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General Tabletop Discussion
*Pathfinder & Starfinder
Fourt Edition energy drain - see warrior wight
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<blockquote data-quote="Wiman" data-source="post: 4109076" data-attributes="member: 61261"><p>I like the idea that the more times a wight hits you with the energy drain the easier it becomes to hit you again with it. One of the big criticisms of 4e is the extra HP's from healing surges (I welcome this in the game but I use it as an example), the wight remains deadly even in 4e as x amount of hits from them not only brings you to 0hp via Fort drain, it also opens of the chance of quickly taking away all your healing surges via their soul reaping skill <if that what the mini's rules "healing reserves" means which I would like to think this is>. As for the resting periods I think the creatures true potential is in soul reaping, it only has to hit you once with the energy drain to open you up to all it's friends soul reaping <taking away one healing surge and getting +4 attack/defences for the rest of the <strong>encounter</strong> - all from one hit getting through and allies taking the opening...in packs these things may present a chance at an easy TPK especially if the party is low on healing surges in the first place></p></blockquote><p></p>
[QUOTE="Wiman, post: 4109076, member: 61261"] I like the idea that the more times a wight hits you with the energy drain the easier it becomes to hit you again with it. One of the big criticisms of 4e is the extra HP's from healing surges (I welcome this in the game but I use it as an example), the wight remains deadly even in 4e as x amount of hits from them not only brings you to 0hp via Fort drain, it also opens of the chance of quickly taking away all your healing surges via their soul reaping skill <if that what the mini's rules "healing reserves" means which I would like to think this is>. As for the resting periods I think the creatures true potential is in soul reaping, it only has to hit you once with the energy drain to open you up to all it's friends soul reaping <taking away one healing surge and getting +4 attack/defences for the rest of the [B]encounter[/B] - all from one hit getting through and allies taking the opening...in packs these things may present a chance at an easy TPK especially if the party is low on healing surges in the first place> [/QUOTE]
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Fourt Edition energy drain - see warrior wight
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