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Fourth Edition just feels... incomplete
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<blockquote data-quote="Kichwas" data-source="post: 4267419" data-attributes="member: 891"><p>Well I'd say it seems incomplete...</p><p></p><p>But lets look at my list of PCs since 3E came out...</p><p></p><p>A 1/2 Orc monk</p><p>An elf Bard</p><p>A human sorcerer</p><p>A gnome sorcerer</p><p>An elf druid</p><p>A human fighter</p><p>...</p><p></p><p>I'm 1/6 on that list.</p><p></p><p></p><p>Other than allowing me to make an evil paladin or a wizard that doesn't run out of spells, I can't think of anything in 4E that is actually, for me, an improvement.</p><p></p><p>Its a lot of changes, but change is not by definition good or bad, it just is. When you make a new edition, the changes need to be mostly very much good. There needs to be something notably broken about the old first. There are 4 things I didn't like about past versions of D&D: classes, levels, alignment, and spellcasters running out of magic.</p><p>- 2 of those have been addressed, and I'm smart enough to know that addressing all 4 of them would be jumping a shark too big to call the result D&D. It's why I own more than just one RPG...</p><p></p><p>What else in 4E was needed? I don't know.</p><p></p><p>Back to incomplete... Is it just me, or is the game missing a good half of the list of monsters that used to always show up in a core book?</p><p></p><p>It seems low on monsters and low on classes and low on PC races. Instead, for PCs, we got a bunch of new splatbook races tossed into core... why? I can't fathom an answer for that. Yes, 3E had one splatbook class (sorcerer) in core, but not at the cost of anything core, save for perhaps Illusionist and Assassin (already dropped from core in 2E). This time around we're missing quite a bit...</p><p></p><p>And the new monsters just confused the heck out of me. Rather than giving me a generic member of a creature and the easy tools to customize it for my needs, they give specific encounters and then some lackadaisy tools for tweaking those up or down, in a different book...</p><p></p><p>Call me crazy, but in 3E, I really got a kick out of meeting an Ogre and not knowing if it was a fighter, monk, rogue, or even Sorcerer until it tried to wack me with something... Or being 10th level and seeing a Kobold and knowing my DM was probably about to kill half the PCs with a pack of rogues, clerics, and sorcerers. Sure, I can do that with the Kobold in 4e... by building a pack of rogues, clerics, and sorcerers who are kobolds... but in 3E my DM would do that with anything that had a brain, as 3E was just set up that way...</p></blockquote><p></p>
[QUOTE="Kichwas, post: 4267419, member: 891"] Well I'd say it seems incomplete... But lets look at my list of PCs since 3E came out... A 1/2 Orc monk An elf Bard A human sorcerer A gnome sorcerer An elf druid A human fighter ... I'm 1/6 on that list. Other than allowing me to make an evil paladin or a wizard that doesn't run out of spells, I can't think of anything in 4E that is actually, for me, an improvement. Its a lot of changes, but change is not by definition good or bad, it just is. When you make a new edition, the changes need to be mostly very much good. There needs to be something notably broken about the old first. There are 4 things I didn't like about past versions of D&D: classes, levels, alignment, and spellcasters running out of magic. - 2 of those have been addressed, and I'm smart enough to know that addressing all 4 of them would be jumping a shark too big to call the result D&D. It's why I own more than just one RPG... What else in 4E was needed? I don't know. Back to incomplete... Is it just me, or is the game missing a good half of the list of monsters that used to always show up in a core book? It seems low on monsters and low on classes and low on PC races. Instead, for PCs, we got a bunch of new splatbook races tossed into core... why? I can't fathom an answer for that. Yes, 3E had one splatbook class (sorcerer) in core, but not at the cost of anything core, save for perhaps Illusionist and Assassin (already dropped from core in 2E). This time around we're missing quite a bit... And the new monsters just confused the heck out of me. Rather than giving me a generic member of a creature and the easy tools to customize it for my needs, they give specific encounters and then some lackadaisy tools for tweaking those up or down, in a different book... Call me crazy, but in 3E, I really got a kick out of meeting an Ogre and not knowing if it was a fighter, monk, rogue, or even Sorcerer until it tried to wack me with something... Or being 10th level and seeing a Kobold and knowing my DM was probably about to kill half the PCs with a pack of rogues, clerics, and sorcerers. Sure, I can do that with the Kobold in 4e... by building a pack of rogues, clerics, and sorcerers who are kobolds... but in 3E my DM would do that with anything that had a brain, as 3E was just set up that way... [/QUOTE]
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