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<blockquote data-quote="Yaarel" data-source="post: 7831166" data-attributes="member: 58172"><p>I want to give the Initiative bonus to the Intelligence-Perception ability, in the sense of noticing and anticipating an opponent. As such, the surprise check and the initiative check are moreorless the same thing.</p><p></p><p>Tentatively, give Stealth to Intelligence-Perception, in the sense of perceptive motion, knowing which twig to avoid and which shadow would work as cover − both to hide and to detect hiding.</p><p></p><p>With Stealth and Initiative, Intelligence-Perception becomes a full-on useful ability for combat encounters</p><p></p><p>The following is a start toward a comprehensive list of benefits, to compare balance in more detail.</p><p></p><p></p><p></p><p>Strength-Constitution</p><p>• size (+4 or higher as a prereq for Large), reach</p><p>• melee attacks</p><p>• ‘heavy’ weapons (benefit from Strength bonus)</p><p>• ‘heavy’ armor (move at full speed)</p><p>• grappling (keep on holding)</p><p>• carrying capacity (lift, pull, push)</p><p>• brute force (break doors, bend bars, move tree, launch boulder)</p><p>• hit points</p><p>• fortitude save</p><p></p><p>Dexterity-Athletics</p><p>• body agility (athletics-acrobatics, gymnastics, climb, balance, jump, fall, motionless poise)</p><p>• finesse grappling (sotospeak)</p><p>• speed, run</p><p>• AC bonus, dodge</p><p>• reflex save</p><p>• manual dexterity (slight-of-hand, detailed handiwork, piloting controls, steady hand)</p><p>• finesse attacks</p><p>• ranged attacks</p><p></p><p>Intelligence-Perception</p><p>• lore skills</p><p>• investigation (detection, senses, analysis, intuition)</p><p>• stealth (hide or detect hiding)</p><p>• initiative bonus</p><p>• deception (deceive an other, or find a flaw in an others deception, replicate accurately)</p><p>• perception save</p><p></p><p>Charisma-Wisdom</p><p>• rapport (insight, persuasion, animal handling, improve social attitude and helpfulness)</p><p>• charm</p><p>• frighten</p><p>• performance (force of personality, presence, art, esthetic quality, beauty)</p><p>• will save</p><p></p><p></p><p></p><p>Combat wise, Charisma-Wisdom might appear the weak one, but charm and frighten decide if a combat encounter even happens. Note, every frighten check requires a credible threat as a prerequisite. In many situations, being big and threatening to beat someone up can serve as a credible threat.</p><p></p><p>Finesse attacks make Dexterity-Athletics an especially powerful choice, and in a gun setting, ranged attacks make it a must have. Nevertheless, any concepts requiring hit points will need Strength-Constitution anyway, for a more wellrounded combatant. Also, the absence of Stealth here, helps moderate the choice of Dexterity-Athletics.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7831166, member: 58172"] I want to give the Initiative bonus to the Intelligence-Perception ability, in the sense of noticing and anticipating an opponent. As such, the surprise check and the initiative check are moreorless the same thing. Tentatively, give Stealth to Intelligence-Perception, in the sense of perceptive motion, knowing which twig to avoid and which shadow would work as cover − both to hide and to detect hiding. With Stealth and Initiative, Intelligence-Perception becomes a full-on useful ability for combat encounters The following is a start toward a comprehensive list of benefits, to compare balance in more detail. Strength-Constitution • size (+4 or higher as a prereq for Large), reach • melee attacks • ‘heavy’ weapons (benefit from Strength bonus) • ‘heavy’ armor (move at full speed) • grappling (keep on holding) • carrying capacity (lift, pull, push) • brute force (break doors, bend bars, move tree, launch boulder) • hit points • fortitude save Dexterity-Athletics • body agility (athletics-acrobatics, gymnastics, climb, balance, jump, fall, motionless poise) • finesse grappling (sotospeak) • speed, run • AC bonus, dodge • reflex save • manual dexterity (slight-of-hand, detailed handiwork, piloting controls, steady hand) • finesse attacks • ranged attacks Intelligence-Perception • lore skills • investigation (detection, senses, analysis, intuition) • stealth (hide or detect hiding) • initiative bonus • deception (deceive an other, or find a flaw in an others deception, replicate accurately) • perception save Charisma-Wisdom • rapport (insight, persuasion, animal handling, improve social attitude and helpfulness) • charm • frighten • performance (force of personality, presence, art, esthetic quality, beauty) • will save Combat wise, Charisma-Wisdom might appear the weak one, but charm and frighten decide if a combat encounter even happens. Note, every frighten check requires a credible threat as a prerequisite. In many situations, being big and threatening to beat someone up can serve as a credible threat. Finesse attacks make Dexterity-Athletics an especially powerful choice, and in a gun setting, ranged attacks make it a must have. Nevertheless, any concepts requiring hit points will need Strength-Constitution anyway, for a more wellrounded combatant. Also, the absence of Stealth here, helps moderate the choice of Dexterity-Athletics. [/QUOTE]
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