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Foundry VTT creating is own rule system
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<blockquote data-quote="MNblockhead" data-source="post: 9054261" data-attributes="member: 6796661"><p>The niche it fills is a system built for the Foundry VTT. They are not even planning on publishing a print or even PDF version of the rules at this time. For people who are invested into Foundry but want a D&D type game that takes advantage of crunch VTT-grid combat with reliable automation, this will be very attractive. If it lives up to its promise, it will fill a gap that makes it very attractive to me. I'll move to it in a heartbeat based on what this very early playtest is showing. As I've stated above, however, the lack of campaign, adventure, and bestiary material will prevent me from moving to it. I've been burned in the past with attractive game systems that I never got to use because I don't have the time to homebrew entire campaigns and adventures from scratch. While I would love a system that was elegantly supported by a VTT, I would rather work around the limitations and glitches than have to spend lots of time creating my own material and doing data entry. </p><p></p><p>System-wise, it is the most excited I've been about a new system in years. Give me some meaty adventures with all the VTT-prep work done for me and I'm in. I would happily pay quite a bit for that.</p><p></p><p>If you don't like or don't care about VTTs, esp. grid-based combat, or you are well invested in a VTT other than Foundry and are happy with it, I don't see much that Crucible would offer you.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9054261, member: 6796661"] The niche it fills is a system built for the Foundry VTT. They are not even planning on publishing a print or even PDF version of the rules at this time. For people who are invested into Foundry but want a D&D type game that takes advantage of crunch VTT-grid combat with reliable automation, this will be very attractive. If it lives up to its promise, it will fill a gap that makes it very attractive to me. I'll move to it in a heartbeat based on what this very early playtest is showing. As I've stated above, however, the lack of campaign, adventure, and bestiary material will prevent me from moving to it. I've been burned in the past with attractive game systems that I never got to use because I don't have the time to homebrew entire campaigns and adventures from scratch. While I would love a system that was elegantly supported by a VTT, I would rather work around the limitations and glitches than have to spend lots of time creating my own material and doing data entry. System-wise, it is the most excited I've been about a new system in years. Give me some meaty adventures with all the VTT-prep work done for me and I'm in. I would happily pay quite a bit for that. If you don't like or don't care about VTTs, esp. grid-based combat, or you are well invested in a VTT other than Foundry and are happy with it, I don't see much that Crucible would offer you. [/QUOTE]
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