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Four Lands - Gallery of Heros
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<blockquote data-quote="Neurotic" data-source="post: 4032016" data-attributes="member: 24380"><p><strong>Bard/Fighter Gestalt For Colony Game</strong></p><p></p><p><span style="font-size: 12px"><strong>Randal Lucius Stormweaver</strong></span></p><p>Race: Human</p><p>Player: Neurotic </p><p>Classes: Gestalt Fighter 12/Bard 12</p><p>Hit Points: 104</p><p><a href="http://invisiblecastle.com/roller/view/1485385/" target="_blank">Hit points for Colony game (11d10+36=91, 11d10+36=96, 11d10+36=98, 11d10+36=104, 11d10+36=84)</a> </p><p>70% of max is 100,8, fourth roll is first greater. Look under Randal Lucius Stormweaver or Four Lands - Colony game campaign name (or just follow the link <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1469252/" target="_blank">Attributes for colony game (4d6.takeHighest(3)=16, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=18, 4d6.takeHighest(3)=16)</a> </p><p></p><p>18, 16, 16, 16, 14, 14 - lowered one 16 to 15 and raised another to 17, lowered additionaly one 14 to 13</p><p>Total point value exchange +3-3 = 0</p><p></p><p>Experience: 66k / 78k</p><p>Alignment: Chaotic Good</p><p>Speed: Walk 30 ft.</p><p>Languages: Illum, Confederation, D'Shai, Trade</p><p> </p><p>Stat Score Mod</p><p>STR 14 (+2)</p><p>DEX 18(+1@4th)(+4)</p><p>CON 15 (+2)</p><p>INT 16 (+3)</p><p>WIS 13 (+1)</p><p>CHA 20(+2@8th&12th)(+5)</p><p></p><p>Initiative: +4</p><p>BAB: +12/+7/+2</p><p>Melee to hit: +14/+9/+4</p><p>Ranged to hit: +16/+11/+6</p><p> </p><p>Fortitude: +8 + 2 (CON) = 10</p><p>Reflex: +8 + 4 (DEX) = 12</p><p>Will: +8 + 1 (WIS) +1 (feat) = 10</p><p> </p><p>-------------------------- Skills --------------------------</p><p>[CODE]</p><p>Skill Stat Pts Bonus Syn Total</p><p>Appraise int 1 3 4 </p><p>Balance dex 1 4 5 </p><p>Bluff cha 10 5 15 </p><p>Climb str 0 2 2 </p><p>Concentration con 10 2 12 </p><p>Craft (Bowyer) int 7 3 10 </p><p>Decipher Script int 10 3 13 </p><p>Diplomacy cha 15 5 6 26 +2 bluff, +2 nobility, +2 sense motive </p><p>Disguise cha 0 5 2 7 +2 bluff </p><p>Escape Artist dex 0 4 4 </p><p>Gather Information cha 10 5 15 </p><p>Hide dex 0 4 4 </p><p>Jump str 0 2 2 </p><p>Religion int 2 3 5 </p><p>Arcane int 4 3 7</p><p>History int 10 3 13 +2 to bard checks</p><p>Nobility int 2 3 5</p><p>Geography int 2 3 5</p><p>Architecture int 2 3 5</p><p>Law int 5 3 8</p><p>Listen wis 3 1 4</p><p>Move Silently dex 1 4 5 </p><p>Perform (oratory) cha 15 5 20 </p><p>Perform (wind instrument)cha 0 5 20 from Verstaile Performer</p><p>Perform (strings) cha 0 5 20 from Versatile Performer</p><p>Perform (singing) cha 0 5 20 from Versatile Performer</p><p>Proffesion (Bookkeeper) wis 5 1 6 </p><p>Search int 2 3 5 +2 architecture to find secret doors</p><p>Sense Motive wis 10 1 11 </p><p>Slight of Hand dex 0 4 2 6 +2 bluff</p><p>Spellcraft int 5 3 2 10 +2 arcana, +2 UMD for scrolls</p><p>Swimm str 1 2 3 </p><p>Tumble dex 0 4 4 </p><p>Use Magic Device cha 15 5 20 +2 decipher to use scrolls, +2 spellcraft to use scrolls</p><p>Handle Animal cha 1 5 6 </p><p>Intimidate cha 1 5 2 8 +2 bluff</p><p>Ride dex 0 4 2 6 +2 Handle Animal </p><p>[/CODE]</p><p> </p><p> </p><p>-------------------------- Feats ---------------------------</p><p>Hum 1:Subsonics - use bard song silently</p><p>Fig 1: Weapon focus (Long bow)- +1 to hit</p><p>Bard1: Point Blank shot - +1/+1 if withing 30'</p><p>Fig 2: Far shot - increase bow range by 50% (150')</p><p>Bard 3:Versatile Performer - pick INT (3) categories of performance, use at highest skill</p><p>Fig 4: Weapon specialisation (Long bow) - +2 dmg</p><p>Fig 6: Precise shot - no penalty for shooting into melee</p><p>Bard 6:Leadership - attract cohorts and followers</p><p>Fig 8: Mage Slayer - +1 will save, casters cannot cast defensively, lower casting level by 4</p><p>Bard 9: Practiced Spellcaster - increase casting level by 4</p><p>Fig 10: Weapon Finesse - use light weapons with DEX bonuses</p><p>Fig 12: Armor Specialisation () - DR 2/- for light armor</p><p>Bard12: Ironskin Chant - DR 5/- while chanting</p><p></p><p>Total bow bonuses:</p><p>+1/+1 if within 30'</p><p>+1/+0 WF</p><p>+0/+2 WS</p><p>+1/+1 Bow enchantment</p><p>+0/+2 Mighty Bow</p><p>---------</p><p>+3/+6 OR </p><p>+2/+5 if further then 30'</p><p></p><p> </p><p>Armor Proficiency (Light)</p><p> When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</p><p> </p><p> </p><p>-------------------- Special Abilities ---------------------</p><p>[CODE]</p><p>Bard song 12/day</p><p>Legend Lore</p><p>Countersong</p><p>Fascinate - max 4 creatures up to 12 rounds, Will DC = Perform check, 6 creatures with the Vest</p><p>Suggestion - DC 21</p><p>Inspire courage +2 - add +2 to saves vs. fear and charm, add morale bonus to hit and dmg, +3 with the Vest</p><p>Inspire Competence - add +2 to one skill an ally is performing</p><p>Inspire Greatness - 2 creatures, +2d10+2xCON tmp HP, +1 Fort, +2 competence to attack, 3 creatures with the Vest</p><p>Song of Freedom - break enchantment effect</p><p>[/CODE]</p><p></p><p> </p><p></p><p> </p><p> </p><p>------------------------- Equipment ------------------------</p><p>Name QTY LBS</p><p></p><p><strong>Voice of the Dead</strong></p><p>+1 Echoing Mighty (+2) Composite Longbow of Harmonizing Song</p><p>Echoing (+1) - while using bardic song, created resonance does level/2 sonic damage</p><p>Harmonizing (+1) - harmonizes with bard song and takes over for 10 rounds freeing the bard to do other things</p><p>of Song (item property) - expend bardic music to add CHA to next attack and damage</p><p>-----------------</p><p>bow +3 = 18000 / 2 = 9 000 (enchanted) + XP</p><p>of Song = 4 000 - item property</p><p>masterwork composite longbow +2 = 600</p><p>-----------------</p><p>Total cost: 13 600</p><p></p><p>Belt of dwarven kind (14 900 gp) - +2 CON, darkvision, +4 CHA skills for dwarves, -2 everybody else - enchanted by dwarves: cost 7 900 + XP</p><p></p><p>Lyre of Building (13 000 gp) - 1/week effect of 100 workers building for three days</p><p>Vest of Legend (16 000 gp) - +5 bard level for Inspire and Fascinate, +2 Diplomacy</p><p>Storm fire ring (4 000 gp) - 5/day faerie fire doing 1d6 lightning dmg per round for 5 rounds</p><p></p><p>---- parts of Stormwalker Raiment ----</p><p>Stormfire Ring (4 000 gp)</p><p>Bracers of Lightning (11 000 gp)</p><p>Robe of Thunder (38 000 gp)</p><p>Cloudwalker anklets (50 000gp)</p><p></p><p>2 items grant obscuring mist 3/day</p><p>3 items grant call lightning 1/day</p><p>4 items halve lightning damage</p><p>-------------------------------------</p><p></p><p>Normal items:</p><p>Masterwork crystaline rapier</p><p>Masterwork destrachan skin studded leather</p><p>Masterwork Bowyer tools</p><p></p><p>Two arrow quivers:</p><p>1st 5 masterwork arrows</p><p> 20 arrows</p><p>2nd </p><p> 5 masterwork silver arrows (white fletching)</p><p> 5 masterwork cold iron arrows (gray fletching)</p><p> 5 masterwork wooden arrows (red fletching)</p><p> 5 masterwork adamantine arrows (black fletching)</p><p> 5 masterwork stone (or crystal) arrows (blue fletching)</p><p></p><p></p><p>Trunk (2' x 2'x 3')</p><p>Inside the Trunk</p><p style="margin-left: 20px">Several books of Law, Geography and Architecture (he is learning in preparation of Colony)</p> <p style="margin-left: 20px">Personal diary</p> <p style="margin-left: 20px">Several note- and history books</p> <p style="margin-left: 20px">Badge of Valor</p><p></p><p></p><p>--------------------------- Magic --------------------------</p><p>Level 0 / 1 / 2 / 3 / 4 / 5 / 6 </p><p>Spells known 6 / 4 / 4 / 4 / 3 / 0 / 0</p><p></p><p>Spells per day 3 / 3 / 3 / 3 / 2</p><p>plus bonus 0 / 2 / 1 / 1 / 1 / 1</p><p>-----------------------------------------------</p><p>Spells per day 3 / 5 / 4 / 4 / 3 / 0 / 0</p><p> </p><p><span style="font-size: 9px"><strong>0th level</strong></span></p><p><span style="font-size: 9px">Dancing Lights, Detect Magic, Lullaby, Message, Prestidigitation, Read Magic</span></p><p><span style="font-size: 9px"><strong>1st level</strong></span></p><p><span style="font-size: 9px">Charm Person, Distort Speech, Grease, Tasha's Hideous Laughter</span></p><p><span style="font-size: 9px"><strong>2nd level</strong></span></p><p><span style="font-size: 9px">Invisibility, Shatter, Tongues, Unseen Servant</span></p><p><span style="font-size: 9px"><strong>3rd level</strong></span></p><p><span style="font-size: 9px">Cure Serious Wounds, Glibness, Sculpt Sound, Wounding Whispers</span></p><p><span style="font-size: 9px"><strong>4th level</strong></span></p><p><span style="font-size: 9px">Listening Coin, Modify Memory, Shadow Conjuration</span></p><p><span style="font-size: 9px"><strong>5th level</strong></span></p><p><span style="font-size: 9px"><strong>6th level</strong></span></p><p><span style="font-size: 9px"></span></p><p></p><p> </p><p></p><p>BACKGROUND</p><p>See attached file...</p></blockquote><p></p>
[QUOTE="Neurotic, post: 4032016, member: 24380"] [b]Bard/Fighter Gestalt For Colony Game[/b] [SIZE=3][B]Randal Lucius Stormweaver[/B][/SIZE] Race: Human Player: Neurotic Classes: Gestalt Fighter 12/Bard 12 Hit Points: 104 [url=http://invisiblecastle.com/roller/view/1485385/]Hit points for Colony game (11d10+36=91, 11d10+36=96, 11d10+36=98, 11d10+36=104, 11d10+36=84)[/url] 70% of max is 100,8, fourth roll is first greater. Look under Randal Lucius Stormweaver or Four Lands - Colony game campaign name (or just follow the link :)) [url=http://invisiblecastle.com/roller/view/1469252/]Attributes for colony game (4d6.takeHighest(3)=16, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=18, 4d6.takeHighest(3)=16)[/url] 18, 16, 16, 16, 14, 14 - lowered one 16 to 15 and raised another to 17, lowered additionaly one 14 to 13 Total point value exchange +3-3 = 0 Experience: 66k / 78k Alignment: Chaotic Good Speed: Walk 30 ft. Languages: Illum, Confederation, D'Shai, Trade Stat Score Mod STR 14 (+2) DEX 18(+1@4th)(+4) CON 15 (+2) INT 16 (+3) WIS 13 (+1) CHA 20(+2@8th&12th)(+5) Initiative: +4 BAB: +12/+7/+2 Melee to hit: +14/+9/+4 Ranged to hit: +16/+11/+6 Fortitude: +8 + 2 (CON) = 10 Reflex: +8 + 4 (DEX) = 12 Will: +8 + 1 (WIS) +1 (feat) = 10 -------------------------- Skills -------------------------- [CODE] Skill Stat Pts Bonus Syn Total Appraise int 1 3 4 Balance dex 1 4 5 Bluff cha 10 5 15 Climb str 0 2 2 Concentration con 10 2 12 Craft (Bowyer) int 7 3 10 Decipher Script int 10 3 13 Diplomacy cha 15 5 6 26 +2 bluff, +2 nobility, +2 sense motive Disguise cha 0 5 2 7 +2 bluff Escape Artist dex 0 4 4 Gather Information cha 10 5 15 Hide dex 0 4 4 Jump str 0 2 2 Religion int 2 3 5 Arcane int 4 3 7 History int 10 3 13 +2 to bard checks Nobility int 2 3 5 Geography int 2 3 5 Architecture int 2 3 5 Law int 5 3 8 Listen wis 3 1 4 Move Silently dex 1 4 5 Perform (oratory) cha 15 5 20 Perform (wind instrument)cha 0 5 20 from Verstaile Performer Perform (strings) cha 0 5 20 from Versatile Performer Perform (singing) cha 0 5 20 from Versatile Performer Proffesion (Bookkeeper) wis 5 1 6 Search int 2 3 5 +2 architecture to find secret doors Sense Motive wis 10 1 11 Slight of Hand dex 0 4 2 6 +2 bluff Spellcraft int 5 3 2 10 +2 arcana, +2 UMD for scrolls Swimm str 1 2 3 Tumble dex 0 4 4 Use Magic Device cha 15 5 20 +2 decipher to use scrolls, +2 spellcraft to use scrolls Handle Animal cha 1 5 6 Intimidate cha 1 5 2 8 +2 bluff Ride dex 0 4 2 6 +2 Handle Animal [/CODE] -------------------------- Feats --------------------------- Hum 1:Subsonics - use bard song silently Fig 1: Weapon focus (Long bow)- +1 to hit Bard1: Point Blank shot - +1/+1 if withing 30' Fig 2: Far shot - increase bow range by 50% (150') Bard 3:Versatile Performer - pick INT (3) categories of performance, use at highest skill Fig 4: Weapon specialisation (Long bow) - +2 dmg Fig 6: Precise shot - no penalty for shooting into melee Bard 6:Leadership - attract cohorts and followers Fig 8: Mage Slayer - +1 will save, casters cannot cast defensively, lower casting level by 4 Bard 9: Practiced Spellcaster - increase casting level by 4 Fig 10: Weapon Finesse - use light weapons with DEX bonuses Fig 12: Armor Specialisation () - DR 2/- for light armor Bard12: Ironskin Chant - DR 5/- while chanting Total bow bonuses: +1/+1 if within 30' +1/+0 WF +0/+2 WS +1/+1 Bow enchantment +0/+2 Mighty Bow --------- +3/+6 OR +2/+5 if further then 30' Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. -------------------- Special Abilities --------------------- [CODE] Bard song 12/day Legend Lore Countersong Fascinate - max 4 creatures up to 12 rounds, Will DC = Perform check, 6 creatures with the Vest Suggestion - DC 21 Inspire courage +2 - add +2 to saves vs. fear and charm, add morale bonus to hit and dmg, +3 with the Vest Inspire Competence - add +2 to one skill an ally is performing Inspire Greatness - 2 creatures, +2d10+2xCON tmp HP, +1 Fort, +2 competence to attack, 3 creatures with the Vest Song of Freedom - break enchantment effect [/CODE] ------------------------- Equipment ------------------------ Name QTY LBS [B]Voice of the Dead[/B] +1 Echoing Mighty (+2) Composite Longbow of Harmonizing Song Echoing (+1) - while using bardic song, created resonance does level/2 sonic damage Harmonizing (+1) - harmonizes with bard song and takes over for 10 rounds freeing the bard to do other things of Song (item property) - expend bardic music to add CHA to next attack and damage ----------------- bow +3 = 18000 / 2 = 9 000 (enchanted) + XP of Song = 4 000 - item property masterwork composite longbow +2 = 600 ----------------- Total cost: 13 600 Belt of dwarven kind (14 900 gp) - +2 CON, darkvision, +4 CHA skills for dwarves, -2 everybody else - enchanted by dwarves: cost 7 900 + XP Lyre of Building (13 000 gp) - 1/week effect of 100 workers building for three days Vest of Legend (16 000 gp) - +5 bard level for Inspire and Fascinate, +2 Diplomacy Storm fire ring (4 000 gp) - 5/day faerie fire doing 1d6 lightning dmg per round for 5 rounds ---- parts of Stormwalker Raiment ---- Stormfire Ring (4 000 gp) Bracers of Lightning (11 000 gp) Robe of Thunder (38 000 gp) Cloudwalker anklets (50 000gp) 2 items grant obscuring mist 3/day 3 items grant call lightning 1/day 4 items halve lightning damage ------------------------------------- Normal items: Masterwork crystaline rapier Masterwork destrachan skin studded leather Masterwork Bowyer tools Two arrow quivers: 1st 5 masterwork arrows 20 arrows 2nd 5 masterwork silver arrows (white fletching) 5 masterwork cold iron arrows (gray fletching) 5 masterwork wooden arrows (red fletching) 5 masterwork adamantine arrows (black fletching) 5 masterwork stone (or crystal) arrows (blue fletching) Trunk (2' x 2'x 3') Inside the Trunk [INDENT]Several books of Law, Geography and Architecture (he is learning in preparation of Colony) Personal diary Several note- and history books Badge of Valor[/INDENT] --------------------------- Magic -------------------------- Level 0 / 1 / 2 / 3 / 4 / 5 / 6 Spells known 6 / 4 / 4 / 4 / 3 / 0 / 0 Spells per day 3 / 3 / 3 / 3 / 2 plus bonus 0 / 2 / 1 / 1 / 1 / 1 ----------------------------------------------- Spells per day 3 / 5 / 4 / 4 / 3 / 0 / 0 [SIZE=1][B]0th level[/B] Dancing Lights, Detect Magic, Lullaby, Message, Prestidigitation, Read Magic [B]1st level[/B] Charm Person, Distort Speech, Grease, Tasha's Hideous Laughter [B]2nd level[/B] Invisibility, Shatter, Tongues, Unseen Servant [B]3rd level[/B] Cure Serious Wounds, Glibness, Sculpt Sound, Wounding Whispers [B]4th level[/B] Listening Coin, Modify Memory, Shadow Conjuration [B]5th level[/B] [B]6th level[/B] [/SIZE] BACKGROUND See attached file... [/QUOTE]
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