Four-Fold Way Questionnaire

JavaApp

First Post
Hey there. A bit of help for a newbie, if you would.

I am trying to put together a questionnaire for my players. I have based the questionniare on the old idea of the Four-Fold Way. This was originally discussed in Different Worlds Magazine, and I have seen it in other places since then. You can look at the text of the questionnaire for more on this.

However, I would like to have 20 questions, and I can only come up with seven. Would anyone be interested in contributing a question, in the style and format of those below?

If I get to 20 questions, I'll put together a PDF for the community and hopefully post it somewhere around here for future use.

Any comments or criticism about the questionnaire are welcome as well.

Thanks!

JavaApp

Welcome the Four-Fold Way Questionnaire! There are four distinct styles of role playing, known as the Four-Fold Way. The styles are:

a) War Gaming (a tactical, military style adventuring).

b) Power Gaming (the acquisition and use of power – even if this results in exploiting rules or campaign conventions).

c) Role Playing (assuming the persona of another person, and looking for opportunities to interact with other NPCs).

d) Story Telling (participation in grand plots and dramatic circumstances).

None of these styles are superior to the other. They are merely ways of playing. Each can be enjoyable, in its own way. Most people don’t exclusively enjoy one style over the others, and many people enjoying playing in two or even three of the styles.

The following quiz can help you to determine which style(s) of play you enjoy. Please fill out the following questionnaire, score yourself according to the instructions at the bottom.


1 – You come across an old man walking on the road, bearing an intolerable burden.

Do you:

A. Look for the ambush that will obviously be sprung when you volunteer to help the old guy.
B. Wonder what treasure might be concealed in what he is carrying.
C. Look forward to some pleasant role-playing as you help the man, and perhaps learn something about the countryside.
D. Wonder if the old man is a god in disguise, and if you are being tested for your charity.

2 – You have been tasked with clearing some brigands from an abandoned stronghold.

Do you:

A. Set up the standard assault procedure, i.e. reconnaissance in force, then a two or three-pronged assault with coordinated magical attacks for the greatest possible benefit.
B. Steal from a dragon, and set up a trail to the stronghold. Collect the reward when the Dragon flames the brigands, and then pick through what the dragon has left over.
C. Pose as a caravan bringing a princess to be married to a foreign ruler. Let the head of the brigands capture you, so as to sneak into the fortress and open the gate for your companions.
D. Call out the leader of the brigands to single combat, and spare his life should he prove honorable. If the demands of the ‘brigands’ are just, use them as the core of a revolution against the unjust state.

3 – You have been asked by your country to act as ambassadors to a powerful city-state. When you arrive, you are ambushed by forces that you trace to a powerful head of an important family.

Do you:

A. Immediately respond in force, killing the head of the important family before he can marshal more forces against you.
B. Raze the entire city, capturing it for your country.
C. Find the daughter of the head of the important family and woo her, assured that marriage will end the conflict he has with you?
D. Investigate the head of the powerful family to find evidence of his treachery, so that you can present it to the rulers of the city-state.

4 – You find, deep in an underground ruin, a powerful artifact of unknown power.

Do you:

A. Set up an elaborate testing procedure, that will ultimately lead to your full use of the powers of the artifact, but without the negative side effects.
B. Convince someone that you can manipulate to use the artifact, and observe the results on him.
C. Convince the rest of the party not to use the artifact, perhaps coming to blows over the issue.
D. Accept the doom and destiny that goes along with the artifact, and seek to fulfill it gloriously.

5 – You are tasked with destroying a tribe of goblins in the hills. When you fight your way to the village of the tribe, a shaman declares that his tribe is the last in these parts, and his kind will be extinct if you continue with your assault.

Do you:

A. Continue with the assault, making sure that the shaman dies before he has the chance to cast any more spells.
B. Continue with the assault, and after it is over declare yourself High Exterminator of the Last of the Perfidious Goblin Horde, and see if you can milk any more money out of it.
C. Convince the Shaman to take his tribe to a far away land, where they may live in peace.
D. Continue with the assault, but write a ballad about it later, lamenting the last stand of noble foes, now lost.

6 – One of your party has been dominated to act an agent from within, subverting your mission.

Do you:

A. Use the character as a funnel of false information to your enemy, thereby beating him at his own game.
B. Slaughter the traitor where he stands.
C. Try to provide a role playing reason for a new saving throw for the character, like reminding him his little brother back home.
D. Go on a quest to find a spell caster to reverse the spell or artifact to break the foul enchantment.

7 – There is a magic item that you and another party member both want.

Do you:

A. Argue that the item would be wasted if given to your companion, and demonstrate mechanically why it should go to you.
B. Agree to give up the item, if the player involved gives up an item you are actually more interested in.
C. In character, display how greedy/noble your character is through a speech to the whole group, explaining your reasoning.
D. Allow circumstances to dictate who gets the item. After all, if the GM wants you to have it for a special quest, he will give it to you.




Scoring

For each a you select, give yourself one point in War Gamer. For each b, one point in Power Gamer. For each c, one point in Role Player and for each d, one point in Story Teller.

What the score means:

20 = You are the Avatar of your style. Gamers of your type can feel it miles away when you approach.

16 – 19 = You are strong in the ways of your style. You prefer this style strongly, even to the point of disrupting the game you are in.

11 – 15 = You are a representative of your style. You like playing in this style, though other appeal to you as well. You can play with most types of people.

6 – 10 = You can play in this style, but it is not your favorite. Alternately, if you have three or more styles in this range, you have a taste for all the styles in this range, equally, and can play RPGs with nearly anyone and still enjoy yourself.

1 – 5 = You are uncomfortable in this style, and rarely play in it. There are certain people you never play with and you watch out for them at conventions, to avoid getting stuck with them for long periods of time.

0 = You can’t stand people who even occasionally play this way. You rarely go to conventions unless you have to, in a quest to avoid these sorts of people altogether.
 

log in or register to remove this ad

Looks like a very comprehensive questionnaire to me. But what do you plan to do if you get a mix of types in your game? Diagnosis and typing is only part one.

And welcome to the boards, old friend. How goes it?
 

Hey, welcome to the boards! It's great seeing you here. Although I keep expecting to see cthulhoid tentacles slipping up out of your coffee cup avatar.

So, let me challenge the premise for a sec. Isn't it easier to ask people what kind of gamer they are, and let them figure it out? I think - although I might be wrong - that most folks are self-aware enough to pick the right option when presented with all four.

The problem, perhaps, is that the questionnaire isn't especially subtle, and since all the questions appear in consistent order anyone who wants to label themselves a role player (or whatever) can easily manipulate their answers anyways.

What'cha think?

EDIT - looking at this, I'm also not sure that there's a huge difference between options c and d. For instance, on a 20 point scale, I'd probably find that I was 8 pts C, 6 pts D, 4 pts A and 2 pts B. On the other hand, I consider myself a big 'ole roleplaying geek, but the scoring system wouldn't validate that.

Also interesting - I think I'm much more "D" when DMing, and "C" when playing. Who knew?
 
Last edited:


KidCthulhu said:
Looks like a very comprehensive questionnaire to me. But what do you plan to do if you get a mix of types in your game? Diagnosis and typing is only part one.

And welcome to the boards, old friend. How goes it?

I am reasonably sure that I already have a mix of types. What I am hoping to discover is where there is the most common ground between my players, and try to structure my campaign around those areas.

This is all for my upcoming campaign, when the current one ends (within six months, I figure). Continuous improvement, ya know?

Thanks KC, it's good to be here. My RPG life is going very well. I am running the best group of D&D players I have ever played with, and I am VERY grateful for them.

JavaApp
 

Not serious...

You find yourself in battle with a Half-Dragon Balor, who also has 15 levels in Barbarian.

A - You devise an incredibly complex plan involving the use of summoned monsters to provide flanking, improved invisibility spells, tumbling monks, disarming, sundering, grappling, using great cleave and whirlwind attack on the summoned monsters (after the rogue has sneak attacked but before the wizard summons some more) to make multiple hits on the fiend, casting fireballs which will damage the fiend (via energy substitution) but not the characters in melee thanks to the millimetric precision of the party wizard, flying above the fiend and polymorphing into a cube of lead, and attempting the infamous Harm + quickened inflict. All of this, of course, despite taking half an hour of real time to explain, is actually planned in the three seconds before combat begins. Round one: the Balor wins initiative and casts Fire Storm. TPK.
B - "What, another? I squash it with the +13 Holy Keen Vorpal Brilliant Energy Shocking Burst Dancing Pre-Errata Bladed Gauntlets which I stole from Paladine last session" *rolls a 3 to hit* "I hit AC 56. It's a crit threat too..."
C - You attempt to talk with it, on the off-chance that it could actually be an angst-ridden fiend struggling to do good against its demonic nature. Unfortunately, you get eaten before the end of the first sentence.
D - You just can't help yourself: you scream to the rest of the party "Fly, fools!" and then throw yourself at the fiend hoping to bring it with you to certain death after an epic one-on-one fight, while giving your friends enough time to escape. Unfortunately, you get killed by an AoO before reaching melee range.
 
Last edited:

Piratecat said:
Hey, welcome to the boards! It's great seeing you here. Although I keep expecting to see cthulhoid tentacles slipping up out of your coffee cup avatar.

My mastery of the arcane art of Photoshop is insufficient to summon tentacles from the void. Maybe next year. :D

Piratecat said:
So, let me challenge the premise for a sec. Isn't it easier to ask people what kind of gamer they are, and let them figure it out? I think - although I might be wrong - that most folks are self-aware enough to pick the right option when presented with all four.

In the same way that some people are unaware of what personality type they are at work, except in the most general of ways, I feel that some people may benefit from undergoing this process for purposes of playing RPGs. Not everyone is as cognizant of their own playstyle as they may believe. I am actually a bit more of a War Gamer than I thought: I figured this out as a result of going through the answers to my own questions. I initially thought I was King High Geek of Story Tellers.

Piratecat said:
The problem, perhaps, is that the questionnaire isn't especially subtle, and since all the questions appear in consistent order anyone who wants to label themselves a role player (or whatever) can easily manipulate their answers anyways.

This is deliberate, to make it easier to write the questions. I would mix 'em up before I gave them to my players.

Piratecat said:
EDIT - looking at this, I'm also not sure that there's a huge difference between options c and d. For instance, on a 20 point scale, I'd probably find that I was 8 pts C, 6 pts D, 4 pts A and 2 pts B. On the other hand, I consider myself a big 'ole roleplaying geek, but the scoring system wouldn't validate that.

Also interesting - I think I'm much more "D" when DMing, and "C" when playing. Who knew?

I agree that there does not seem to be much difference between the Story Teller style and the Role Player style. The significant difference is, I think, that the Role Player is less willing to 'break' character in order to save the plot of the adventure. The Story Teller worships plot, and is more than willing to be inconsistent in their character in order to move the plot along.

I am mostly a GM too, so I tend to think in Story Teller terms, even when I am acting as a player. Many GMs, I belive, do everything they can to preserve the predetermined plot. So it would be natural for them to think in those terms. I believe that the more willing you are to be fast and loose with the plot, the more you are acting as Role Player, even when you are GMing.

That make any sense?

Oh yeah, to answer your question, the scoring is very rough draft. I might junk it altogether, as not enough people have take the test for me to make those sorts of generalizations yet.

JavaApp
 

arwink said:
Wouldn't it just be easier to explain the styles to your players "What style of game do you prefer?"

Yes, you're correct, it would be easier. But I am reasonably sure that some of the newbies in my group (we have two) may not quite get it without the examples. In addition, I am hoping to get information about the most common areas between the players, which a scoring system would help make clear.

Thanks,
 

Re: Not serious...

Zappo said:
You find yourself in battle with a Half-Dragon Balor, who also has 15 levels in Barbarian.

LOL. Cool. :D

Even if you wrote in fun, Zappo, I'd still like to use it. I was hoping to amuse my players as much as figure out what they like.

Thanks,
 

Remove ads

Top