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<blockquote data-quote="Kichwas" data-source="post: 9585544" data-attributes="member: 891"><p>That has to be one of my absolute favorite mods.</p><p></p><p>Note that it is super configurable. When you first install it it puts spam icons everywhere, a HUD down at the bottom lest, some pre-configured dice buttons, a clock, and messes up the location of the macro bar. And then it adds a second combat tracker that seems less functional than the built in one.</p><p></p><p>But go into settings and you can enable / disable things, move the macro bar so its rests perfectly in a spot reserved for it in the HUD, make that encounter tracker work rather nicely, and I find the dice presets and clock to be better than popular mods like smalltime and dicetray.</p><p></p><p>I do turn off ALL of the buttons / icons that it adds around tokens because that stuff is just visual spam to me.</p><p></p><p>That HUD at bottom left has almost every last thing / action / stat you can do in PF2E, or need to track in PF2E. Everytime I'm in someone else's game as a player and we get a player saying 'how do I do the incredibly oscure thing with the stuff?'... there's a button already there in PF2E HUD for it. And I'm sitting there posting screenshots into the discord while other people keep saying "Oh, there's nothing in Foundry to handle that, just type in a die roll and somebody pull out a trig calculator, slide rule, and old dude with frazzy hair and we'll spend the next 3 hours mathing it out.'</p><p>- And I'm like ... look at my screenshot dude... There's a 1-click button for that.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9585544, member: 891"] That has to be one of my absolute favorite mods. Note that it is super configurable. When you first install it it puts spam icons everywhere, a HUD down at the bottom lest, some pre-configured dice buttons, a clock, and messes up the location of the macro bar. And then it adds a second combat tracker that seems less functional than the built in one. But go into settings and you can enable / disable things, move the macro bar so its rests perfectly in a spot reserved for it in the HUD, make that encounter tracker work rather nicely, and I find the dice presets and clock to be better than popular mods like smalltime and dicetray. I do turn off ALL of the buttons / icons that it adds around tokens because that stuff is just visual spam to me. That HUD at bottom left has almost every last thing / action / stat you can do in PF2E, or need to track in PF2E. Everytime I'm in someone else's game as a player and we get a player saying 'how do I do the incredibly oscure thing with the stuff?'... there's a button already there in PF2E HUD for it. And I'm sitting there posting screenshots into the discord while other people keep saying "Oh, there's nothing in Foundry to handle that, just type in a die roll and somebody pull out a trig calculator, slide rule, and old dude with frazzy hair and we'll spend the next 3 hours mathing it out.' - And I'm like ... look at my screenshot dude... There's a 1-click button for that. [/QUOTE]
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