Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Four classes get spot and listen as class skills...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 938817" data-attributes="member: 1757"><p>I totally disagree.</p><p></p><p>The default assumption is that Spot and Listen are cross-class skills for the "common adventurer." Why? Because Hide and MS are cross-class skills for the common adventurer. Basic balance. Why should adventurers be worse at hiding and sneaking than at spotting and hearing sneaking creatures?</p><p></p><p>Reasons why druids, monks, rogues, and rangers get Listen and Spot, and clerics, wizards, fighters, and bards don't:</p><p></p><p>Druid and ranger: Wilderness characters. Listen and Spot are far, far more important in wilderness settings than in dungeon settings for purposes of determining encounter distance, which is a crucial element of wilderness adventuring. These characters are supposed to be better than "civilized" characters in an outdoor setting; it's an element of play balance for the druid, and somewhat for the ranger.</p><p></p><p>Rogue: Obvious. In addition to being the skill monkey, the rogue is also commonly the party scout. This is a function that is not commonly given to wizards, priests, or fighters in the D&D paradigm, or the fantasy literature upon which that is based. It is the rogue, not the cleric, wizard, or fighter, who should be looking out for the orcs and oozes.</p><p></p><p>Monk: OK, I really don't have much justification for this one, but then I think most monk abilities are hard to justify without relying on the monk's chop-socky film archetype, within which it makes perfect sense that the monk have superior Listen and Spot abilities. All too many kung-fu film cliches involve blindfolded fighters, halls of mirrors, and similar stuff.</p><p></p><p>The cleric, wizard, and fighter: Where's the justification for exceptional senses? The cleric specializes in defense, support, and turning undead; he's neither a scout nor survival character. The wizard specializes in, well, <em>spells</em>, and gets no real skills outside knowledge, craft, and arcane skills. He's a bookworm. The fighter? I'll accept that you certainly could house-rule that the fighter gets Listen and Spot, but the standard fighter archetype is a tank warrior, not a scout nor wilderness character. (Note that fighters don't get Survival.) Again, I think that the ranger, druid, monk, or rogue should be better at spotting and listening than should the fighter.</p><p></p><p>But this isn't going to go anywhere... think what you will.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 938817, member: 1757"] I totally disagree. The default assumption is that Spot and Listen are cross-class skills for the "common adventurer." Why? Because Hide and MS are cross-class skills for the common adventurer. Basic balance. Why should adventurers be worse at hiding and sneaking than at spotting and hearing sneaking creatures? Reasons why druids, monks, rogues, and rangers get Listen and Spot, and clerics, wizards, fighters, and bards don't: Druid and ranger: Wilderness characters. Listen and Spot are far, far more important in wilderness settings than in dungeon settings for purposes of determining encounter distance, which is a crucial element of wilderness adventuring. These characters are supposed to be better than "civilized" characters in an outdoor setting; it's an element of play balance for the druid, and somewhat for the ranger. Rogue: Obvious. In addition to being the skill monkey, the rogue is also commonly the party scout. This is a function that is not commonly given to wizards, priests, or fighters in the D&D paradigm, or the fantasy literature upon which that is based. It is the rogue, not the cleric, wizard, or fighter, who should be looking out for the orcs and oozes. Monk: OK, I really don't have much justification for this one, but then I think most monk abilities are hard to justify without relying on the monk's chop-socky film archetype, within which it makes perfect sense that the monk have superior Listen and Spot abilities. All too many kung-fu film cliches involve blindfolded fighters, halls of mirrors, and similar stuff. The cleric, wizard, and fighter: Where's the justification for exceptional senses? The cleric specializes in defense, support, and turning undead; he's neither a scout nor survival character. The wizard specializes in, well, [i]spells[/i], and gets no real skills outside knowledge, craft, and arcane skills. He's a bookworm. The fighter? I'll accept that you certainly could house-rule that the fighter gets Listen and Spot, but the standard fighter archetype is a tank warrior, not a scout nor wilderness character. (Note that fighters don't get Survival.) Again, I think that the ranger, druid, monk, or rogue should be better at spotting and listening than should the fighter. But this isn't going to go anywhere... think what you will. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Four classes get spot and listen as class skills...
Top