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<blockquote data-quote="Kinematics" data-source="post: 7793485" data-attributes="member: 6932123"><p>Doing a very brief skim over animals (using DNDBeyond, filtering on Beasts up to CR1), at least half of all animals have a 12 Wis. A good chunk of the remainder are in the 8-11 range. Hawk and panther show up with 14's, but that's definitely rare. Compared that to Int, where most animals are in the 1-4 range, with the occasional outlier like the ape at 6.</p><p></p><p>That's basically all tied to Perception, and perhaps Survival. As you say, nothing correlates to what we'd commonly call "wisdom", which is why the stat feels so out of place.</p><p></p><p>Perhaps "Cunning" would be a better descriptor, if it's used to describe animal cunning. Hmmm... Actually, that's interesting.</p><p></p><p>Move Medicine to Int. Move Animal Handling to Cha. Move Stealth to Cunning (which fits the variety of potentially stealthy characters better than just the agile ones).</p><p></p><p>Cunning would then have skills of: Insight, Perception, Survival, and Stealth. Could also cover things like Navigation and Trap Making.</p><p></p><p>I think I like it better than Awareness, which was the 6th stat in my own reworking of the system. It fits with Insight and Survival a bit better, and I think fits concept tropes better than Awareness. Rather than attentive vs absent-minded, it's cunning vs naive, which <em>also</em> fits closer to the original Wisdom concept.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7793485, member: 6932123"] Doing a very brief skim over animals (using DNDBeyond, filtering on Beasts up to CR1), at least half of all animals have a 12 Wis. A good chunk of the remainder are in the 8-11 range. Hawk and panther show up with 14's, but that's definitely rare. Compared that to Int, where most animals are in the 1-4 range, with the occasional outlier like the ape at 6. That's basically all tied to Perception, and perhaps Survival. As you say, nothing correlates to what we'd commonly call "wisdom", which is why the stat feels so out of place. Perhaps "Cunning" would be a better descriptor, if it's used to describe animal cunning. Hmmm... Actually, that's interesting. Move Medicine to Int. Move Animal Handling to Cha. Move Stealth to Cunning (which fits the variety of potentially stealthy characters better than just the agile ones). Cunning would then have skills of: Insight, Perception, Survival, and Stealth. Could also cover things like Navigation and Trap Making. I think I like it better than Awareness, which was the 6th stat in my own reworking of the system. It fits with Insight and Survival a bit better, and I think fits concept tropes better than Awareness. Rather than attentive vs absent-minded, it's cunning vs naive, which [i]also[/i] fits closer to the original Wisdom concept. [/QUOTE]
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