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Founding of a Guild - Characters thread
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<blockquote data-quote="Walking Dad" data-source="post: 4481547" data-attributes="member: 59043"><p><strong>Malek Videl</strong></p><p></p><p>[sblock=Malek's Statblock]</p><p></p><p><strong>Malek Videl</strong> <strong>Player:</strong> WD</p><p>Home Region: Thum-Binyas</p><p>Tiefling (Star) Warlock <strong>XP</strong> ? <strong>Level</strong> 2</p><p> <strong> Initiative</strong> +2 <strong>Senses</strong> Low-light Vision</p><p> <strong> Passive Perception</strong> 11; <strong>Passive Insight</strong> 16</p><p> <strong> HP</strong> 31; <strong>Bloodied</strong> 15; <strong>Surge Value</strong> 7; <strong>Surges Per-Day</strong> 8</p><p> <strong> AC</strong> 17; <strong>Fortitude</strong> 13; <strong>Reflex</strong> 15; <strong>Will</strong> 16</p><p>Resist fire: 6</p><p> <strong>Speed</strong> 6</p><p> <strong> Alignment</strong> Unaligned</p><p> <strong> Languages</strong> Common, Primoridal</p><p> <span style="font-family: 'Courier New'"></span></p><p> <span style="font-family: 'Courier New'"><strong> Str</strong> 12 <strong>Dex</strong> 12 <strong>Wis</strong> 10</span></p><p> <span style="font-family: 'Courier New'"><strong> Con</strong> 14 <strong>Int</strong> 16 <strong>Cha</strong> 18</span></p><p> <span style="font-family: 'Courier New'"></span></p><p>Basic Attack:</p><p>Dagger: +5 / 1d4+1</p><p>Eldritch Blast: +6 / 1d10+5</p><p> </p><p> <strong> Racial Abilities</strong></p><p>Bloodhunt (You gain a +1 racial bonus to attack rolls against bloodied foes.)</p><p>Fire Resistance (You have resist fire 5 + one-half your level.)</p><p>Infernal Wrath (You can use infernal wrath as an encounter power.)</p><p> </p><p> <strong> Class Features</strong></p><p>Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse</p><p> </p><p> <strong> At-Will Powers</strong></p><p> <span style="color: Lime">Eldritch Blast (r 10; +6 vs reflex / 1d10+5 untyped)</span></p><p><span style="color: Lime">Dire Radiance</span><span style="color: Lime"> (r 10; +6 vs Fort / 1d6+5 radiant. If the target moves nearer to you on its next turn, it takes an extra 1d6+5 damage.)</span></p><p> <span style="color: Lime"></span> </p><p> <strong> Encounter Powers</strong></p><p> <span style="color: Red">Glow of Ulban (r 5; +6 vs will / 2d8+5 radiant; -2 next saving throw until eoc.)</span></p><p><span style="color: Red"> Infernal Wrath (minor; +1 on attack vs enemy that hit me last round, +4 damage)</span></p><p><span style="color: Red"></span> <strong> </strong></p><p><strong>Daily Powers</strong></p><p> <span style="color: Gray">Crown of Stars (r 10; +6 vs reflex / 2d12+5 radiant; if target bloodied, blinded eynt; sustain minor: +6 vs will / 4 radiant against any target in range)</span> </p><p> </p><p> <strong> Utility Powers</strong></p><p><span style="color: Red"> Ethereal Stride (teleport 3 sq & +2 to all defenses until eynt)</span></p><p> </p><p> <strong> Feats</strong></p><p>Starfire Womb (When you deal damage with a power that has the radiant or fear keyword, immediately roll a saving throw to relieve a condition of your choice from which you are suffering.)</p><p> Sacrifice to Caiphon (When you attack with an encounter power that has targets and you miss all targets, then you can deal damage to yourself equal to the level of the power. If you do, you immediately recover the power.)</p><p></p><p> <strong> Skills</strong> (*trained)</p><p>Acrobatics (Dex) +1</p><p>Arcana* (Int) +9</p><p>Athletics (Str) +2</p><p>Bluff* (Cha) +12</p><p>Diplomacy (Cha) +5</p><p>Dungeoneering (Wis) +1</p><p>Endurance (Con) +3</p><p>Heal (Wis) + 1</p><p>History (Int) +4</p><p>Insight*(Wis) +6</p><p>Intimidate (Cha) +5</p><p>Nature (Wis) +1</p><p>Perception (Wis) +1</p><p>Religion (Int) +4</p><p>Stealth (Dex) +4</p><p>Streetwise (Cha) +5</p><p>Thievery* (Dex) +7</p><p> </p><p> <strong> Equipment</strong></p><p>360 gp</p><p></p><p>3 daggers (3), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin]</p><p></p><p>3) Master's Wand of Dire Radiance +1 or Wand of Radiance +1</p><p>2) Leather Veteran's armor +1</p><p>1) Amulet of Protection + 1</p><p></p><p>[/sblock]</p><p>[sblock=Background]</p><p>-What does the character look like? </p><p>[sblock=Image]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=36686&stc=1&d=1221818137" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>-What's his story?</p><p>Malek is a hire of an infernal bloodline with many infernal warlocks in it. He abhors this self-induced slavery and searched for other means of powers. Finally he succeeded in 'optaining' an obscure text about astronomy and astrology from the <em>Apprentices of the Stars</em>, that shows the method how to make a pact with the creatures that live in the void between the stars. He gladly made the pact, requiering some strange oaths, but not the kind of servitude most infernal pacts require.</p><p></p><p>-Where does he come from?</p><p>Malek was born and raised in the greatest city-state of the continent, Thum-Binyas. His natural intelligence and charisma brought him to the local 'secret' magic academy. Here he used his family's ressources to investigate into some old and nearly discarded tomes. After winning a formal duel versus Tliak Moden, he flew pact with some infernal master (the duel earned him the right to become the next pact-bound) and the city. Now he lives in Nesiah, heeding to the whispers in his dreams on the search for his true destiny.</p><p></p><p>-What's his personality?</p><p>A bit dark and calculating, he isn't evil per se, but hasn't yet expirienced the true values of sacrifice and friendship, but is up to learn them...</p><p></p><p>-Why is he an adventurer?</p><p>Profit and exploration. You never know what you may found in the next tomb.</p><p></p><p>Hooks:</p><p>- <em>And there are the whispers...</em></p><p>- Tilak Moden, who made the pact Malek renounced, hunts the defector.</p><p></p><p>[/sblock]</p><p></p><p><a href="http://www.enworld.org/forum/4564352-post2.html" target="_blank">http://www.enworld.org/forum/4564352-post2.html</a></p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4481547, member: 59043"] [b]Malek Videl[/b] [sblock=Malek's Statblock] [B]Malek Videl[/B] [B]Player:[/B] WD Home Region: Thum-Binyas Tiefling (Star) Warlock [B]XP[/B] ? [B]Level[/B] 2 [B] Initiative[/B] +2 [B]Senses[/B] Low-light Vision [B] Passive Perception[/B] 11; [B]Passive Insight[/B] 16 [B] HP[/B] 31; [B]Bloodied[/B] 15; [B]Surge Value[/B] 7; [B]Surges Per-Day[/B] 8 [B] AC[/B] 17; [B]Fortitude[/B] 13; [B]Reflex[/B] 15; [B]Will[/B] 16 Resist fire: 6 [B]Speed[/B] 6 [B] Alignment[/B] Unaligned [B] Languages[/B] Common, Primoridal [FONT=Courier New] [B] Str[/B] 12 [B]Dex[/B] 12 [B]Wis[/B] 10 [B] Con[/B] 14 [B]Int[/B] 16 [B]Cha[/B] 18 [/FONT] Basic Attack: Dagger: +5 / 1d4+1 Eldritch Blast: +6 / 1d10+5 [B] Racial Abilities[/B] Bloodhunt (You gain a +1 racial bonus to attack rolls against bloodied foes.) Fire Resistance (You have resist fire 5 + one-half your level.) Infernal Wrath (You can use infernal wrath as an encounter power.) [B] Class Features[/B] Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse [B] At-Will Powers[/B] [COLOR=Lime]Eldritch Blast (r 10; +6 vs reflex / 1d10+5 untyped) Dire Radiance[/COLOR][COLOR=Lime] (r 10; +6 vs Fort / 1d6+5 radiant. If the target moves nearer to you on its next turn, it takes an extra 1d6+5 damage.) [/COLOR] [B] Encounter Powers[/B] [COLOR=Red]Glow of Ulban (r 5; +6 vs will / 2d8+5 radiant; -2 next saving throw until eoc.)[/COLOR] [COLOR=Red] Infernal Wrath (minor; +1 on attack vs enemy that hit me last round, +4 damage) [/COLOR] [B] Daily Powers[/B] [COLOR=Gray]Crown of Stars (r 10; +6 vs reflex / 2d12+5 radiant; if target bloodied, blinded eynt; sustain minor: +6 vs will / 4 radiant against any target in range)[/COLOR] [B] Utility Powers[/B] [COLOR=Red] Ethereal Stride (teleport 3 sq & +2 to all defenses until eynt)[/COLOR] [B] Feats[/B] Starfire Womb (When you deal damage with a power that has the radiant or fear keyword, immediately roll a saving throw to relieve a condition of your choice from which you are suffering.) Sacrifice to Caiphon (When you attack with an encounter power that has targets and you miss all targets, then you can deal damage to yourself equal to the level of the power. If you do, you immediately recover the power.) [B] Skills[/B] (*trained) Acrobatics (Dex) +1 Arcana* (Int) +9 Athletics (Str) +2 Bluff* (Cha) +12 Diplomacy (Cha) +5 Dungeoneering (Wis) +1 Endurance (Con) +3 Heal (Wis) + 1 History (Int) +4 Insight*(Wis) +6 Intimidate (Cha) +5 Nature (Wis) +1 Perception (Wis) +1 Religion (Int) +4 Stealth (Dex) +4 Streetwise (Cha) +5 Thievery* (Dex) +7 [B] Equipment[/B] 360 gp 3 daggers (3), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin] 3) Master's Wand of Dire Radiance +1 or Wand of Radiance +1 2) Leather Veteran's armor +1 1) Amulet of Protection + 1 [/sblock] [sblock=Background] -What does the character look like? [sblock=Image][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=36686&stc=1&d=1221818137[/IMG][/sblock] -What's his story? Malek is a hire of an infernal bloodline with many infernal warlocks in it. He abhors this self-induced slavery and searched for other means of powers. Finally he succeeded in 'optaining' an obscure text about astronomy and astrology from the [I]Apprentices of the Stars[/I], that shows the method how to make a pact with the creatures that live in the void between the stars. He gladly made the pact, requiering some strange oaths, but not the kind of servitude most infernal pacts require. -Where does he come from? Malek was born and raised in the greatest city-state of the continent, Thum-Binyas. His natural intelligence and charisma brought him to the local 'secret' magic academy. Here he used his family's ressources to investigate into some old and nearly discarded tomes. After winning a formal duel versus Tliak Moden, he flew pact with some infernal master (the duel earned him the right to become the next pact-bound) and the city. Now he lives in Nesiah, heeding to the whispers in his dreams on the search for his true destiny. -What's his personality? A bit dark and calculating, he isn't evil per se, but hasn't yet expirienced the true values of sacrifice and friendship, but is up to learn them... -Why is he an adventurer? Profit and exploration. You never know what you may found in the next tomb. Hooks: - [I]And there are the whispers...[/I] - Tilak Moden, who made the pact Malek renounced, hunts the defector. [/sblock] [url]http://www.enworld.org/forum/4564352-post2.html[/url] [/QUOTE]
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