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Fourth Edition just feels... incomplete
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<blockquote data-quote="AllisterH" data-source="post: 4267259" data-attributes="member: 51325"><p>re: Magic Items in the DMG</p><p></p><p>I disagree with this strongly. Once 3E allowed for magic items to be bought and created by the PCs per RAW, it should've been placed in the PHB where the people most likely to use them would need it. A 5 person party and a DM means that there''s 6 people either having to share the DMG or they buy another one or two.</p><p></p><p>There is no reason I see for a player to buy the 4E DMG which harkens back to the days of pre 3E when there was no mechanical reason for a player to have a DMG. This I consider a good thing.</p><p></p><p>Same thing applied to the prestige classes. Either they were a DM-only feature and thus should be restricted to the DMG or they are a player option (how WOTC et al ACTUALLY treated them) and should be in the PHB.</p><p></p><p>re: Options.</p><p>I think it really depends on how you look at it and what class you're coming from. If say you're a non-spellcaster, you're making out like a bandit. </p><p></p><p>As an earlier poster mentioned, if you were a rogue for example, you just didn't have that much choice (skills were one maybe). A rogue player gets class abilities, feats, skills, paragon paths, epic destinies so that say at level 21, two 4E rogues are going to have a much wider/different mechancial options than the 3E rogue.</p><p></p><p>It's spellcaster's that got the shaft (which I must admit, I don't feel too bad about). I mean, if you took a 3.x wizard and stripped it of its feats and skills, you still had a much wider list of options (spells FTW!) as honestly, SPELLS were the class abilities.</p><p></p><p>re: Multiclassing</p><p>I think multiclassing at the beginning of 3.0 was the main selling point for the options. It seemed like that with multiclassing you had an infinite number of options (or pretty large selection anyway). Of course, by the time of 3.5, we realized that multiclassing really wasn't that good (even for the non-spellcasters, multiclassing isn't that good depending on your base class. For example, for a rogue, once you get TWF from ranger, you can't afford to give up any more sneak attack dice).</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4267259, member: 51325"] re: Magic Items in the DMG I disagree with this strongly. Once 3E allowed for magic items to be bought and created by the PCs per RAW, it should've been placed in the PHB where the people most likely to use them would need it. A 5 person party and a DM means that there''s 6 people either having to share the DMG or they buy another one or two. There is no reason I see for a player to buy the 4E DMG which harkens back to the days of pre 3E when there was no mechanical reason for a player to have a DMG. This I consider a good thing. Same thing applied to the prestige classes. Either they were a DM-only feature and thus should be restricted to the DMG or they are a player option (how WOTC et al ACTUALLY treated them) and should be in the PHB. re: Options. I think it really depends on how you look at it and what class you're coming from. If say you're a non-spellcaster, you're making out like a bandit. As an earlier poster mentioned, if you were a rogue for example, you just didn't have that much choice (skills were one maybe). A rogue player gets class abilities, feats, skills, paragon paths, epic destinies so that say at level 21, two 4E rogues are going to have a much wider/different mechancial options than the 3E rogue. It's spellcaster's that got the shaft (which I must admit, I don't feel too bad about). I mean, if you took a 3.x wizard and stripped it of its feats and skills, you still had a much wider list of options (spells FTW!) as honestly, SPELLS were the class abilities. re: Multiclassing I think multiclassing at the beginning of 3.0 was the main selling point for the options. It seemed like that with multiclassing you had an infinite number of options (or pretty large selection anyway). Of course, by the time of 3.5, we realized that multiclassing really wasn't that good (even for the non-spellcasters, multiclassing isn't that good depending on your base class. For example, for a rogue, once you get TWF from ranger, you can't afford to give up any more sneak attack dice). [/QUOTE]
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