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Four Color Problems with Savage Worlds Supers (SPC2) - Solutions?
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<blockquote data-quote="Zadmar" data-source="post: 6565288" data-attributes="member: 6700109"><p>6d6 is an average of 25.2 damage.</p><p></p><p>The SPC2 includes a specific example of a character with d12+7 Strength, who "can lift up to 20 tons. If he picks up a tank (16 tons), he causes his Strength of d12+7, plus another d12+8 (or 2d12+15)."</p><p></p><p>2d12+15 is an average of 29.2 damage.</p><p></p><p>Of course that assumes there's a tank nearby...but in an urban environment there should at least be <em>some</em> vehicles you can hit people with, and even a car would inflict more damage than the blaster.</p><p></p><p></p><p>Then you should reassign points from somewhere else, because both of the Attack powers are extremely strong - so strong, in fact, that I replaced them with a new Attack power in <a href="http://godwars2.org/SavageWorlds/SavageArmoury.pdf" target="_blank">Savage Armoury</a>.</p><p></p><p>Super Skill (Fighting) is the other thing you should look into. It's twice as expensive in SPC2 as it was in NE/SPC1, but it's still extremely good. One of the PCs in my NE group had Fighting d12+8, which he'd pump to d12+10 with Wild Attack, then make Called Shots to the eyes (+4 damage and ignore armour) and/or use the Rapid Attack maneuver (3 attacks, who cares about the -4 penalty when your Fighting skill is that high?).</p><p></p><p></p><p>Yes, because he's using Attack. If you want to play a combat character, you really need to take one of the Attack powers.</p></blockquote><p></p>
[QUOTE="Zadmar, post: 6565288, member: 6700109"] 6d6 is an average of 25.2 damage. The SPC2 includes a specific example of a character with d12+7 Strength, who "can lift up to 20 tons. If he picks up a tank (16 tons), he causes his Strength of d12+7, plus another d12+8 (or 2d12+15)." 2d12+15 is an average of 29.2 damage. Of course that assumes there's a tank nearby...but in an urban environment there should at least be [i]some[/i] vehicles you can hit people with, and even a car would inflict more damage than the blaster. Then you should reassign points from somewhere else, because both of the Attack powers are extremely strong - so strong, in fact, that I replaced them with a new Attack power in [url=godwars2.org/SavageWorlds/SavageArmoury.pdf]Savage Armoury[/url]. Super Skill (Fighting) is the other thing you should look into. It's twice as expensive in SPC2 as it was in NE/SPC1, but it's still extremely good. One of the PCs in my NE group had Fighting d12+8, which he'd pump to d12+10 with Wild Attack, then make Called Shots to the eyes (+4 damage and ignore armour) and/or use the Rapid Attack maneuver (3 attacks, who cares about the -4 penalty when your Fighting skill is that high?). Yes, because he's using Attack. If you want to play a combat character, you really need to take one of the Attack powers. [/QUOTE]
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