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Fourth Edition just feels... incomplete
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<blockquote data-quote="markusdark" data-source="post: 4267078" data-attributes="member: 60839"><p>I agree with the OP. For me it is the lack of character customization. Skill list is whittled down from 45 to 17, with many of the old skills all shoved together under a new heading. I can no longer be someone who specializes in locks or traps, I will be equal in all things Thievery.</p><p></p><p>Mages have an extremely limited choice of spells in comparison to 3.5e and multiclassing is all but non-existant. Except for (IMO) very minor differences in choice of exploits, all character archtypes are the same (i.e. One paladin is just like all the others).</p><p></p><p>I read the page 7 "History of D&D" and feel that 4e has gone back to it's roots. After 30 years of playing and existing, they've turned it back into a minature wargame. Very little difference in unit (aka class) powers.</p></blockquote><p></p>
[QUOTE="markusdark, post: 4267078, member: 60839"] I agree with the OP. For me it is the lack of character customization. Skill list is whittled down from 45 to 17, with many of the old skills all shoved together under a new heading. I can no longer be someone who specializes in locks or traps, I will be equal in all things Thievery. Mages have an extremely limited choice of spells in comparison to 3.5e and multiclassing is all but non-existant. Except for (IMO) very minor differences in choice of exploits, all character archtypes are the same (i.e. One paladin is just like all the others). I read the page 7 "History of D&D" and feel that 4e has gone back to it's roots. After 30 years of playing and existing, they've turned it back into a minature wargame. Very little difference in unit (aka class) powers. [/QUOTE]
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Fourth Edition just feels... incomplete
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