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Fourth Edition just feels... incomplete
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<blockquote data-quote="MindWanderer" data-source="post: 4267119" data-attributes="member: 64938"><p>So was I. I'm used to playing 3e with core only (thus the COre COliseum in my sig), and, having played that for years, there are still a ton of things I've never tried. In 4e, I can even <em>list</em> all the viable builds:</p><p></p><p>- Str-based cleric</p><p>- Wis-based cleric</p><p>- Fighter (here's the most build options, at least one for almost every weapon group, and two for each weapon group that has both one-handed and two-handed versions. I count 12 altogether)</p><p>- Str-based paladin</p><p>- Cha-based paladin</p><p>- Archery ranger</p><p>- TWF ranger</p><p>- Infernal-, Fey-, Star-pact warlock</p><p>- Int-based warlord</p><p>- Cha-based warlord</p><p>- Str-based rogue</p><p>- Cha-based rogue</p><p></p><p>Sure, there are tweaks you can make to each of those--different feats, different paragon paths and epic destinies, and of course different races--but ultimately those choices don't affect your play style very much. Two TWF rangers can be different in every respect other than their build, and they're still basically the same. That's 25 distinct builds altogether, half of which are fighter variants based on weapon. In core-only 3e, you could come up with dizens of distinct and viable builds that all differed significantly from one another.</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4267119, member: 64938"] So was I. I'm used to playing 3e with core only (thus the COre COliseum in my sig), and, having played that for years, there are still a ton of things I've never tried. In 4e, I can even [i]list[/i] all the viable builds: - Str-based cleric - Wis-based cleric - Fighter (here's the most build options, at least one for almost every weapon group, and two for each weapon group that has both one-handed and two-handed versions. I count 12 altogether) - Str-based paladin - Cha-based paladin - Archery ranger - TWF ranger - Infernal-, Fey-, Star-pact warlock - Int-based warlord - Cha-based warlord - Str-based rogue - Cha-based rogue Sure, there are tweaks you can make to each of those--different feats, different paragon paths and epic destinies, and of course different races--but ultimately those choices don't affect your play style very much. Two TWF rangers can be different in every respect other than their build, and they're still basically the same. That's 25 distinct builds altogether, half of which are fighter variants based on weapon. In core-only 3e, you could come up with dizens of distinct and viable builds that all differed significantly from one another. [/QUOTE]
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Fourth Edition just feels... incomplete
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