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Four Complete Free Adventure Modules at The Delver's Dungeon
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<blockquote data-quote="thedungeondelver" data-source="post: 4660255" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I see what happened here. It's just an editing error that doesn't refer to a specific "room". The boxed text was a vestigal remnant of a Room 10 that was taken off the map. I'll fix that.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Hmm...I never put any thought into it to be honest - I always treated them as Large monsters.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I do not. I see one at the end of this post, did you compile that? If so, thank you.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">That's a funny one; the map was originally built in Dwarven Forge but the tile templates I used to make the caves when I drew the map for the module didn't allow for the organic shapes that the DF does, so I shifted things around without double checking the text.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Yeah, that's a bad one. I'll fix it.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'll go you one better - I did that <em>twice</em>.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I didn't put a number there as it ultimately doesn't matter. They're no-effort kills and no XP should be rewarded for slaying the poor bastards. (Finally, one I did on PURPOSE)</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Thank you for catching those errors. Ah the joys of one-man-bandism.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">(snip)</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4660255, member: 34865"] [font=century gothic] I see what happened here. It's just an editing error that doesn't refer to a specific "room". The boxed text was a vestigal remnant of a Room 10 that was taken off the map. I'll fix that. Hmm...I never put any thought into it to be honest - I always treated them as Large monsters. I do not. I see one at the end of this post, did you compile that? If so, thank you. That's a funny one; the map was originally built in Dwarven Forge but the tile templates I used to make the caves when I drew the map for the module didn't allow for the organic shapes that the DF does, so I shifted things around without double checking the text. Yeah, that's a bad one. I'll fix it. I'll go you one better - I did that [i]twice[/i]. I didn't put a number there as it ultimately doesn't matter. They're no-effort kills and no XP should be rewarded for slaying the poor bastards. (Finally, one I did on PURPOSE) Thank you for catching those errors. Ah the joys of one-man-bandism. (snip) [/font] [/QUOTE]
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