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Four new teleportation spells for review
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<blockquote data-quote="Ciaran" data-source="post: 2910978" data-attributes="member: 756"><p>Better than Dimension Door? You are aware that Dimension Door lets you 1) pass through walls and other obstructions, and 2) take the entire party with you, right?</p><p></p><p></p><p>Reasonable enough. I suppose the inherent flexibility of any kind of teleportation merits a 2nd-level minimum. It just feels odd to put such a minor instantaneous-travel spell at level 2, when the level 1 movement spells (Expeditious Retreat and Jump) each have a 1 minute/level duration.</p><p></p><p>I think I'll split the difference and merge the two into a single Spatial Step spell: level 2, with a range of Medium.</p><p></p><p></p><p>Finger of Death damages the target even if he fails the Will save, and some high-level opponents have the wherewithal to survive on other planes. And since Acid Fog and Delayed Blast Fireball are area-effect damage spells rather than targeted save-or-die spells, I have no idea why you're bringing them into the discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Fair enough, it's overkill. Options include:</p><p></p><p>1) Send the target to a random plane;</p><p>2) Send the target to a random Prime Material Plane;</p><p>3) Send the target elsewhere on the same plane.</p><p></p><p>I'm probably going to go with #3.</p><p></p><p></p><p>The -4 encourages the caster to send Prime Material targets elsewhere on the Prime Material, rather than to the Plane of Fire or wherever. But in retrospect, that's a poor design decision.</p><p></p><p>Here's an alternative version of the spell:</p><p></p><p><strong>Exile</strong></p><p>Conjuration (Teleportation)</p><p>Level: Wizard 7</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: One creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>This spell banishes the subject to a random location on the same plane of existence. You may indicate a general destination, in which case the target appears 1 to 100 miles (d%) from that location; otherwise, the destination is entirely random. The target will not appear in a place that is actively hostile to human life (i.e. high above the ground, at the bottom of the ocean, or inside solid rock).</p></blockquote><p></p>
[QUOTE="Ciaran, post: 2910978, member: 756"] Better than Dimension Door? You are aware that Dimension Door lets you 1) pass through walls and other obstructions, and 2) take the entire party with you, right? Reasonable enough. I suppose the inherent flexibility of any kind of teleportation merits a 2nd-level minimum. It just feels odd to put such a minor instantaneous-travel spell at level 2, when the level 1 movement spells (Expeditious Retreat and Jump) each have a 1 minute/level duration. I think I'll split the difference and merge the two into a single Spatial Step spell: level 2, with a range of Medium. Finger of Death damages the target even if he fails the Will save, and some high-level opponents have the wherewithal to survive on other planes. And since Acid Fog and Delayed Blast Fireball are area-effect damage spells rather than targeted save-or-die spells, I have no idea why you're bringing them into the discussion. :p Fair enough, it's overkill. Options include: 1) Send the target to a random plane; 2) Send the target to a random Prime Material Plane; 3) Send the target elsewhere on the same plane. I'm probably going to go with #3. The -4 encourages the caster to send Prime Material targets elsewhere on the Prime Material, rather than to the Plane of Fire or wherever. But in retrospect, that's a poor design decision. Here's an alternative version of the spell: [B]Exile[/B] Conjuration (Teleportation) Level: Wizard 7 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes This spell banishes the subject to a random location on the same plane of existence. You may indicate a general destination, in which case the target appears 1 to 100 miles (d%) from that location; otherwise, the destination is entirely random. The target will not appear in a place that is actively hostile to human life (i.e. high above the ground, at the bottom of the ocean, or inside solid rock). [/QUOTE]
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Four new teleportation spells for review
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