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<blockquote data-quote="Coroc" data-source="post: 7792972" data-attributes="member: 6895991"><p>All these threads about simplifying or adding, you create solutions for problems that don't exist and problems were you to implement your solutions.</p><p></p><p>How to even start on this topic?</p><p></p><p>Ok, </p><p></p><p>1. D&D is not a very good reality simulator that also applies to attributes and meta-attributes.</p><p>2. The skills are most useful in typical adventure situations and also do not picture the whole skillset a real individual would have</p><p>3. D&D especially 5e has a very balanced consistent mathematical system behind it.</p><p>4. If you fiddle around with 3. you got a lot of work to do and won't get a good result guaranteed.</p><p></p><p></p><p>To elaborate a bit more:</p><p>What does OP want to achieve? more realism? </p><p>then he would need more stats eventually rather than less see 1. and 2.</p><p>More game balance? see 3, D&D especially 5th is balanced quite well.</p><p></p><p>Anyway, with the suggested alteration for what reason ever you create a lot of work for yourself, you got to adapt all official material, also you have to find players who like your house rules, also it is a different game now so you cannot even discuss in this forum about a topic relating to your table without explaining your D&D with the needed depth for said topic.</p><p></p><p>This is not houseruling like Max HP for the first 3 levels, or a 1 is a critical miss or such.</p><p>This is not even houseruling like a fighter may intimidate with Str as a skill (I dm it, that if said fighter is a constitution dwarf he might use Con as base attribute for intimidate)</p><p></p><p>This is altering the whole set with all consequences:</p><p></p><p>What about saving throws, magic items etc. What about things keying of stats now not available anymore? Etc. Etc.</p><p></p><p></p><p></p><p>I give you an example of something which should be far more simple and still gets me headaches on how to do this right:</p><p></p><p>It is totally easy to convert standard D&D adventures to 5E from different campaign worlds imho.</p><p>But there are serious exceptions, one example is Dark Sun:</p><p></p><p>-The thing with better attributes than in vanilla settings does not work proper due to bound accuracy</p><p>-PC race Thrikreen and halfgiants are a bag of problems to depict in 5e</p><p>-Defiling / Preserving</p><p>-Items of minor quality and item breakage (Though you can depict this quite well if you up the damage dice by one for items made of steel e.g. dagger (bone stone) 1d4 dagger steel 1d6).</p><p></p><p>So why is it so difficult to convert DS even though it uses all 6 attributes? Because it has some mechanisms which cut into the base math behind the system and which contradict 5e bound accuracy.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7792972, member: 6895991"] All these threads about simplifying or adding, you create solutions for problems that don't exist and problems were you to implement your solutions. How to even start on this topic? Ok, 1. D&D is not a very good reality simulator that also applies to attributes and meta-attributes. 2. The skills are most useful in typical adventure situations and also do not picture the whole skillset a real individual would have 3. D&D especially 5e has a very balanced consistent mathematical system behind it. 4. If you fiddle around with 3. you got a lot of work to do and won't get a good result guaranteed. To elaborate a bit more: What does OP want to achieve? more realism? then he would need more stats eventually rather than less see 1. and 2. More game balance? see 3, D&D especially 5th is balanced quite well. Anyway, with the suggested alteration for what reason ever you create a lot of work for yourself, you got to adapt all official material, also you have to find players who like your house rules, also it is a different game now so you cannot even discuss in this forum about a topic relating to your table without explaining your D&D with the needed depth for said topic. This is not houseruling like Max HP for the first 3 levels, or a 1 is a critical miss or such. This is not even houseruling like a fighter may intimidate with Str as a skill (I dm it, that if said fighter is a constitution dwarf he might use Con as base attribute for intimidate) This is altering the whole set with all consequences: What about saving throws, magic items etc. What about things keying of stats now not available anymore? Etc. Etc. I give you an example of something which should be far more simple and still gets me headaches on how to do this right: It is totally easy to convert standard D&D adventures to 5E from different campaign worlds imho. But there are serious exceptions, one example is Dark Sun: -The thing with better attributes than in vanilla settings does not work proper due to bound accuracy -PC race Thrikreen and halfgiants are a bag of problems to depict in 5e -Defiling / Preserving -Items of minor quality and item breakage (Though you can depict this quite well if you up the damage dice by one for items made of steel e.g. dagger (bone stone) 1d4 dagger steel 1d6). So why is it so difficult to convert DS even though it uses all 6 attributes? Because it has some mechanisms which cut into the base math behind the system and which contradict 5e bound accuracy. [/QUOTE]
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