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<blockquote data-quote="Yaarel" data-source="post: 7795377" data-attributes="member: 58172"><p>I am interested in seeing your considerations about ability scores.</p><p></p><p></p><p></p><p></p><p></p><p>I value tradition. I consider traditions to be human experiments that survive the test of time. The ability to survive often includes accidentally accounting for factors that might still remain unknown or unrecognized.</p><p></p><p>At the same time, in the big picture, traditions tend to follow a bell curve, their initial innovation prospers because of some inherent benefit. But then as new needs or situations emerge, the tradition tends to decline.</p><p></p><p>To keep a tradition ongoing indefinitely, it is necessary to reinvent the tradition to address new concerns.</p><p></p><p>No tradition is perfect. Each tradition is an ongoing cost-benefit decision, often a personal one.</p><p></p><p></p><p></p><p>Regarding D&D 5e. It is something I campaigned for during D&D 4e. WotC must listen to what D&D players actually want D&D to be, rather than have designers impose it. WotC actually listened to a degree that wildly exceeded my expectations. WotC paid for massive public opinion surveys coordinating with broadly accessible public playtesting. The result is D&D 5e. D&D is a vibrant and living tradition.</p><p></p><p></p><p></p><p>But improvement remains possible, especially as support for variant rules, that assist minority groups to enjoy D&D.</p><p></p><p>Part of the success of 5e is the ability to inspire earlier gamers who are more familiar with 1e/2e. So, to some degree, 5e reincarnated the problematics of the earlier ability scores, for the sake of nostalgia.</p><p></p><p>The ability scores emerged during D&D 1e in a nonsystematic, ad-hoc, way. (Heh, I think of 1e as the Cambrian epoch of rpg.) Some aspects of the ability system continue to work exceptionally well, while other aspects work less well.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7795377, member: 58172"] I am interested in seeing your considerations about ability scores. I value tradition. I consider traditions to be human experiments that survive the test of time. The ability to survive often includes accidentally accounting for factors that might still remain unknown or unrecognized. At the same time, in the big picture, traditions tend to follow a bell curve, their initial innovation prospers because of some inherent benefit. But then as new needs or situations emerge, the tradition tends to decline. To keep a tradition ongoing indefinitely, it is necessary to reinvent the tradition to address new concerns. No tradition is perfect. Each tradition is an ongoing cost-benefit decision, often a personal one. Regarding D&D 5e. It is something I campaigned for during D&D 4e. WotC must listen to what D&D players actually want D&D to be, rather than have designers impose it. WotC actually listened to a degree that wildly exceeded my expectations. WotC paid for massive public opinion surveys coordinating with broadly accessible public playtesting. The result is D&D 5e. D&D is a vibrant and living tradition. But improvement remains possible, especially as support for variant rules, that assist minority groups to enjoy D&D. Part of the success of 5e is the ability to inspire earlier gamers who are more familiar with 1e/2e. So, to some degree, 5e reincarnated the problematics of the earlier ability scores, for the sake of nostalgia. The ability scores emerged during D&D 1e in a nonsystematic, ad-hoc, way. (Heh, I think of 1e as the Cambrian epoch of rpg.) Some aspects of the ability system continue to work exceptionally well, while other aspects work less well. [/QUOTE]
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