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Fourthcore has Died
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<blockquote data-quote="jbear" data-source="post: 5607294" data-attributes="member: 75065"><p>I think that totally sucks.</p><p></p><p>I thought the direction 4thcore took 4e was awesome. I levelled up my players PCs to lvl 16 and we played Iron Lich module. I warned them how deadly it could be and that they should set their expectations low. And that after 4 hours real time ... they were dead.</p><p></p><p>Man, they played better than they had ever played before. I had never rated them very much as tacticians or puzzle solvers, but they sure proved me wrong. They stepped into the zone! And it was awesome.</p><p></p><p>I'm sad at this news.</p><p></p><p>And I'm angry too. I'm angry that there are people out there who spend their time and energy taking apart other peoples creative efforts and make something awesome, die. In this case the awesome thing was the designers passion to make Old School 4e Dungeon Modules.</p><p></p><p>I guess a lot of people can't create, so instead they just hate. And so goes the world...</p></blockquote><p></p>
[QUOTE="jbear, post: 5607294, member: 75065"] I think that totally sucks. I thought the direction 4thcore took 4e was awesome. I levelled up my players PCs to lvl 16 and we played Iron Lich module. I warned them how deadly it could be and that they should set their expectations low. And that after 4 hours real time ... they were dead. Man, they played better than they had ever played before. I had never rated them very much as tacticians or puzzle solvers, but they sure proved me wrong. They stepped into the zone! And it was awesome. I'm sad at this news. And I'm angry too. I'm angry that there are people out there who spend their time and energy taking apart other peoples creative efforts and make something awesome, die. In this case the awesome thing was the designers passion to make Old School 4e Dungeon Modules. I guess a lot of people can't create, so instead they just hate. And so goes the world... [/QUOTE]
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Fourthcore has Died
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