Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fourth Edition just feels... incomplete
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 4271193" data-attributes="member: 22424"><p>The barbarian had very few options available. Arguably, this was a good thing, as it provided a continuum from easy classes to play (Barbarian) through moderately difficult classes (Rogue, Ranger, Paladin), to the most complex classes (Wizard, Cleric). Alternately, it could be seen as a weakness of the design, in that the class was straight-jacketed.</p><p></p><p>The Rogue was customised through skills (just because received wisdom was that you <em>had</em> to spend all your skills on the same eight core skills every time didn't actually make it so), and through those abilities gained at 10th level and above.</p><p></p><p>Of course, both classes could then be multiclasses with others in various combinations. Pick up a few levels of Fighter for the feats, or a couple of levels of Sorcerer for some stealth-based spells, or whatever.</p><p></p><p>Truth is, though, the game would have benefitted from those classes (and Monk and Paladin), in particular, being rather more flexible.</p><p></p><p></p><p></p><p>In my experience, 90% of the options in 90% of the books I owned never saw use. Either some options were clearly superior, and so were used to the exclusion of all others, or all the options were pretty much the same, in which case the players would just pick one option and stick with it. (And an awful lot of material was just broken, and so saw use once and then never again.)</p><p></p><p>Will 4e be any different? It's far too soon to say. However, I would expect that the first few rounds of the PHB/DMG/MM will be very solid books, as they detail the 'missing core' to the same depth as the existing options have.</p></blockquote><p></p>
[QUOTE="delericho, post: 4271193, member: 22424"] The barbarian had very few options available. Arguably, this was a good thing, as it provided a continuum from easy classes to play (Barbarian) through moderately difficult classes (Rogue, Ranger, Paladin), to the most complex classes (Wizard, Cleric). Alternately, it could be seen as a weakness of the design, in that the class was straight-jacketed. The Rogue was customised through skills (just because received wisdom was that you [i]had[/i] to spend all your skills on the same eight core skills every time didn't actually make it so), and through those abilities gained at 10th level and above. Of course, both classes could then be multiclasses with others in various combinations. Pick up a few levels of Fighter for the feats, or a couple of levels of Sorcerer for some stealth-based spells, or whatever. Truth is, though, the game would have benefitted from those classes (and Monk and Paladin), in particular, being rather more flexible. In my experience, 90% of the options in 90% of the books I owned never saw use. Either some options were clearly superior, and so were used to the exclusion of all others, or all the options were pretty much the same, in which case the players would just pick one option and stick with it. (And an awful lot of material was just broken, and so saw use once and then never again.) Will 4e be any different? It's far too soon to say. However, I would expect that the first few rounds of the PHB/DMG/MM will be very solid books, as they detail the 'missing core' to the same depth as the existing options have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fourth Edition just feels... incomplete
Top