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"Four Arms" Ideas
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<blockquote data-quote="eriktheguy" data-source="post: 5165184" data-attributes="member: 83662"><p>Its been awhile since a good update to this thread, and I'm currently not satisfied. A few suggestions to make things simpler and smoother.</p><p></p><p>First off, anyone can wield a versatile weapon in one hand, I assume you want them to gain the +1 damage bonus as well? This is going to look really messy with your version of the race however, since the rules are different for small creatures with versatile weapons. I would strongly suggest medium (which I believe the Thri-kreen are in many supplements).</p><p></p><p>Now, heres my ideas for the build.</p><p></p><p><strong>Things that make sense so far:</strong></p><p>Language: Common + one of choice</p><p>Vision: Low Light Vision</p><p>Speed: 6</p><p></p><p><strong>Debatable things:</strong></p><p><strong>Racial Attribute Modifiers</strong>: +2 DEX or WIS, +2 to one other based on breed</p><p><em>Note: from Dex or Wis, choose an ability other than one improved by your breed.</em></p><p><strong>Size</strong>: I'm going to suggest going medium, to make the weapons work better (especially versatile weapons, and their racial double weapons).</p><p><strong>Racial Skill Bonuses</strong>: +2 Religion, +2 to one other depending on breed</p><p><strong>Thri-Kreen Weapon proficiency</strong>: You gain training with the chatkcha, and you treat all light thrown weapons as off-hand weapons. If you are proficient with implements, you may use this weapon as an implement.</p><p></p><p><strong>New weapons</strong>:</p><p></p><p><strong>Chatkcha: Superior weapon, light thrown, light blade</strong></p><p><em>I specially crafted throwing disc made of crystal. It returns when thrown and Thri-kreen can use it to channel psychic power.</em></p><p>Prof: +3</p><p>Dam: 1d4</p><p>Range: 6/12</p><p>Cost: 5gp</p><p>Special: This weapon returns to a proficient creature when thrown.</p><p></p><p><strong>Gythka: Double weapon, polearm, heavy blade, reach (not defensive)</strong></p><p><em>This Thri-Kreen weapon boasts versatility, sporting two bladed ends and incredible reach.</em></p><p>Prof: +2</p><p>Dam: 1d8</p><p>Cost: 25 gp</p><p></p><p><strong>New Feat:</strong></p><p></p><p><strong>Thri-Kreen Weapon Training</strong></p><p><strong>Benefit</strong>: You gain proficiency with the <em>Gythka</em>. You gain a +2 feat bonus to damage with the <em>Gythka</em> and light thrown weapons.</p><p></p><p>I really liked your breed idea. Each character selectings a breed. Breed determines one of your skill bonuses, ability bonuses and how you use your extra arms.</p><p></p><p><strong>Racial Power</strong>: Encounter, minor action</p><p>Make a melee or ranged basic attack</p><p></p><p><strong>Racial Traits:</strong></p><p><strong>Four arms</strong>: You have 2 additional arms. These can be used to carry objects, but not to wield weapons or shields unless otherwise stated by your breed.</p><p>Choose one breed</p><p></p><p><strong>Warrior breed; loyal guardian</strong>:</p><p><em>Ever watchful, You sit by your queen in her chamber, ready to defend her with your life</em></p><p>Ability bonus: +2 Wis</p><p>Skill bonus: +2 perception</p><p>When you wield a double weapon or two handed weapon, you can wield a light shield in one of your additional hands. When you wield a versatile weapon in two hands, you can wield a light or heavy shield in one of your additional hands.</p><p></p><p><strong>Warrior breed; hive brute</strong>:</p><p><em>You crush all who dare invade your home.</em></p><p>Skill bonus: +2 athletics</p><p>When you wield a melee weapon, you may 'devote' one of your additional arms to that weapon. Doing so grants you a +1 bonus per tier to damage rolls with that weapon, but devoted arms cannot be used for anything else.</p><p>In addition, you may wield weapons in your off hand that do not have the off hand property.</p><p></p><p><strong>Warrior breed; hive predator</strong>:</p><p><em>The reach of your family lies far behind the tunnels of the hive. Enemies beware.</em></p><p>Skill bonus: +2 stealth</p><p>While you are not wielding a shield, two-handed weapon or double weapon, each of your additional arms may be used to wield an off-hand weapon or an implement. Whenever your additional arms are empty, you gain a +1 bonus to your speed.</p><p></p><p><strong>Worker Breed; tunnel builder</strong></p><p><em>You delve through tunnels, most comfortable in close quarters. Your ingenuity and skills are vital to the upkeep of the hive.</em></p><p>Ability Bonus: +2 Int</p><p>Skill bonus: +2 dungeoneering</p><p>While your additional arms are empty, you gain a +4 bonus to athletics checks to climb, and you climb your full speed instead of half speed. In addition, you suffer no penalty from squeezing, and gain a +1 bonus to speed while squeezing.</p><p></p><p><strong>Worker Breed; excavator</strong></p><p><em>You are vital to digging and mining operations, and can carry more than others.</em></p><p>Ability Bonus: +2 Con</p><p>Skill bonus: +2 endurance</p><p>While your additional arms are empty, you gain a +4 bonus to athletics checks to climb, and you climb your full speed instead of half speed. Determine your maximum load as though your strength were 5 points higher. You can dig through soft earth with a speed of two.</p><p></p><p><strong>Master Breed; leader</strong></p><p><em>You have honed your psychic skills to command your brethren in battle.</em></p><p>Ability Bonus: +2 Cha</p><p>Skill bonus: +2 diplomacy</p><p>You may wield implements in your additional arms. You can communicate telepathically to any creature within 5 squares that knows a language. Once per encounter, when you would spend a healing surge, you may allow one ally within 5 squares to spend a healing surge instead.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5165184, member: 83662"] Its been awhile since a good update to this thread, and I'm currently not satisfied. A few suggestions to make things simpler and smoother. First off, anyone can wield a versatile weapon in one hand, I assume you want them to gain the +1 damage bonus as well? This is going to look really messy with your version of the race however, since the rules are different for small creatures with versatile weapons. I would strongly suggest medium (which I believe the Thri-kreen are in many supplements). Now, heres my ideas for the build. [B]Things that make sense so far:[/B] Language: Common + one of choice Vision: Low Light Vision Speed: 6 [B]Debatable things:[/B] [B]Racial Attribute Modifiers[/B]: +2 DEX or WIS, +2 to one other based on breed [I]Note: from Dex or Wis, choose an ability other than one improved by your breed.[/I] [B]Size[/B]: I'm going to suggest going medium, to make the weapons work better (especially versatile weapons, and their racial double weapons). [B]Racial Skill Bonuses[/B]: +2 Religion, +2 to one other depending on breed [B]Thri-Kreen Weapon proficiency[/B]: You gain training with the chatkcha, and you treat all light thrown weapons as off-hand weapons. If you are proficient with implements, you may use this weapon as an implement. [B]New weapons[/B]: [B]Chatkcha: Superior weapon, light thrown, light blade[/B] [I]I specially crafted throwing disc made of crystal. It returns when thrown and Thri-kreen can use it to channel psychic power.[/I] Prof: +3 Dam: 1d4 Range: 6/12 Cost: 5gp Special: This weapon returns to a proficient creature when thrown. [B]Gythka: Double weapon, polearm, heavy blade, reach (not defensive)[/B] [I]This Thri-Kreen weapon boasts versatility, sporting two bladed ends and incredible reach.[/I] Prof: +2 Dam: 1d8 Cost: 25 gp [B]New Feat:[/B] [B]Thri-Kreen Weapon Training[/B] [B]Benefit[/B]: You gain proficiency with the [I]Gythka[/I]. You gain a +2 feat bonus to damage with the [I]Gythka[/I] and light thrown weapons. I really liked your breed idea. Each character selectings a breed. Breed determines one of your skill bonuses, ability bonuses and how you use your extra arms. [B]Racial Power[/B]: Encounter, minor action Make a melee or ranged basic attack [B]Racial Traits:[/B] [B]Four arms[/B]: You have 2 additional arms. These can be used to carry objects, but not to wield weapons or shields unless otherwise stated by your breed. Choose one breed [B]Warrior breed; loyal guardian[/B]: [I]Ever watchful, You sit by your queen in her chamber, ready to defend her with your life[/I] Ability bonus: +2 Wis Skill bonus: +2 perception When you wield a double weapon or two handed weapon, you can wield a light shield in one of your additional hands. When you wield a versatile weapon in two hands, you can wield a light or heavy shield in one of your additional hands. [B]Warrior breed; hive brute[/B]: [I]You crush all who dare invade your home.[/I] Skill bonus: +2 athletics When you wield a melee weapon, you may 'devote' one of your additional arms to that weapon. Doing so grants you a +1 bonus per tier to damage rolls with that weapon, but devoted arms cannot be used for anything else. In addition, you may wield weapons in your off hand that do not have the off hand property. [B]Warrior breed; hive predator[/B]: [I]The reach of your family lies far behind the tunnels of the hive. Enemies beware.[/I] Skill bonus: +2 stealth While you are not wielding a shield, two-handed weapon or double weapon, each of your additional arms may be used to wield an off-hand weapon or an implement. Whenever your additional arms are empty, you gain a +1 bonus to your speed. [B]Worker Breed; tunnel builder[/B] [I]You delve through tunnels, most comfortable in close quarters. Your ingenuity and skills are vital to the upkeep of the hive.[/I] Ability Bonus: +2 Int Skill bonus: +2 dungeoneering While your additional arms are empty, you gain a +4 bonus to athletics checks to climb, and you climb your full speed instead of half speed. In addition, you suffer no penalty from squeezing, and gain a +1 bonus to speed while squeezing. [B]Worker Breed; excavator[/B] [I]You are vital to digging and mining operations, and can carry more than others.[/I] Ability Bonus: +2 Con Skill bonus: +2 endurance While your additional arms are empty, you gain a +4 bonus to athletics checks to climb, and you climb your full speed instead of half speed. Determine your maximum load as though your strength were 5 points higher. You can dig through soft earth with a speed of two. [B]Master Breed; leader[/B] [I]You have honed your psychic skills to command your brethren in battle.[/I] Ability Bonus: +2 Cha Skill bonus: +2 diplomacy You may wield implements in your additional arms. You can communicate telepathically to any creature within 5 squares that knows a language. Once per encounter, when you would spend a healing surge, you may allow one ally within 5 squares to spend a healing surge instead. [/QUOTE]
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