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<blockquote data-quote="Yaarel" data-source="post: 7830879" data-attributes="member: 58172"><p>If I understand you correctly, I think that is a good idea.</p><p></p><p>Instead of the Persuasion skill being used to ‘persuade’ someone to do something specific, what it specifically does is foster mutual goodwill. Hence call it the Rapport skill. In other words, its proficiency helps a Charisma check to improve a hostile creature to an indifferent one, or an indifferent creature to a friendly one.</p><p></p><p>As such, I would merge Insight-Empathy and Persuasion together to call it ‘Rapport’, so that it includes being able to understand the mind of the other to relate to the other and to convey oneself to the other. This empathy might also sense concerns that motivate the other, including Trait, Flaw, Ideal, and Bond.</p><p></p><p>A friendly creature wants the player characters to succeed is more likely to consider a logical argument, for example.</p><p></p><p></p><p></p><p>That said, I still want to see Charm and Frighten as skills. For example, in 4e, Intimidate had the ability to force surrender, thus ending a combat encounter, with the hostile in custody. This is a kind of use of Frighten.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7830879, member: 58172"] If I understand you correctly, I think that is a good idea. Instead of the Persuasion skill being used to ‘persuade’ someone to do something specific, what it specifically does is foster mutual goodwill. Hence call it the Rapport skill. In other words, its proficiency helps a Charisma check to improve a hostile creature to an indifferent one, or an indifferent creature to a friendly one. As such, I would merge Insight-Empathy and Persuasion together to call it ‘Rapport’, so that it includes being able to understand the mind of the other to relate to the other and to convey oneself to the other. This empathy might also sense concerns that motivate the other, including Trait, Flaw, Ideal, and Bond. A friendly creature wants the player characters to succeed is more likely to consider a logical argument, for example. That said, I still want to see Charm and Frighten as skills. For example, in 4e, Intimidate had the ability to force surrender, thus ending a combat encounter, with the hostile in custody. This is a kind of use of Frighten. [/QUOTE]
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