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<blockquote data-quote="SSuser" data-source="post: 5612451" data-attributes="member: 60606"><p>I don't give npcs, npc classes. I make npcs as good as players. I've still kept a few npc classes but they are beefed up quite a bit.</p><p></p><p>I ran a good game a few years ago. I told each player to pick a standard class, then pick a job. A job like mayor, sheriff, magistrate... Now, run the town.</p><p></p><p>I explained them (the players) being new to the town, by telling them that the old council were just corrupt thieves. Furthermore, they'd been stoned and hanged to death. *Better make the town happy, and gain their trust.* I gave them problems to solve instead of monsters to kill. There were still monsters to kill but the standard day went like this, The group met during a council meeting discussed last week (last game) and plans for today (current game). I think the town size was 1250 adults. The first problem was the the town was about to double in size due to refugees. I gave them one game month to make plans. While plans were being made there was interference from the old mayor (towns people who saw him thought he was a ghost), an evil wizard who had killed someone; but it was an accident, a psychopath that started to kill for one reason, but continued killing for an other, an evil druid's bones had been eaten by a cow in a pasture (I used that like reincarnation; wild shape). More, more, much more. The town had been build on the foundation of a razed city, all that was left were sewers and basements of leveled buildings. Almost no one in the town knew of the old city, but a few had found a basement or cellar. The old city was added so I could give the players an <u>almost</u> working sewer. Provided, they were able to <u>clean</u> all of the creatures out of it first. All the notes and paperwork for the town had been stolen by the old mayor. The players had no idea who they owed money to, or who owed them. As the game progressed they found out. At one point, they were able to collect on a debt from an other town by helping defend/free the town from their enslavers.</p><p></p><p>It mostly turned into a scoobie doo mystery gang, mostly. Not what I had planned, but great fun never the less.</p><p></p><p>It ended up being one of my most favorite games that I ever ran.</p><p></p><p>I ended each game session with the deputy mayor (npc) saying "Madam Mayor, we have a problem!"</p></blockquote><p></p>
[QUOTE="SSuser, post: 5612451, member: 60606"] I don't give npcs, npc classes. I make npcs as good as players. I've still kept a few npc classes but they are beefed up quite a bit. I ran a good game a few years ago. I told each player to pick a standard class, then pick a job. A job like mayor, sheriff, magistrate... Now, run the town. I explained them (the players) being new to the town, by telling them that the old council were just corrupt thieves. Furthermore, they'd been stoned and hanged to death. *Better make the town happy, and gain their trust.* I gave them problems to solve instead of monsters to kill. There were still monsters to kill but the standard day went like this, The group met during a council meeting discussed last week (last game) and plans for today (current game). I think the town size was 1250 adults. The first problem was the the town was about to double in size due to refugees. I gave them one game month to make plans. While plans were being made there was interference from the old mayor (towns people who saw him thought he was a ghost), an evil wizard who had killed someone; but it was an accident, a psychopath that started to kill for one reason, but continued killing for an other, an evil druid's bones had been eaten by a cow in a pasture (I used that like reincarnation; wild shape). More, more, much more. The town had been build on the foundation of a razed city, all that was left were sewers and basements of leveled buildings. Almost no one in the town knew of the old city, but a few had found a basement or cellar. The old city was added so I could give the players an [U]almost[/U] working sewer. Provided, they were able to [U]clean[/U] all of the creatures out of it first. All the notes and paperwork for the town had been stolen by the old mayor. The players had no idea who they owed money to, or who owed them. As the game progressed they found out. At one point, they were able to collect on a debt from an other town by helping defend/free the town from their enslavers. It mostly turned into a scoobie doo mystery gang, mostly. Not what I had planned, but great fun never the less. It ended up being one of my most favorite games that I ever ran. I ended each game session with the deputy mayor (npc) saying "Madam Mayor, we have a problem!" [/QUOTE]
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