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<blockquote data-quote="Siltoneous" data-source="post: 9518362" data-attributes="member: 6973433"><p>Older, as in PF2e (no idea about PF1e). What I mean is this: I'm GM'ing Agents of Edgewatch, which IIRC is the 3rd AP of the 2nd edition era. The opponents are mostly there, but not all, and a number of the maps are only community provided (great work btw). Additionally, you will find that some of the effects/abilities of those opponents aren't there either.</p><p></p><p>Case in point: Foundry has a bunch of effects that are rule based and will show on PC tokens as being applicable to them. For instance: The pre-remaster <a href="https://2e.aonprd.com/Monsters.aspx?ID=2893&Redirected=1" target="_blank">Leukodaemon</a> has a 30' 'Infectious Aura' ability that affects anything in a 30' range around it. Thus when PC tokens are closer than 30', they are <strong>automatically</strong> shown as being <em>susceptible</em> to that aura on the battle map. If they move further away, that susceptibility is removed (again automatically).</p><p></p><p>Now, I bring this up as the 3rd book of AoE has an opponent that has a similar 20' aura. However, while that ability <strong>is</strong> shown in the PC stats, the effect isn't automatically applied or shown. This is because the Aura effect 'Consumptive Aura' isn't created in the rule system. (*) Contrast that to one of the newer AP's, that has foundry support. You better believe all those effects, abilities and creature icons ARE fully supported.</p><p></p><p>(*) Once I get a better hand on Foundry, I'll submit the effect to the maintainers of the Foundry PF2e ruleset for inclusion so others can benefit.</p></blockquote><p></p>
[QUOTE="Siltoneous, post: 9518362, member: 6973433"] Older, as in PF2e (no idea about PF1e). What I mean is this: I'm GM'ing Agents of Edgewatch, which IIRC is the 3rd AP of the 2nd edition era. The opponents are mostly there, but not all, and a number of the maps are only community provided (great work btw). Additionally, you will find that some of the effects/abilities of those opponents aren't there either. Case in point: Foundry has a bunch of effects that are rule based and will show on PC tokens as being applicable to them. For instance: The pre-remaster [URL='https://2e.aonprd.com/Monsters.aspx?ID=2893&Redirected=1']Leukodaemon[/URL] has a 30' 'Infectious Aura' ability that affects anything in a 30' range around it. Thus when PC tokens are closer than 30', they are [B]automatically[/B] shown as being [I]susceptible[/I] to that aura on the battle map. If they move further away, that susceptibility is removed (again automatically). Now, I bring this up as the 3rd book of AoE has an opponent that has a similar 20' aura. However, while that ability [B]is[/B] shown in the PC stats, the effect isn't automatically applied or shown. This is because the Aura effect 'Consumptive Aura' isn't created in the rule system. (*) Contrast that to one of the newer AP's, that has foundry support. You better believe all those effects, abilities and creature icons ARE fully supported. (*) Once I get a better hand on Foundry, I'll submit the effect to the maintainers of the Foundry PF2e ruleset for inclusion so others can benefit. [/QUOTE]
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