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General Tabletop Discussion
*Dungeons & Dragons
Foundry Gets Official D&D Support
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<blockquote data-quote="MNblockhead" data-source="post: 9267252" data-attributes="member: 6796661"><p>One of the reasons I ended up going with Foundry about 4 years ago is it was the best VTT option I found for running games when I had mediocre internet and my players were all in a different country. I was running Rappan Athuk, which has over 100 maps and many of them quite large. </p><p></p><p>Foundry wasn't my first choice, mainly because of lack of manual fog of war. </p><p></p><p>Fantasy Grounds was my first choice but it was absolutely impossible to host games with it. A mixture of poor internet and the FG hosting service blocked traffic from the country I was working in. I tried both classic and unity (which just came out of beta at the time). </p><p></p><p>Roll20 has always made hosting games dead simple and has always provided a mostly smooth experience, even without great internet and new computers. But even the most expensive plan didn't give me enough storage. </p><p></p><p>I tried MapTool with Google Meet screensharing for a player facing instance, but I didn't like having to move the PC tokens and the players not being able to interact with it. </p><p></p><p>Also test d20pro and a few others that I can't remember but none of them met my needs. </p><p></p><p>I ended up going with Foundry hosted by The Forge. It has been awesome. I ended up putting in walls for dynamic lighting and the better play experience made up for the lack of a low-prep manual fog of war option. I've run sessions with huge maps, with dynamic lighting, sound, animated effects, etc. with no performance issues.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9267252, member: 6796661"] One of the reasons I ended up going with Foundry about 4 years ago is it was the best VTT option I found for running games when I had mediocre internet and my players were all in a different country. I was running Rappan Athuk, which has over 100 maps and many of them quite large. Foundry wasn't my first choice, mainly because of lack of manual fog of war. Fantasy Grounds was my first choice but it was absolutely impossible to host games with it. A mixture of poor internet and the FG hosting service blocked traffic from the country I was working in. I tried both classic and unity (which just came out of beta at the time). Roll20 has always made hosting games dead simple and has always provided a mostly smooth experience, even without great internet and new computers. But even the most expensive plan didn't give me enough storage. I tried MapTool with Google Meet screensharing for a player facing instance, but I didn't like having to move the PC tokens and the players not being able to interact with it. Also test d20pro and a few others that I can't remember but none of them met my needs. I ended up going with Foundry hosted by The Forge. It has been awesome. I ended up putting in walls for dynamic lighting and the better play experience made up for the lack of a low-prep manual fog of war option. I've run sessions with huge maps, with dynamic lighting, sound, animated effects, etc. with no performance issues. [/QUOTE]
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