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General Tabletop Discussion
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"Four Arms" Ideas
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<blockquote data-quote="eriktheguy" data-source="post: 5140845" data-attributes="member: 83662"><p>The race is a pain in the ass to define because Wizards didn't really bother defining what off-hand or main hand really mean in this edition.</p><p></p><p>Here's my suggestion:</p><p>Four arms: You have 2 additional off-hands. These can be used for wielding weapons, shields, 2-handed weapons or carrying objects.</p><p>If you use a weapon power with a 2-handed weapon or with two weapons, you cannot wield a shield until the beginning of your next turn (you do not drop shields, you simply no longer act as though you have them equipped).</p><p>If a power requires you to be wielding two weapons, you cannot use a 2-handed weapon as part of that power.</p><p>This racial trait <u>does not</u> allow you to equip an additional arm slot magic item.</p><p></p><p>Thri-Kreen agility: You treat light thrown weapons as though they had the off-hand property.</p><p></p><p>At-Will power:</p><p>Draw or stow an item as a free action</p><p>Limit 1/turn</p><p></p><p>Encounter power:</p><p>Make a melee or ranged basic attack with an off-hand weapon or implement as a minor action.</p><p></p><p>+2 Athletics and Nature</p><p></p><p>+2 Str/Dex and +2 Cha</p><p></p><p></p><p>The Dark Sun race is a little poorly balanced (they can make 4 melee attacks as an encounter power, which puts ranger dailies to shame). Also I prefer +2 Cha over +2 Wis. The Thri-kreen are supposed to be psychic and have a hive mentality and complex society, so I would see Cha as the obvious stat.</p><p></p><p>Note: Under these rules, rangers would be able to wield up to 4 normal weapons.</p><p></p><p>Edited for clarity</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5140845, member: 83662"] The race is a pain in the ass to define because Wizards didn't really bother defining what off-hand or main hand really mean in this edition. Here's my suggestion: Four arms: You have 2 additional off-hands. These can be used for wielding weapons, shields, 2-handed weapons or carrying objects. If you use a weapon power with a 2-handed weapon or with two weapons, you cannot wield a shield until the beginning of your next turn (you do not drop shields, you simply no longer act as though you have them equipped). If a power requires you to be wielding two weapons, you cannot use a 2-handed weapon as part of that power. This racial trait [U]does not[/U] allow you to equip an additional arm slot magic item. Thri-Kreen agility: You treat light thrown weapons as though they had the off-hand property. At-Will power: Draw or stow an item as a free action Limit 1/turn Encounter power: Make a melee or ranged basic attack with an off-hand weapon or implement as a minor action. +2 Athletics and Nature +2 Str/Dex and +2 Cha The Dark Sun race is a little poorly balanced (they can make 4 melee attacks as an encounter power, which puts ranger dailies to shame). Also I prefer +2 Cha over +2 Wis. The Thri-kreen are supposed to be psychic and have a hive mentality and complex society, so I would see Cha as the obvious stat. Note: Under these rules, rangers would be able to wield up to 4 normal weapons. Edited for clarity [/QUOTE]
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