Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Four Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 7831219" data-attributes="member: 58172"><p>Yeah. Perception can anticipate danger.</p><p></p><p>But also in the sense of the five senses, Perception can recognize the meaning of, and respond more quickly to, subtle movements.</p><p></p><p>In a game of guns, ‘reaction time’ is meaningless. The goal is to avoid ever entering a location where a bullet might be traveling. So, intelligent and perceptive anticipation of danger is more important for gun scenes.</p><p></p><p></p><p>Charisma can help with building rapport and establishing trust.</p><p></p><p>However, whether the deception itself is convincing or not relies exclusively on Intelligence.</p><p></p><p>The best deceivers are the ones who know their stuff, and can pull it off. This is necessarily true when trying to pass off a replica as an original. The creator of the replica has to know everything that an expert would look for. But it also applies abstractly, like an accountant creating a convincing investment fraud. Intelligence-Perception is everything. To be a competent liar requires being able to keep track of the lies that one is telling, whence Intelligence, and know how and when to present a lie, whence reasoning.</p><p></p><p>The same skillsets that discover a fraud, are the same skillsets that create a fraud.</p><p></p><p>Deception can also be used to create a convincing disguise, in the sense of a replica, like a fake nose or so on. Here too, Intelligence-Perception is everything.</p><p></p><p></p><p></p><p></p><p>It is important to get Strength-Constitution right.</p><p></p><p>So far, my rationale is:</p><p></p><p>A high investment allows the existence of Large characters.</p><p></p><p>Brute force, like bending bars, can be useful and flavorful.</p><p></p><p>Carrying is occasionally useful for carrying other characters.</p><p></p><p>Most importantly, Strength-Constitution = hit points. Players are loath to ever dump this.</p><p></p><p>Strength might need some oomph, but hit points are a big big deal.</p><p></p><p></p><p></p><p></p><p>I am more iffy about stealth, but Intelligence-Perception is often the more necessary ability.</p><p></p><p>For example. Your character crosses a lake under the cover of night and fog. Reaching shore, the character camouflages the boat with nearby shrubs to hide it from any onlookers. This is all about perception.</p><p></p><p>Similarly, the same locations that Stealth selects to avoid attracting attention − whether in shadows or in a crowd − are the same locations where a bodyguard would routinely scan to detect any intruders.</p><p></p><p></p><p></p><p>Camouflaging a boat would require perceptive Intelligence</p><p></p><p>Walking on dry leaves silently might require athletic Dexterity − but it might require perception to discern the quieter patch of leaves.</p><p></p><p>The Stealth skill, if proficient, might apply to either.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7831219, member: 58172"] Yeah. Perception can anticipate danger. But also in the sense of the five senses, Perception can recognize the meaning of, and respond more quickly to, subtle movements. In a game of guns, ‘reaction time’ is meaningless. The goal is to avoid ever entering a location where a bullet might be traveling. So, intelligent and perceptive anticipation of danger is more important for gun scenes. Charisma can help with building rapport and establishing trust. However, whether the deception itself is convincing or not relies exclusively on Intelligence. The best deceivers are the ones who know their stuff, and can pull it off. This is necessarily true when trying to pass off a replica as an original. The creator of the replica has to know everything that an expert would look for. But it also applies abstractly, like an accountant creating a convincing investment fraud. Intelligence-Perception is everything. To be a competent liar requires being able to keep track of the lies that one is telling, whence Intelligence, and know how and when to present a lie, whence reasoning. The same skillsets that discover a fraud, are the same skillsets that create a fraud. Deception can also be used to create a convincing disguise, in the sense of a replica, like a fake nose or so on. Here too, Intelligence-Perception is everything. It is important to get Strength-Constitution right. So far, my rationale is: A high investment allows the existence of Large characters. Brute force, like bending bars, can be useful and flavorful. Carrying is occasionally useful for carrying other characters. Most importantly, Strength-Constitution = hit points. Players are loath to ever dump this. Strength might need some oomph, but hit points are a big big deal. I am more iffy about stealth, but Intelligence-Perception is often the more necessary ability. For example. Your character crosses a lake under the cover of night and fog. Reaching shore, the character camouflages the boat with nearby shrubs to hide it from any onlookers. This is all about perception. Similarly, the same locations that Stealth selects to avoid attracting attention − whether in shadows or in a crowd − are the same locations where a bodyguard would routinely scan to detect any intruders. Camouflaging a boat would require perceptive Intelligence Walking on dry leaves silently might require athletic Dexterity − but it might require perception to discern the quieter patch of leaves. The Stealth skill, if proficient, might apply to either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Four Ability Scores
Top