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Four-Color to Fantasy: Superhero Toolkit
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<blockquote data-quote="RangerWickett" data-source="post: 2012600" data-attributes="member: 63"><p>Good points. Though, as one of the writers I am a little protective. A few brief suggestions/comments.</p><p></p><p>* If you want people to be able to push their limits, you might want to give every Hero the Super-charge Power feat, which lets you deal damage to yourself in order to increase the power of your abilities. Usually heroes in comics only run out of power when they're pitted against incredible odds, but with everyday challenges they can use their powers as often as they want. With this, Storm could create a few supremely powerful blasts of lightning, but would begin to wear herself out, or Spiderman could dodge a hail of gunfire (increasing his Super Agility) but become winded from the extreme exertion. Usually, though, Storm can shoot small bolts of lightning willy-nilly, and Spidey can dodge pretty much any single thing without having to worry.</p><p></p><p>* I'm actually not familiar with that many people who can duplicate themselves in comics. I know . . . argh, what was his name, Blue guy in Watchmen. He could, but then again, he has near-cosmic powers. I can't really think of anyone else, though. Maybe clayface, if he split in two.</p><p></p><p>* I'm not quite sure what you mean by saying that the powers aren't usable against others. Could you give me an example of what you mean?</p><p></p><p>* As for dynamic powers, that is quite true; we don't have that per se. There is the telekinetic deflection super feat, though, that could be interpreted as creating a shield around you, and the shield power would let you create a shield out of telekinetic force, but if you want to be able to redirect power from the tractor beam to the sheilds, as it were, then no, we don't really have that. In my opinion, though, the rules for it wouldn't be too hard to come up with (there's already something similar in the gadgeteer ability Combine, so we might put a more general version it in the expansion), but I personally wouldn't use them, since they might put too much emphasis on trying to beat the system, leading to powergaming instead of having fun. </p><p> As of now, the powers rules are stable enough to handle most archetypes and common heroes, and our concern was mainly to let people make characters out of comics, to provide rules for common occurences with super powers, and then to leave the specifics of storytelling to the game master. </p><p></p><p>* By armored hero, do you mean someone like Colossus, who has armor-like skin, or someone like Iron Man, who has gadet-based armor, or someone like Regdar, who wears D&D-style armor? We can handle the first and second easily, and the third should be fairly simple. If you're playing super-Spycraft and you want your character to have full plate, then maybe it'd be a small problem, but nothing major.</p><p></p><p>* Again, I'd like it if you could clarify what you mean by 'Joe Six-pack' as opposed to a John Woo-esque hero. The only real difference I see between Rambo and, say, Trinity in the Matrix, is a matter of level. Rambo would be a 6th level Fighter (or maybe Barbarian, or a Soldier in Spycraft, etc.) while Trinity would be the same, plus a few levels of Hero for her super speed and agility. If you could clarify what your problem is, it would provide clearer feedback and make it easier for me to either fix it in the revisions, or to help you understand something you might have missed.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2012600, member: 63"] Good points. Though, as one of the writers I am a little protective. A few brief suggestions/comments. * If you want people to be able to push their limits, you might want to give every Hero the Super-charge Power feat, which lets you deal damage to yourself in order to increase the power of your abilities. Usually heroes in comics only run out of power when they're pitted against incredible odds, but with everyday challenges they can use their powers as often as they want. With this, Storm could create a few supremely powerful blasts of lightning, but would begin to wear herself out, or Spiderman could dodge a hail of gunfire (increasing his Super Agility) but become winded from the extreme exertion. Usually, though, Storm can shoot small bolts of lightning willy-nilly, and Spidey can dodge pretty much any single thing without having to worry. * I'm actually not familiar with that many people who can duplicate themselves in comics. I know . . . argh, what was his name, Blue guy in Watchmen. He could, but then again, he has near-cosmic powers. I can't really think of anyone else, though. Maybe clayface, if he split in two. * I'm not quite sure what you mean by saying that the powers aren't usable against others. Could you give me an example of what you mean? * As for dynamic powers, that is quite true; we don't have that per se. There is the telekinetic deflection super feat, though, that could be interpreted as creating a shield around you, and the shield power would let you create a shield out of telekinetic force, but if you want to be able to redirect power from the tractor beam to the sheilds, as it were, then no, we don't really have that. In my opinion, though, the rules for it wouldn't be too hard to come up with (there's already something similar in the gadgeteer ability Combine, so we might put a more general version it in the expansion), but I personally wouldn't use them, since they might put too much emphasis on trying to beat the system, leading to powergaming instead of having fun. As of now, the powers rules are stable enough to handle most archetypes and common heroes, and our concern was mainly to let people make characters out of comics, to provide rules for common occurences with super powers, and then to leave the specifics of storytelling to the game master. * By armored hero, do you mean someone like Colossus, who has armor-like skin, or someone like Iron Man, who has gadet-based armor, or someone like Regdar, who wears D&D-style armor? We can handle the first and second easily, and the third should be fairly simple. If you're playing super-Spycraft and you want your character to have full plate, then maybe it'd be a small problem, but nothing major. * Again, I'd like it if you could clarify what you mean by 'Joe Six-pack' as opposed to a John Woo-esque hero. The only real difference I see between Rambo and, say, Trinity in the Matrix, is a matter of level. Rambo would be a 6th level Fighter (or maybe Barbarian, or a Soldier in Spycraft, etc.) while Trinity would be the same, plus a few levels of Hero for her super speed and agility. If you could clarify what your problem is, it would provide clearer feedback and make it easier for me to either fix it in the revisions, or to help you understand something you might have missed. [/QUOTE]
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