex 16 Con 12 Int 14 Wis 10 Cha 16 (+2 racial) Ac 15 (+2 armor, +3 dex) For 12 (+1 str, +1 racial) Ref 16 (+3 dex, +1 racial, +2 class) Will 14 (+3 cha, +1 racial) HP: 24 Healing surges/day: 7 Languages: Common, Draconic Alignment: Good Patron Deity: Ioun Racial features: Bonus At-Will power Bonus Feat Bonus skill Human Defense Bonus: +1 to Fort, Ref and Will defenses Class features: First Strike: combat advantage against anyone who hasn’t acted yet Artful Dodger: Bonus to AC vs Opportunity Attacks equal to CHA mod (+3) Rogue Weapon Talent: +1 to attack with dagger: shuriken one damage die higher Sneak Attack: +2d6 with light blade, crossbow or sling Skills (*trained): Acrobatics* +9 (+5 trained, +3 dex, +1 item) Arcana +4 Athletics +3 Bluff* +8 Diplomacy +5 Dungeoneering +4 Endurance +3 Heal +2 History +4 Insight* +5 Intimidate +5 Nature +4 Perception* +2 Religion +4 Stealth* +9 (+5 trained, +3 dex, +1 item) Streetwise* +8 Thievery* +8 Feats: Jack of All Trades: +2 to all untrained skill checks Human Perseverance: +1 to saving throws Powers (with description if possible): -at will: [COLOR="Lime"]Deft Strike [/COLOR](melee or ranged weapon, Standard Action) Dex vs. AC, 1[W] + dex modifier damage, You can move 2 squares before the attack [COLOR="lime"]Piercing Strike[/COLOR] (melee weapon, standard action) Dex vs. reflex, 1[W] + dex modifier damage [COLOR="lime"]Sly Flourish [/COLOR](melee or ranged weapon, standard action) Dex vs. AC, 1[W] + dex modifier + cha modifier damage -encounter: [COLOR="Red"]King's Castle[/COLOR] (melee or ranged weapon, Standard Action) Dex vs. Reflex, 2[W] + dex modifier damage. Effect: you switch places with a willing adjacent ally -daily: [COLOR="DimGray"]Easy Target[/COLOR] (melee or ranged weapon, Standard Action) Dex vs. AC, 2[W] + dex modifier damage, and the target is slowed and grants you combat advantage (save ends both) Equipment (100 gp): [COLOR="Orange"]Gloves of Agility[/COLOR]: +1 to Acrobatics, Stealth and Dexterity checks (but not attacks) Leather Armor (25 gp) Hand Crossbow (25 gp) 4 Daggers (4 gp) Bolts (1 gp) Standard Adventurer’s Kit (15 gp) Thieves’ Tools (20 gp) Lantern (7 gp) Background (brief is enough, more accurate is better though): -What does the character look like? (pics welcome if you have a clear idea) [COLOR="purple"]Isdar is young and rakish, with a pronounced stubble on his chin and a lop-sided grin. [/COLOR] -What's his story? Where does he come from? [COLOR="purple"]His father was a priest of Ioun, a true-believer in the power of knowledge and its importance in any attempt to restore the world to its past glory. He spent his life learning everything that was available in the city of Blenir, but he lived a frustrated life as he was unable to discover new knowledge for himself. Isdar witnessed this and decided that acquiring knowledge was the greatest pursuit, and that sometimes bending rules to do so was necessary. He took up the adventuring lifestyle in order to seek such knowledge, especially in the ruins of previous civilizations.[/COLOR] -What's his personality? [COLOR="purple"]Isdar is a seeker of knowledge, but he has enough of his father’s ideals to believe that any knowledge gained needs to be turned over to the priests of Ioun. He falls short of zealotry, but only just. Despite this passion, he is a charming man with a tendency to befriend those around him. He would rather charm you into doing his will than try to muscle you into it.[/COLOR] -Why is he an adventurer? [COLOR="purple"]To gain knowledge of past civilizations, in hopes of helping the current one. A little personal fame or fortune wouldn’t be bad, either.[/COLOR] -Any hooks or plot devices you'd like to include will be considered [COLOR="purple"]His father’s quest for knowledge, a strong tie to the temples of Ioun, and possibly a history of “liberating” historical artifacts from less scrupulous owners.[/COLOR] [/QUOTE]
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