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<blockquote data-quote="Yaarel" data-source="post: 7823959" data-attributes="member: 58172"><p>D&D 5e is complex. I am interested in the implications of the ability foursome. This post looks at the 5e skills.</p><p></p><p></p><p></p><p>Strength-Constitution</p><p>• Melee Combat</p><p>• Brute Force (Carry, Lift, Pull, Push, Break, Bend)</p><p></p><p>Dexterity-Athletics</p><p>• Ranged Combat</p><p>• Athletics-Acrobatics</p><p>• Slight-of-Hand</p><p>• Stealth</p><p></p><p>Intelligence-Perception</p><p>• Perception-Investigation</p><p>• Arcana</p><p>• Deception*</p><p>• History</p><p>• Medicine</p><p>• Nature</p><p>• Religion</p><p>• Survival</p><p></p><p>Charisma-Wisdom</p><p>• Empathy-Insight-Animal Handling</p><p>• Intimidation-Frighten</p><p>• Persuasion-Charm</p><p>• Performance</p><p></p><p></p><p></p><p></p><p></p><p>*Deception: here corresponds to the Intelligence-Perception ability, to weave a believable falsehood that can even fool the experts. Oppositely, the Deception skill can detect a sophisticated deception. Deception requires formidable training and study to survive scrutiny. Forge an item or document, or detect such a forgery. Make a disguise that can pass, or detect a flaw in the disguise. Create a convincing illusion, or detect a convincing illusion. Note, Deception can be used benignly for the sake of creating a faithful replica, generating an illusion to reconstruct a virtual reality of an event, masterworking a lifelike painting, and so on.</p><p></p><p>Performance: represents beauty, arts and esthetics. Many arts require at least two skill checks. One check for the technical skill (such as Athletics for a dance, Slight-of-Hand for amazing string instrument speed, or Deception for a lifelike painting), and one check for the overall esthetic appeal to please a crowd.</p><p></p><p>Crafting: is typically done via a tool proficiency, such as proficiency with Thieves Tools to construct a trap. Most tool proficiencies benefit from Intelligence-Perception, especially to craft something sophisticated.</p><p></p><p></p><p></p><p>I use an ‘Empathy’ skill to combine both Insight and Animal Handling.</p><p></p><p>Custom skills that I find useful to add are:</p><p>• Alchemy</p><p>• Military</p><p></p><p></p><p></p><p>[USER=6802378]@LuisCarlos17f[/USER]</p><p></p><p>I tend to associate ‘fate’ and ‘luck’ with Charisma, having a destiny that is larger than life, that impacts entire populations. In other words, fate ≈ force of personality. Hypothetically, Fate could be a Charisma-Wisdom skill, perhaps even a psionic skill.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7823959, member: 58172"] D&D 5e is complex. I am interested in the implications of the ability foursome. This post looks at the 5e skills. Strength-Constitution • Melee Combat • Brute Force (Carry, Lift, Pull, Push, Break, Bend) Dexterity-Athletics • Ranged Combat • Athletics-Acrobatics • Slight-of-Hand • Stealth Intelligence-Perception • Perception-Investigation • Arcana • Deception* • History • Medicine • Nature • Religion • Survival Charisma-Wisdom • Empathy-Insight-Animal Handling • Intimidation-Frighten • Persuasion-Charm • Performance *Deception: here corresponds to the Intelligence-Perception ability, to weave a believable falsehood that can even fool the experts. Oppositely, the Deception skill can detect a sophisticated deception. Deception requires formidable training and study to survive scrutiny. Forge an item or document, or detect such a forgery. Make a disguise that can pass, or detect a flaw in the disguise. Create a convincing illusion, or detect a convincing illusion. Note, Deception can be used benignly for the sake of creating a faithful replica, generating an illusion to reconstruct a virtual reality of an event, masterworking a lifelike painting, and so on. Performance: represents beauty, arts and esthetics. Many arts require at least two skill checks. One check for the technical skill (such as Athletics for a dance, Slight-of-Hand for amazing string instrument speed, or Deception for a lifelike painting), and one check for the overall esthetic appeal to please a crowd. Crafting: is typically done via a tool proficiency, such as proficiency with Thieves Tools to construct a trap. Most tool proficiencies benefit from Intelligence-Perception, especially to craft something sophisticated. I use an ‘Empathy’ skill to combine both Insight and Animal Handling. Custom skills that I find useful to add are: • Alchemy • Military [USER=6802378]@LuisCarlos17f[/USER] I tend to associate ‘fate’ and ‘luck’ with Charisma, having a destiny that is larger than life, that impacts entire populations. In other words, fate ≈ force of personality. Hypothetically, Fate could be a Charisma-Wisdom skill, perhaps even a psionic skill. [/QUOTE]
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