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Four New Races for a Japanese-y Setting
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<blockquote data-quote="Hella_Tellah" data-source="post: 4313577" data-attributes="member: 52669"><p>Part of my campaign setting takes place in a circle of eight islands called Hachishima, with monsters, kami (gods-ish), and adventure locales based on Shinto mythology. It also includes a few custom races, and I'm working on converting them to 4e mechanics. What do you guys think?</p><p></p><p><span style="font-family: 'Georgia'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'Georgia'"><span style="font-size: 18px">Races of Hachishima, 4th Edition</span></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 15px">Nezumi</span></strong></span></p><p><span style="font-family: 'Georgia'"><img src="http://i7.photobucket.com/albums/y279/Beholden_Caulfield/nezumi.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="font-family: 'Georgia'"><strong>Average Height:</strong> 4'10" - 5'4" </span></p><p><span style="font-family: 'Georgia'"><strong>Average Weight:</strong> 100-150lb.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Ability Scores:</strong> +2 Dex, +2 Con</span></p><p><span style="font-family: 'Georgia'"><strong>Size:</strong> Medium</span></p><p><span style="font-family: 'Georgia'"><strong>Speed:</strong> 7 squares</span></p><p><span style="font-family: 'Georgia'"><strong>Vision:</strong> Low-light</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Languages: </strong>Common, Nezumi</span></p><p><span style="font-family: 'Georgia'"><strong>Skill Bonuses:</strong> +2 Perception, +2 Intimidate</span></p><p><span style="font-family: 'Georgia'"><strong>Resist </strong>Necrotic 5+1/2 level</span></p><p><span style="font-family: 'Georgia'"><strong>Born of Dark Magic:</strong> Immune to Taint (present in areas with close ties to Yomi, also called the Shadowfell)</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>The Smell of Fresh Game </strong> Nezumi Racial Feature</span></p><p><span style="font-family: 'Georgia'"><em>You pause a moment to catch the scent of your prey.</em></span></p><p><span style="font-family: 'Georgia'"><strong>At-will</strong></span></p><p><span style="font-family: 'Georgia'"><strong>Minor Action</strong> Personal</span></p><p><span style="font-family: 'Georgia'"><strong>Effect:</strong> You can use a Perception check to sense the presence of creatures or strongly scented objects, even if you can't see or hear them. Gain a +5 bonus to your Perception check if the creature is bloodied. Scent alone is not enough to pinpoint the location of a creature or object you can't see, unless it is in an adjacent square.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">When Tenno Jiro overtook the previous emperor, Shirou Hideki, to found the current dynasty, he banished Shirou to Oki, hoping to contain his tainted magics there. Shirou set about raising an army, transmuting the rats of that island into fierce warriors using the corrupting energies of Yomi. Thus, In the midst of a frigid desert, the race of Nezumi was born. Nezumi detest civilized society, preferring a permanent state of wandering to a permanent residence, and are as likely to be found as highwaymen along old roads as in the alleyways of Edo. They are deceitful, greedy, and vicious, and are known to commit any act in pursuit of personal gain.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Play a Nezumi if you want:</span></p><p><span style="font-family: 'Georgia'">...to track your foes with a keen sense of smell.</span></p><p><span style="font-family: 'Georgia'">...to be a frightening creature infused with the power of decay.</span></p><p><span style="font-family: 'Georgia'">...to be a Ranger, Rogue, or Warlock.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 15px">Tengu</span></strong></span></p><p><span style="font-family: 'Georgia'"><img src="http://i7.photobucket.com/albums/y279/Beholden_Caulfield/tengu.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="font-family: 'Georgia'"><strong>Average Height:</strong> 5'-6'</span></p><p><span style="font-family: 'Georgia'"><strong>Average Weight:</strong> 90-140lb.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Ability Scores:</strong> +2 WIS, +2 INT</span></p><p><span style="font-family: 'Georgia'"><strong>Size:</strong> Medium</span></p><p><span style="font-family: 'Georgia'"><strong>Speed:</strong> 6 squares</span></p><p><span style="font-family: 'Georgia'"><strong>Vision:</strong> Normal</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Languages:</strong> Common, Tengu</span></p><p><span style="font-family: 'Georgia'"><strong>Skill Bonuses:</strong> +2 Arcana, +2 Religion</span></p><p><span style="font-family: 'Georgia'"><strong>Gift of the Wind Kami:</strong> +1 to attack with wind-based powers</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Take Wing</strong> Tengu Racial Feature</span></p><p><span style="font-family: 'Georgia'"><em>You call upon the kami of wind, and a breeze at your back lifts you up as you spread your wings.</em></span></p><p><span style="font-family: 'Georgia'"><strong>Encounter ✦ Divine</strong></span></p><p><span style="font-family: 'Georgia'"><strong>Standard Action </strong>Personal</span></p><p><span style="font-family: 'Georgia'"><strong>Effect:</strong> You gain a speed of fly 10 until the end of your turn.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Tengu are bird-like people with red skin, long noses, and wings. They live in isolation at the summit of Mount Fuji, studying swordplay and learning about magic and the heavens. Most Tengu are honorable, trustworthy, and aloof. They tend to distrust Contemplatives and other practitioners of Psionic powers.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Play a Tengu if you want:</span></p><p><span style="font-family: 'Georgia'">...to be a member of a mysterious, dying race.</span></p><p><span style="font-family: 'Georgia'">...to fly with the help of the wind kami.</span></p><p><span style="font-family: 'Georgia'">...to play a Wizard, Cleric, or Warlord.</span></p><p> <span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><span style="font-size: 15px"><strong>Tanuki</strong></span></span></p><p><span style="font-family: 'Georgia'"><img src="http://i7.photobucket.com/albums/y279/Beholden_Caulfield/tanuki.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="font-family: 'Georgia'"><strong>Average Height: </strong>3'-3'8"</span></p><p><span style="font-family: 'Georgia'"><strong>Average Weight:</strong> 50-100lb.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Ability Scores:</strong> +2 CHA, +2 WIS</span></p><p><span style="font-family: 'Georgia'"><strong>Size:</strong> Small</span></p><p><span style="font-family: 'Georgia'"><strong>Speed:</strong> 6 squares</span></p><p><span style="font-family: 'Georgia'"><strong>Vision:</strong> Normal</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Languages:</strong> Common, Tanuki</span></p><p><span style="font-family: 'Georgia'"><strong>Skill Bonuses:</strong> +2 Nature, +2 Bluff</span></p><p><span style="font-family: 'Georgia'"><strong>Heavy Drinker:</strong> Tanuki gain skill training in Endurance.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Shapeshifting</strong> Tanuki Racial Power</span></p><p><span style="font-family: 'Georgia'"><em>You alter your form to look like some other humanoid or animal.</em></span></p><p><span style="font-family: 'Georgia'"><strong>At-Will ✦ Polymorph</strong></span></p><p><span style="font-family: 'Georgia'"><strong>Minor Action</strong> Personal</span></p><p><span style="font-family: 'Georgia'"><strong>Effect:</strong> You can alter your physical form to take on the appearance of any Small humanoid or animal, including a unique individual (see Change Shape, page 280).</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Tanuki are jolly little raccoon-like creatures with magical powers, big bellies, and large testicles. They are most often seen wearing a large straw hat and holding a bottle of sake. Tanuki are good-natured tricksters, and are notorious for offering up leaves magically disguised as money in payment for their beloved sake.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Play a Tanuki if you want:</span></p><p><span style="font-family: 'Georgia'">...to be a mischevious, good-natured trickster.</span></p><p><span style="font-family: 'Georgia'">...to have an intimate connection with nature--and sake.</span></p><p><span style="font-family: 'Georgia'">...to be a Cleric, Warlock, or Warlord.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><span style="font-size: 15px"><strong>Kappa</strong></span></span></p><p><span style="font-family: 'Georgia'"><img src="http://i7.photobucket.com/albums/y279/Beholden_Caulfield/kappa_02.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="font-family: 'Georgia'"><strong>Average Height:</strong> 3'5"-4'</span></p><p><span style="font-family: 'Georgia'"><strong>Average Weight:</strong> 50-80 lb.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Ability Scores:</strong> +2 STR, +2 DEX</span></p><p><span style="font-family: 'Georgia'"><strong>Size:</strong> Small</span></p><p><span style="font-family: 'Georgia'"><strong>Speed:</strong> 6 squares, Swim 6 squares</span></p><p><span style="font-family: 'Georgia'"><strong>Vision:</strong> Low-light vision</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Languages:</strong> Common, Kappa</span></p><p><span style="font-family: 'Georgia'"><strong>Skill Bonuses:</strong> +2 Athletics, +2 Thievery</span></p><p><span style="font-family: 'Georgia'"><strong>Amphibious:</strong> Kappa are naturally aquatic creatures, but can survive out of water for a number of days equal to 3 plus their Constitution modifier.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Shellblock</strong> Kappa Racial Power</span></p><p><span style="font-family: 'Georgia'"><em>You hunker down and use your shell to block attacks.</em></span></p><p><span style="font-family: 'Georgia'"><strong>Encounter</strong></span></p><p><span style="font-family: 'Georgia'"><strong>Immediate Interrupt</strong> Personal</span></p><p><span style="font-family: 'Georgia'"><strong>Effect:</strong> You gain a +4 racial bonus to AC and Reflex until the end of your next turn.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Kappa are child-sized goblinoids resembling shelled frogs. They inhabit ponds and rivers, and are known as mischievous troublemakers - pranks include passing gas loudly and blaming it on others, or taking advantage of their small size to look up young womens' kimonos. A small depression in the top of their head holds water, with a fringe of hair around it. Kappa venturing out of their ponds must be careful not to spill their water, especially when bowing. They are very curious; those who leave their ponds and streams usually do so out of a simple desire to see the world. Although fond of pranks, Kappa have a strong sense of etiquette and personal honor, but their honorable behavior usually does not extend beyond individual respect, and never rises to the level of patriotism or clan fidelity.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'">Play a Kappa if you want to:</span></p><p><span style="font-family: 'Georgia'">...play practical jokes while keeping a firm sense of decorum.</span></p><p><span style="font-family: 'Georgia'">...be as comfortable in water as on land.</span></p><p><span style="font-family: 'Georgia'">...be a Fighter, Ranger, or Rogue.</span></p><p><span style="font-family: 'Georgia'"></span></p><p></p><p>In before "$E IS SO ANIME!!11" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4313577, member: 52669"] Part of my campaign setting takes place in a circle of eight islands called Hachishima, with monsters, kami (gods-ish), and adventure locales based on Shinto mythology. It also includes a few custom races, and I'm working on converting them to 4e mechanics. What do you guys think? [FONT=Georgia][SIZE=5] Races of Hachishima, 4th Edition[/SIZE] [B][SIZE=4]Nezumi[/SIZE][/B] [IMG]http://i7.photobucket.com/albums/y279/Beholden_Caulfield/nezumi.gif[/IMG] [B]Average Height:[/B] 4'10" - 5'4" [B]Average Weight:[/B] 100-150lb. [B]Ability Scores:[/B] +2 Dex, +2 Con [B]Size:[/B] Medium [B]Speed:[/B] 7 squares [B]Vision:[/B] Low-light [B]Languages: [/B]Common, Nezumi [B]Skill Bonuses:[/B] +2 Perception, +2 Intimidate [B]Resist [/B]Necrotic 5+1/2 level [B]Born of Dark Magic:[/B] Immune to Taint (present in areas with close ties to Yomi, also called the Shadowfell) [B]The Smell of Fresh Game [/B] Nezumi Racial Feature [I]You pause a moment to catch the scent of your prey.[/I] [B]At-will[/B] [B]Minor Action[/B] Personal [B]Effect:[/B] You can use a Perception check to sense the presence of creatures or strongly scented objects, even if you can't see or hear them. Gain a +5 bonus to your Perception check if the creature is bloodied. Scent alone is not enough to pinpoint the location of a creature or object you can't see, unless it is in an adjacent square. When Tenno Jiro overtook the previous emperor, Shirou Hideki, to found the current dynasty, he banished Shirou to Oki, hoping to contain his tainted magics there. Shirou set about raising an army, transmuting the rats of that island into fierce warriors using the corrupting energies of Yomi. Thus, In the midst of a frigid desert, the race of Nezumi was born. Nezumi detest civilized society, preferring a permanent state of wandering to a permanent residence, and are as likely to be found as highwaymen along old roads as in the alleyways of Edo. They are deceitful, greedy, and vicious, and are known to commit any act in pursuit of personal gain. Play a Nezumi if you want: ...to track your foes with a keen sense of smell. ...to be a frightening creature infused with the power of decay. ...to be a Ranger, Rogue, or Warlock. [B][SIZE=4]Tengu[/SIZE][/B] [IMG]http://i7.photobucket.com/albums/y279/Beholden_Caulfield/tengu.gif[/IMG] [B]Average Height:[/B] 5'-6' [B]Average Weight:[/B] 90-140lb. [B]Ability Scores:[/B] +2 WIS, +2 INT [B]Size:[/B] Medium [B]Speed:[/B] 6 squares [B]Vision:[/B] Normal [B]Languages:[/B] Common, Tengu [B]Skill Bonuses:[/B] +2 Arcana, +2 Religion [B]Gift of the Wind Kami:[/B] +1 to attack with wind-based powers [B]Take Wing[/B] Tengu Racial Feature [I]You call upon the kami of wind, and a breeze at your back lifts you up as you spread your wings.[/I] [B]Encounter ✦ Divine Standard Action [/B]Personal [B]Effect:[/B] You gain a speed of fly 10 until the end of your turn. Tengu are bird-like people with red skin, long noses, and wings. They live in isolation at the summit of Mount Fuji, studying swordplay and learning about magic and the heavens. Most Tengu are honorable, trustworthy, and aloof. They tend to distrust Contemplatives and other practitioners of Psionic powers. Play a Tengu if you want: ...to be a member of a mysterious, dying race. ...to fly with the help of the wind kami. ...to play a Wizard, Cleric, or Warlord. [SIZE=4][b]Tanuki[/b][/SIZE] [IMG]http://i7.photobucket.com/albums/y279/Beholden_Caulfield/tanuki.gif[/IMG] [B]Average Height: [/B]3'-3'8" [B]Average Weight:[/B] 50-100lb. [B]Ability Scores:[/B] +2 CHA, +2 WIS [B]Size:[/B] Small [B]Speed:[/B] 6 squares [B]Vision:[/B] Normal [B]Languages:[/B] Common, Tanuki [B]Skill Bonuses:[/B] +2 Nature, +2 Bluff [B]Heavy Drinker:[/B] Tanuki gain skill training in Endurance. [B]Shapeshifting[/B] Tanuki Racial Power [I]You alter your form to look like some other humanoid or animal.[/I] [B]At-Will ✦ Polymorph Minor Action[/B] Personal [b]Effect:[/b] You can alter your physical form to take on the appearance of any Small humanoid or animal, including a unique individual (see Change Shape, page 280). Tanuki are jolly little raccoon-like creatures with magical powers, big bellies, and large testicles. They are most often seen wearing a large straw hat and holding a bottle of sake. Tanuki are good-natured tricksters, and are notorious for offering up leaves magically disguised as money in payment for their beloved sake. Play a Tanuki if you want: ...to be a mischevious, good-natured trickster. ...to have an intimate connection with nature--and sake. ...to be a Cleric, Warlock, or Warlord. [size=4][b]Kappa[/b][/size] [IMG]http://i7.photobucket.com/albums/y279/Beholden_Caulfield/kappa_02.jpg[/IMG] [b]Average Height:[/B] 3'5"-4' [b]Average Weight:[/B] 50-80 lb. [b]Ability Scores:[/B] +2 STR, +2 DEX [b]Size:[/B] Small [b]Speed:[/B] 6 squares, Swim 6 squares [b]Vision:[/B] Low-light vision [b]Languages:[/B] Common, Kappa [b]Skill Bonuses:[/B] +2 Athletics, +2 Thievery [b]Amphibious:[/B] Kappa are naturally aquatic creatures, but can survive out of water for a number of days equal to 3 plus their Constitution modifier. [b]Shellblock[/B] Kappa Racial Power [i]You hunker down and use your shell to block attacks.[/i] [b]Encounter Immediate Interrupt[/B] Personal [b]Effect:[/B] You gain a +4 racial bonus to AC and Reflex until the end of your next turn. Kappa are child-sized goblinoids resembling shelled frogs. They inhabit ponds and rivers, and are known as mischievous troublemakers - pranks include passing gas loudly and blaming it on others, or taking advantage of their small size to look up young womens' kimonos. A small depression in the top of their head holds water, with a fringe of hair around it. Kappa venturing out of their ponds must be careful not to spill their water, especially when bowing. They are very curious; those who leave their ponds and streams usually do so out of a simple desire to see the world. Although fond of pranks, Kappa have a strong sense of etiquette and personal honor, but their honorable behavior usually does not extend beyond individual respect, and never rises to the level of patriotism or clan fidelity. Play a Kappa if you want to: ...play practical jokes while keeping a firm sense of decorum. ...be as comfortable in water as on land. ...be a Fighter, Ranger, or Rogue. [/FONT] In before "$E IS SO ANIME!!11" ;) [/QUOTE]
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