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Fourth Edition just feels... incomplete
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<blockquote data-quote="AllisterH" data-source="post: 4270871" data-attributes="member: 51325"><p>I have the Encyclopedia Magica series. Best value for money AFTER Faiths & Avatars IMO.</p><p></p><p>The problem is that as soon as magic items can be created in a mechanical fashion, there's precious little reason the PCs are going to bother with a random magic item.</p><p></p><p>I have the DM Options: High level Campaigns as well as PO:Sp&M and let's face it, making a magic item was an adventure in of itself. We're talking all these esoteric components that while cool, always made me wonder "Ok, a philter of love requires ALL of that? Didn't I grab a couple of these from that dungeon last level. Who the hell is making all these items <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> "</p><p></p><p>The thing about 4E I consider an advantage is that you can clearly see the math behind the screen so if you want to run a low magic item campaign, you can tell at a glance what bonuses you have to give the PCs.</p><p></p><p>3E lacked this feature unfortunately so trying to divorce magic items from PCs was bound to fail.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4270871, member: 51325"] I have the Encyclopedia Magica series. Best value for money AFTER Faiths & Avatars IMO. The problem is that as soon as magic items can be created in a mechanical fashion, there's precious little reason the PCs are going to bother with a random magic item. I have the DM Options: High level Campaigns as well as PO:Sp&M and let's face it, making a magic item was an adventure in of itself. We're talking all these esoteric components that while cool, always made me wonder "Ok, a philter of love requires ALL of that? Didn't I grab a couple of these from that dungeon last level. Who the hell is making all these items :D " The thing about 4E I consider an advantage is that you can clearly see the math behind the screen so if you want to run a low magic item campaign, you can tell at a glance what bonuses you have to give the PCs. 3E lacked this feature unfortunately so trying to divorce magic items from PCs was bound to fail. [/QUOTE]
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Fourth Edition just feels... incomplete
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