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<blockquote data-quote="Yaarel" data-source="post: 7792116" data-attributes="member: 58172"><p>Pulling yourself up is a Dexterity check relating mobility. Pulling a teammate up is a Strength check relating to carrying.</p><p></p><p>This is a clean line that separates the squirrel that can climb, jump, and run, from the elephant that can lumber thru anything.</p><p></p><p>This clean line has many benefits. The same ones who can jump also know how to fall and land. The same ones who can climb also know how to balance. The same ones who can catch themselves from falling can also hang on without losing their grip. The same ones who can dodge can also jump out of the way. And so on.</p><p></p><p>Dexterity (Athletics) covers everything relating to mobility and physical stunts.</p><p></p><p>Strength (Weightlifting) covers something else.</p><p></p><p></p><p></p><p>Note, Constitution by itself is a passive ability, without any skill. It kinda just sits there and takes a beating. Merging active Strength and passive Constitution creates the fighting stat that represents combat toughness, dealing damage and taking damage.</p><p></p><p>The resulting abilities, Strength and Dexterity, represent well the dichotomy between toughness and agility.</p><p></p><p></p><p></p><p>The mental abilities. Perceptive people are smart, and Intelligence includes it, being observant and sharp. Thus the person who can detect evidence is also knowledgeable enough to recognize and understand what it is that one is looking at. Charisma includes people skills, reading people, responding effectively to each person, understanding a need and inspiring a solution. The English words ‘willpower’ and ‘force of personality’ relate closely and can even be synonymous. The main difference is, it is called ‘force’ when against an easy challenge, and it is called ‘will’ when against a hard challenge.</p><p></p><p>The resulting abilities, Intelligence and Charisma correspond to the exploration encounter versus the social encounter.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7792116, member: 58172"] Pulling yourself up is a Dexterity check relating mobility. Pulling a teammate up is a Strength check relating to carrying. This is a clean line that separates the squirrel that can climb, jump, and run, from the elephant that can lumber thru anything. This clean line has many benefits. The same ones who can jump also know how to fall and land. The same ones who can climb also know how to balance. The same ones who can catch themselves from falling can also hang on without losing their grip. The same ones who can dodge can also jump out of the way. And so on. Dexterity (Athletics) covers everything relating to mobility and physical stunts. Strength (Weightlifting) covers something else. Note, Constitution by itself is a passive ability, without any skill. It kinda just sits there and takes a beating. Merging active Strength and passive Constitution creates the fighting stat that represents combat toughness, dealing damage and taking damage. The resulting abilities, Strength and Dexterity, represent well the dichotomy between toughness and agility. The mental abilities. Perceptive people are smart, and Intelligence includes it, being observant and sharp. Thus the person who can detect evidence is also knowledgeable enough to recognize and understand what it is that one is looking at. Charisma includes people skills, reading people, responding effectively to each person, understanding a need and inspiring a solution. The English words ‘willpower’ and ‘force of personality’ relate closely and can even be synonymous. The main difference is, it is called ‘force’ when against an easy challenge, and it is called ‘will’ when against a hard challenge. The resulting abilities, Intelligence and Charisma correspond to the exploration encounter versus the social encounter. [/QUOTE]
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