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Four Complete Free Adventure Modules at The Delver's Dungeon
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<blockquote data-quote="frankthedm" data-source="post: 4659841" data-attributes="member: 1164"><p>Switching rooms 7 and 8 makes the flowchart run smoothly.</p><p></p><p>WGH3 has two area 10's</p><p>[sblock=WGH3 Area 10 ]</p><p><span style="font-size: 9px"><strong>10. UNDERGROUND BARRACKS</strong></span></p><p><span style="font-size: 9px"><strong>___________________________________________________________</strong></span></p><p><span style="font-size: 9px"><strong></strong>This is a disheveled room with sleeping pallets, tables and stools. Ten bugbears are here; some are eating meat roasted over a brazier in the corner. A clay chimney carries the smoke through the upper ceiling, presumably to the outside. In the corner there is a large chest. Upon your entry, the bugbears seem unconcerned; a few even point at the cooking meat and your group and speak in a friendly tone in their native tongue!</span></p><p><span style="font-size: 9px">____________________________________________________________</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Unless the alarm has been raised, the ten bugbears (AC 5, MV 9", HD 3+1, HP 19(x3), 20(x2), 12, 14(x2), 13(x2) #AT 1, D 1-6) will all be as relaxed as noted above. They will wait for the party to enter, and then pounce, surprising on a roll of 1-3 on 1d6. The locked chest contains the guards' payroll: some 148 c.p. and 100 s.p. Each guard has 1d6 silver pieces.</span></p><p><span style="font-size: 9px">10. Common Room</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">A huge (60" x 40") room, this area apparently houses the bulk of the bugbear tribe. Over two dozen adult bugbears are here, as well as many young bugbears. A cook-fire burns in the chimneyed hearth. There are a few tables around the room, as well as sleeping pallets and small casks and crates are here and there throughout the room. The floor is strewn with trash - dried rushes, bits of bone from meals, scraps of hide, etc.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Twenty four male bugbears (AC 5, MV 9", HD 3+1, HP 13(x8),</span></p><p><span style="font-size: 9px">20(x5), 22(x2), 23(x7), 30(x1), 32(x1), #AT 1, D 1-6) and ten female bugbears (AC 7, MV 9", HD 2, HP 9(x10), #AT 1, D 2-5), and six young (AC 8, MV 9", HD 1, HP 4(x3), 2(x2), 1(x1), #AT 1, D1-4) are in this room. Each male bugbear carries 10 s.p.; the females have no treasure, nor do the young. The various sleeping pallets and boxes, trunks and barrels contain little more than personal effects, and foodstuffs of the type in location #7 above. However, there is a small room with a secret door in the eastern wall of this room that the bugbears consider an "open secret" – the bugbears all know of it but do not tell any allies. Within is a small cache of gold (200 g.p.) a spear +2 and three potions of healing. In the southeast corner there is a covered pit which leads to the "slop caves" where offal and nightsoil are disposed of. A faint reek of sewage seeps up from around the large metal covering.</span></p><p>[/sblock]</p><p></p><p>IIRC 1E listed bugbears as being medium to large size class, About what HP amount would you say a bugbear enters large size class? </p><p></p><p>Also do you have a master list of monsters in the modules?, like a shopping list of minis needed?</p><p></p><p>EDIT: WGH4 Area #17 references area #20, when it should reference area #18. Also what it is referencing probably will have a HARD time getting past area #19 on it's way to #17.</p><p></p><p>EDIT: WGH5 Area #1: No mention of the total number of the [spoiler]kobolds and black orcs [/spoiler] in here.</p><p></p><p>EDIT: WGH5 Area #4 references area #7, when it should reference area #8. But that makes another enemy conga line situation. Not a terrible one, but it seems to me the [spoiler]8 black orcs would conscript the 3 ogrillions as the black orcs[/spoiler] go by.</p><p></p><p>EDIT: WGH5 Area #8D: No mention of how many of the normal [spoiler]orcs [/spoiler] are here.</p><p></p><p>[sblock= head count so far...] 10 Firenewts on patrol</p><p>1 Dune Stalker</p><p>4 Ratmen on patrol</p><p>2 Giant 5hd Scorpions</p><p> 9 1hp Centipedes</p><p> Giant Ant Lion lair</p><p> 1 Wolfwere</p><p> 1 Sandman</p><p> 1 Gambado</p><p> Red Dragon*</p><p>70 firenewts 7 elite, 2 priest</p><p>4 Ogre Rats</p><p>3 water weirds</p><p>10 Ratmen and their commander</p><p>3 Ogre Rats</p><p>1 ogre majin</p><p>4 monster zombies</p><p>20 male ratment. 13 female ratmen, 7 child rats</p><p>4 ogre rats</p><p>2 trolls</p><p>1 annis</p><p>grey ooze</p><p>umber bulk</p><p>plop monster</p><p>whight</p><p>specter</p><p>sskulls</p><p>efreet</p><p>2-12 arrmored bugbears</p><p>8 bugbears</p><p>1 bugbear chief</p><p>1 bugbear captian</p><p>3 bugbear bodyguard</p><p>8 bugbears</p><p>6 Bugbears</p><p>4 giant centipedes</p><p>2-5 bugbears</p><p>ten bugbears</p><p>24 male bugbears</p><p>10 females bugbears</p><p>2 ogres</p><p>3 bug bodyguards</p><p>3 bugbear witch doctor</p><p>1 bugbear sub chief</p><p>3 large spiders</p><p>3 bugbears</p><p>Fighter</p><p>othyg</p><p>4 carrion crawlers</p><p>22 giant rats</p><p>11 peircers</p><p>yello mold</p><p>8 black orcs</p><p>Great black orc</p><p>2 black orc coperals</p><p>two wraiths</p><p>10 ghouls</p><p>whight</p><p>Yello mold</p><p>Evil priest</p><p>2 vrocks</p><p>6 monster zombies</p><p>coffer corps</p><p>4 juju zombies</p><p>apaprition</p><p>4 grey oozes</p><p>8 werets</p><p>5 kobolds</p><p>30 giant rats</p><p>ocre jelly </p><p>bone golem</p><p>8 leather clad blorcs</p><p>12 rat hunters</p><p>4 rats</p><p>8 werats</p><p>2 grey ooze</p><p>7 ogrillions</p><p>4 armored blorcs</p><p>4 werats </p><p>12 kolbolds</p><p>2 verbeeg</p><p>? black orcs</p><p>? Kobolds</p><p>10 wererats</p><p>19 male kobolds</p><p>7 f kobolds</p><p>3 y kobolds</p><p>1 Master kobold</p><p>4 chief kobolds</p><p>40 giant rats</p><p>8 black orcs </p><p>40 kobolds</p><p>18 giant rats</p><p>2 blorc guards</p><p>4 blorcs</p><p>5 off duty blorcs</p><p>Blorc captian, seargent, 2 bodyguards</p><p>? orcs</p><p>2 4hd spiders</p><p>brown mold</p><p>mimic</p><p>9 giant ticks</p><p>slithering tracker</p><p>6 grey dwarves</p><p>10rot grubs</p><p>1 diso blorc</p><p>1 elf</p><p>1. Giant centipedes (8), 1 hp ea.</p><p>2. Black orc patrol (4 total, hp 15, 17, 19, 19)</p><p>3. Carrion crawlers (3), 14, 17, 19 hp ea.</p><p>4. Giant rats, hunting in a pack – 20 total, 3 hp ea. Loss of more than 50% of their number will scatter them.</p><p>5. Three (3) wererats in human-form. 20, 21, 23 hp each.</p><p>6. A line of 15 giant ants working across a hallway. Unless they are directly attacked or the line is stepped on they will likely (60% chance) ignore the party.</p><p>7. Gray ooze. 22 hp.</p><p>8. Lone verbeeg, 24 hp [/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 4659841, member: 1164"] Switching rooms 7 and 8 makes the flowchart run smoothly. WGH3 has two area 10's [sblock=WGH3 Area 10 ] [SIZE=1][B]10. UNDERGROUND BARRACKS ___________________________________________________________ [/B]This is a disheveled room with sleeping pallets, tables and stools. Ten bugbears are here; some are eating meat roasted over a brazier in the corner. A clay chimney carries the smoke through the upper ceiling, presumably to the outside. In the corner there is a large chest. Upon your entry, the bugbears seem unconcerned; a few even point at the cooking meat and your group and speak in a friendly tone in their native tongue! ____________________________________________________________ Unless the alarm has been raised, the ten bugbears (AC 5, MV 9", HD 3+1, HP 19(x3), 20(x2), 12, 14(x2), 13(x2) #AT 1, D 1-6) will all be as relaxed as noted above. They will wait for the party to enter, and then pounce, surprising on a roll of 1-3 on 1d6. The locked chest contains the guards' payroll: some 148 c.p. and 100 s.p. Each guard has 1d6 silver pieces. 10. Common Room A huge (60" x 40") room, this area apparently houses the bulk of the bugbear tribe. Over two dozen adult bugbears are here, as well as many young bugbears. A cook-fire burns in the chimneyed hearth. There are a few tables around the room, as well as sleeping pallets and small casks and crates are here and there throughout the room. The floor is strewn with trash - dried rushes, bits of bone from meals, scraps of hide, etc. Twenty four male bugbears (AC 5, MV 9", HD 3+1, HP 13(x8), 20(x5), 22(x2), 23(x7), 30(x1), 32(x1), #AT 1, D 1-6) and ten female bugbears (AC 7, MV 9", HD 2, HP 9(x10), #AT 1, D 2-5), and six young (AC 8, MV 9", HD 1, HP 4(x3), 2(x2), 1(x1), #AT 1, D1-4) are in this room. Each male bugbear carries 10 s.p.; the females have no treasure, nor do the young. The various sleeping pallets and boxes, trunks and barrels contain little more than personal effects, and foodstuffs of the type in location #7 above. However, there is a small room with a secret door in the eastern wall of this room that the bugbears consider an "open secret" – the bugbears all know of it but do not tell any allies. Within is a small cache of gold (200 g.p.) a spear +2 and three potions of healing. In the southeast corner there is a covered pit which leads to the "slop caves" where offal and nightsoil are disposed of. A faint reek of sewage seeps up from around the large metal covering.[/SIZE] [/sblock] IIRC 1E listed bugbears as being medium to large size class, About what HP amount would you say a bugbear enters large size class? Also do you have a master list of monsters in the modules?, like a shopping list of minis needed? EDIT: WGH4 Area #17 references area #20, when it should reference area #18. Also what it is referencing probably will have a HARD time getting past area #19 on it's way to #17. EDIT: WGH5 Area #1: No mention of the total number of the [spoiler]kobolds and black orcs [/spoiler] in here. EDIT: WGH5 Area #4 references area #7, when it should reference area #8. But that makes another enemy conga line situation. Not a terrible one, but it seems to me the [spoiler]8 black orcs would conscript the 3 ogrillions as the black orcs[/spoiler] go by. EDIT: WGH5 Area #8D: No mention of how many of the normal [spoiler]orcs [/spoiler] are here. [sblock= head count so far...] 10 Firenewts on patrol 1 Dune Stalker 4 Ratmen on patrol 2 Giant 5hd Scorpions 9 1hp Centipedes Giant Ant Lion lair 1 Wolfwere 1 Sandman 1 Gambado Red Dragon* 70 firenewts 7 elite, 2 priest 4 Ogre Rats 3 water weirds 10 Ratmen and their commander 3 Ogre Rats 1 ogre majin 4 monster zombies 20 male ratment. 13 female ratmen, 7 child rats 4 ogre rats 2 trolls 1 annis grey ooze umber bulk plop monster whight specter sskulls efreet 2-12 arrmored bugbears 8 bugbears 1 bugbear chief 1 bugbear captian 3 bugbear bodyguard 8 bugbears 6 Bugbears 4 giant centipedes 2-5 bugbears ten bugbears 24 male bugbears 10 females bugbears 2 ogres 3 bug bodyguards 3 bugbear witch doctor 1 bugbear sub chief 3 large spiders 3 bugbears Fighter othyg 4 carrion crawlers 22 giant rats 11 peircers yello mold 8 black orcs Great black orc 2 black orc coperals two wraiths 10 ghouls whight Yello mold Evil priest 2 vrocks 6 monster zombies coffer corps 4 juju zombies apaprition 4 grey oozes 8 werets 5 kobolds 30 giant rats ocre jelly bone golem 8 leather clad blorcs 12 rat hunters 4 rats 8 werats 2 grey ooze 7 ogrillions 4 armored blorcs 4 werats 12 kolbolds 2 verbeeg ? black orcs ? Kobolds 10 wererats 19 male kobolds 7 f kobolds 3 y kobolds 1 Master kobold 4 chief kobolds 40 giant rats 8 black orcs 40 kobolds 18 giant rats 2 blorc guards 4 blorcs 5 off duty blorcs Blorc captian, seargent, 2 bodyguards ? orcs 2 4hd spiders brown mold mimic 9 giant ticks slithering tracker 6 grey dwarves 10rot grubs 1 diso blorc 1 elf 1. Giant centipedes (8), 1 hp ea. 2. Black orc patrol (4 total, hp 15, 17, 19, 19) 3. Carrion crawlers (3), 14, 17, 19 hp ea. 4. Giant rats, hunting in a pack – 20 total, 3 hp ea. Loss of more than 50% of their number will scatter them. 5. Three (3) wererats in human-form. 20, 21, 23 hp each. 6. A line of 15 giant ants working across a hallway. Unless they are directly attacked or the line is stepped on they will likely (60% chance) ignore the party. 7. Gray ooze. 22 hp. 8. Lone verbeeg, 24 hp [/sblock] [/QUOTE]
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