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<blockquote data-quote="Kinematics" data-source="post: 7793269" data-attributes="member: 6932123"><p>[USER=6895991]@Coroc[/USER] — All good points, and I think I ran into every one of them when I was trying a stat rebuild (summarized a few posts above). A lot of that led to me building back up to 6 scores, instead of a reduced 4 or 5.</p><p></p><p>For example, most animals have a low Int, but a decent-to-high Wis because they have good perception. When I'd combined Perception into Mind (Int analogue), that ended up being impractical to represent. Even if it was fine to consider Mind as the base for Perception for humans, it didn't work as a more generalized stat set.</p><p></p><p>On the other hand, I still don't like "Wisdom" as a stat. After a bit of muddling around, I made Awareness because I could find enough skills to fit into that category, and there are a reasonable number of character types that could fit having a high or low Awareness, and it's much easier to grasp that as concept than the nebulus "Wisdom". It also provides a better basis for ranged attacks, in my opinion.</p><p></p><p>Anyway, 5E does a good job with the stats it's restricted to, all things considered, but it's not unreasonable to want to "fix" them. Still, you are going to run into all those problems you mentioned, which means you'll have to put in a lot more work to make it viable. But if you enjoy doing that, more power to you.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7793269, member: 6932123"] [USER=6895991]@Coroc[/USER] — All good points, and I think I ran into every one of them when I was trying a stat rebuild (summarized a few posts above). A lot of that led to me building back up to 6 scores, instead of a reduced 4 or 5. For example, most animals have a low Int, but a decent-to-high Wis because they have good perception. When I'd combined Perception into Mind (Int analogue), that ended up being impractical to represent. Even if it was fine to consider Mind as the base for Perception for humans, it didn't work as a more generalized stat set. On the other hand, I still don't like "Wisdom" as a stat. After a bit of muddling around, I made Awareness because I could find enough skills to fit into that category, and there are a reasonable number of character types that could fit having a high or low Awareness, and it's much easier to grasp that as concept than the nebulus "Wisdom". It also provides a better basis for ranged attacks, in my opinion. Anyway, 5E does a good job with the stats it's restricted to, all things considered, but it's not unreasonable to want to "fix" them. Still, you are going to run into all those problems you mentioned, which means you'll have to put in a lot more work to make it viable. But if you enjoy doing that, more power to you. [/QUOTE]
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